Mel Slater

According to our database1, Mel Slater authored at least 169 papers between 1986 and 2018.

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Bibliography

2018
"We Wait" - The Impact of Character Responsiveness and Self Embodiment on Presence and Interest in an Immersive News Experience.
Front. Robotics and AI, 2018

Virtually Being Lenin Enhances Presence and Engagement in a Scene From the Russian Revolution.
Front. Robotics and AI, 2018

Beaming into the News: A System for and Case Study of Tele-Immersive Journalism.
IEEE Computer Graphics and Applications, 2018

2017
A Psychophysical Experiment Regarding Components of the Plausibility Illusion.
IEEE Trans. Vis. Comput. Graph., 2017

The Plausibility of a String Quartet Performance in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2017

Reinforcement Learning as a tool to make people move to a specific location in Immersive Virtual Reality.
Int. J. Hum.-Comput. Stud., 2017

2016
Dancing with Physio: A Mobile Game with Physiologically Aware Virtual Humans.
IEEE Trans. Affective Computing, 2016

Remembering Nat Durlach.
Presence, 2016

Violating body movement semantics: Neural signatures of self-generated and external-generated errors.
NeuroImage, 2016

Enhancing Our Lives with Immersive Virtual Reality.
Front. Robotics and AI, 2016

Multi-Destination Beaming: Apparently Being in Three Places at Once through Robotic and Virtual Embodiment.
Front. Robotics and AI, 2016

2015
The Effects of Visuomotor Calibration to the Perceived Space and Body, through Embodiment in Immersive Virtual Reality.
TAP, 2015

Virtual Character Personality Influences Participant Attitudes and Behavior - An Interview with a Virtual Human Character about Her Social Anxiety.
Front. Robotics and AI, 2015

Turbulent motions cannot shake VR.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Keynote speaker: Transforming the self through embodiment and agency.
Proceedings of the 2015 IEEE Virtual Reality, 2015

An experimental study on the virtual representation of children.
Proceedings of the 2015 IEEE Virtual Reality, 2015

How to Time Travel in Highly Immersive Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

2014
Comparison of SSVEP BCI and Eye Tracking for Controlling a Humanoid Robot in a Social Environment.
Presence, 2014

Achieving Participant Acceptance of their Avatars.
Presence, 2014

Body ownership causes illusory self-attribution of speaking and influences subsequent real speaking.
Proc. Natl. Acad. Sci. U.S.A., 2014

How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality.
Front. Robotics and AI, 2014

Grand Challenges in Virtual Environments.
Front. Robotics and AI, 2014

Transcending the Self in Immersive Virtual Reality.
IEEE Computer, 2014


2013
Human Tails: Ownership and Control of Extended Humanoid Avatars.
IEEE Trans. Vis. Comput. Graph., 2013

An Evaluation of Self-Avatar Eye Movement for Virtual Embodiment.
IEEE Trans. Vis. Comput. Graph., 2013

Real time whole body motion mapping for avatars and robots.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Persuading people in a remote destination to sing by beaming there.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Drumming in immersive virtual reality: The body shapes the way we play.
Proceedings of the 2013 IEEE Virtual Reality, 2013

2012
Reinforcement learning utilizes proxemics: An avatar learns to manipulate the position of people in immersive virtual reality.
TAP, 2012

Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments.
Presence, 2012

Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study.
Presence, 2012

The Sense of Embodiment in Virtual Reality.
Presence, 2012

Visual Realism Enhances Realistic Response in an Immersive Virtual EnvironmentPart 2.
IEEE Computer Graphics and Applications, 2012

Beaming: An Asymmetric Telepresence System.
IEEE Computer Graphics and Applications, 2012

Multitask Humanoid Control with a Brain-Computer Interface: User Experiment with HRP-2.
Proceedings of the Experimental Robotics, 2012

2011
The Effect on Lower Spine Muscle Activation of Walking on a Narrow Beam in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2011

Handshake: Realistic Human-Robot Interaction in Haptic Enhanced Virtual Reality.
Presence, 2011

Using brain-computer interface to steer a humanoid robot.
Proceedings of the 2011 IEEE International Conference on Robotics and Biomimetics, 2011

Touching Sharp Virtual Objects Produces a Haptic Illusion.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

Confronting a moral dilemma in virtual reality: a pilot study.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

Computer Based Video and Virtual Environments in the Study of the Role of Emotions in Moral Behavior.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
The physiological mirror - a system for unconscious control of a virtual environment through physiological activity.
The Visual Computer, 2010

Simulating virtual environments within virtual environments as the basis for a psychophysics of presence.
ACM Trans. Graph., 2010

Proxemics with multiple dynamic characters in an immersive virtual environment.
TAP, 2010

Special Issue: Collaborative Research Center (SFB453) on High-Fidelity Telepresence and Teleaction Guest Editor's Introduction.
Presence, 2010

RAVE 2010: Real Actions in Virtual Environments Guest Editor's Introduction.
Presence, 2010

Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News.
Presence, 2010

Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment.
Presence, 2010

Human-Computer Interface Issues in Controlling Virtual Reality With Brain-Computer Interface.
Human-Computer Interaction, 2010

A first person avatar system with haptic feedback.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment.
Proceedings of the IEEE Virtual Reality Conference, 2010

2009
An Analysis of Eye Scanpath Entropy in a Progressively Forming Virtual Environment.
Presence, 2009

Visual Realism Enhances Realistic Response in an Immersive Virtual Environment.
IEEE Computer Graphics and Applications, 2009

Correlations between Vocal Input and Visual Response Apparently Enhance Presence in a Virtual Environment.
Cyberpsy., Behavior, and Soc. Networking, 2009

Virtual Smart Home Controlled by Thoughts.
Proceedings of the 18th IEEE International Workshops on Enabling Technologies: Infrastructures for Collaborative Enterprises, 2009

Goal-Oriented Control with Brain-Computer Interface.
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009

Brain Computer Interface for Virtual Reality Control.
Proceedings of the ESANN 2009, 2009

2008
The Impact of a Character Posture Model on the Communication of Affect in an Immersive Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2008

A Comparative Study of Desktop, Fishtank, and Cave Systems for the Exploration of Volume Rendered Confocal Data Sets.
IEEE Trans. Vis. Comput. Graph., 2008

Temporal and Spatial Variations in Presence: Qualitative Analysis of Interviews from an Experiment on Breaks in Presence.
Presence, 2008

Responsive listening behavior.
Journal of Visualization and Computer Animation, 2008

Exploring activity theory as a tool for evaluating interactivity and learning in virtual environments for children.
Cognition, Technology & Work, 2008

Brain-Computer Interfaces, Virtual Reality, and Videogames.
IEEE Computer, 2008

Real-Time Global Illumination for VR Applications.
IEEE Computer Graphics and Applications, 2008

Male Bodily Responses during an Interaction with a Virtual Woman.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Piavca: A Framework for Heterogeneous Interactions with Virtual Characters.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

The Effect of Haptic Feedback on Basic Social Interaction within Shared Virtual Environments.
Proceedings of the Haptics: Perception, 2008

2007
The Use of Questionnaire Data in Presence Studies: Do Not Seriously Likert.
Presence, 2007

Navigating Virtual Reality by Thought: What Is It Like?
Presence, 2007

Editorial Notes: Changes in Presence.
Presence, 2007

Responses of Participants During an Immersive Virtual Environment Experience.
IJVR, 2007

Self-Paced (Asynchronous) BCI Control of a Wheelchair in Virtual Environments: A Case Study with a Tetraplegic.
Comp. Int. and Neurosc., 2007

Understanding and Realizing Presence in the Presenccia Project.
IEEE Computer Graphics and Applications, 2007

Real-time global illumination in the CAVE.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

The influence of rendering styles on participant responses in immersive virtual environments representing and validating digital business processes.
Proceedings of the VISAPP 2007: Proceedings of the Second International Conference on Computer Vision Theory and Applications, Barcelona, Spain, March 8-11, 2007, 2007

Spatial Social Behavior in Second Life.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Controlling a virtual body by thought in a highly-immersive virtual environment - a case study in using a brain-computer interface in a virtual-reality cave-like system.
Proceedings of the GRAPP 2007, 2007

Spinoff - Transferring Energy between Real and Virtual Worlds.
Proceedings of the Eurographics 2007, 2007

Light field propagation and rendering on the GPU.
Proceedings of the 5th International Conference on Computer Graphics, 2007

Reconstruction and Recognition of Occluded Facial Expressions Using PCA.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

SuperDreamCity: An Immersive Virtual Reality Experience That Responds to Electrodermal Activity.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

A Visibility Field for Ray Tracing.
Proceedings of the 4th International Conference on Computer Graphics, 2007

A Non-parametric Guide for Radiance Sampling in Global Illumination.
Proceedings of the 4th International Conference on Computer Graphics, 2007

2006
The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning.
Virtual Reality, 2006

Analysis of Physiological Responses to a Social Situation in an Immersive Virtual Environment.
Presence, 2006

Guest Editor's Introduction.
Presence, 2006

Guest Editors' Introduction.
Presence, 2006

Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles!
Presence, 2006

Sharing and Analyzing Data from Presence Experiments.
Presence, 2006

An Experimental Study on Fear of Public Speaking Using a Virtual Environment.
Cyberpsy., Behavior, and Soc. Networking, 2006

Presence in response to dynamic visual realism: a preliminary report of an experiment study.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Variations in physiological responses of participants during different stages of an immersive virtual environment experiment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

The role of posture in the communication of affect in an immersive virtual environment.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Building Expression into Virtual Characters.
Proceedings of the Eurographics 2006, 2006

2005
Editorial Notes.
Presence, 2005

The Responses of People to Virtual Humans in an Immersive Virtual Environment.
Presence, 2005

2004
How Colorful was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments.
Presence, 2004

Transatlantic Touch: A Study of Haptic Collaboration over Long Distance.
Presence, 2004

Biometric random number generators.
Computers & Security, 2004

An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience.
Comput. Graph. Forum, 2004

Presence and Emotions.
Cyberpsy., Behavior, and Soc. Networking, 2004

Fast ray tracing of scenes with unstructured motion.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

A Virtual Light Field Approach to Global Illumination.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Social Anxiety in Virtual Environments: Results of a Pilot Study.
Cyberpsy., Behavior, and Soc. Networking, 2003

An Innovative Design Approach to Build Virtual Environment Systems.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

How to Build Virtual Environment Systems with Component Frameworks.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Presence and The Sixth Sense.
Presence, 2002

An Experiment on Public Speaking Anxiety in Response to Three Different Types of Virtual Audience.
Presence, 2002

Constant Time Queries on Uniformly Distributed Points on a Hemisphere.
J. Graphics, GPU, & Game Tools, 2002

Do Avatars Dream of Digital Sheep? Virtual People and the Sense of Presence.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

The Empathic Visualisation Algorithm (EVA) - An Automatic Mapping from Abstract Data to Naturalistic Visual Structure.
Proceedings of the International Conference on Information Visualisation, 2002

Redirected Walking in Place.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

Collaboration in Tele-Immersive Environments.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

Computer graphics and virtual environments - from realism to real-time.
Addison-Wesley, ISBN: 978-0-201-62420-5, 2002

2001
Components for Distributed Virtual Environments.
Presence, 2001

Collaborating in networked immersive spaces: as good as being there together?
Computers & Graphics, 2001

The impact of eye gaze on communication using humanoid avatars.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

2000
An experimental study on the role of touch in shared virtual environments.
ACM Trans. Comput.-Hum. Interact., 2000

Using Presence Questionnaires in Reality.
Presence, 2000

Small Group Behavior in a Virtual and Real Environment: A Comparative Study.
Presence, 2000

A Virtual Presence Counter.
Presence, 2000

Guest Editor's Introduction to the Special Issue: The First Workshop on Presence.
Presence, 2000

Presence in Shared Virtual Environments and Virtual Togetherness.
Presence, 2000

Dynamic Polygon Visibility Ordering for Head-Slaved Viewing in Virtual Environments.
Comput. Graph. Forum, 2000

1999
The chording glove: a glove-based text input device.
IEEE Trans. Systems, Man, and Cybernetics, Part C, 1999

Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire.
Presence, 1999

The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments.
Presence, 1999

Public Speaking in Virtual Reality: Facing an Audience of Avatars.
IEEE Computer Graphics and Applications, 1999

Components for distributed virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

A market model for level of detail control.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

Leadership and Collaboration in Shared Virtual Environments.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Walking > Walking-in-Place > Flying, in Virtual Environments.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
The Influence of Body Movement on Subjective Presence in Virtual Environments.
Human Factors, 1998

Small Group Behavior Experiments in the Coven Project.
IEEE Computer Graphics and Applications, 1998

Building Large Scale Virtual Environments For Collaborative Working: The Coven Project (Panel).
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

Are your there? Presence in virtual reality (panel): what is it about and why care?
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1997
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments.
Presence, 1997

View volume culling using a probabilistic caching scheme.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

The sensitivity of presence to collision response.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

Incremental Updates to Scenes Illuminated by Area Light Sources.
Proceedings of the Rendering Techniques '97, 1997

1996
Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996

A dataflow representation for defining behaviours within virtual environments.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

1995
Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality.
ACM Trans. Comput.-Hum. Interact., 1995

3D Interaction with the Desktop Bat.
Comput. Graph. Forum, 1995

A distributed frame buffer for rapid dynamic changes to 3D scenes.
Computers & Graphics, 1995

Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

Creating animations using virtual reality ThatcherWorld: a case study.
Proceedings of the Computer Animation 1995, 1995

1994
2D line and polygon clipping based on space subdivision.
The Visual Computer, 1994

Depth of Presence in Virtual Environments.
Presence, 1994

1993
Representations Systems, Perceptual Position, and Presence in Immersive Virtual Environments.
Presence, 1993

A Multiprocessor Implementation of Radiosity.
Comput. Graph. Forum, 1993

Simulating peripheral vision in immersive virtual environments.
Computers & Graphics, 1993

Presence in Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993

1992
Tracing a ray through uniformly subdivided n-dimensional space.
The Visual Computer, 1992

A comparison of three shadow volume algorithms.
The Visual Computer, 1992

A Statistical Comparison of Two Hidden Surface Techniques : the Scan-line and Z-buffer Algorithms.
Comput. Graph. Forum, 1992

Interactive Shape Control of Interpolating B-splines.
Comput. Graph. Forum, 1992

Computing Dynamic Changes to BSP Trees.
Comput. Graph. Forum, 1992

An algorithm to support 3D interaction on relatively low performance graphics systems.
Computers & Graphics, 1992

Distributed Frame Buffer for Rapid Dynamic Changes to 3D Scenes.
Proceedings of the EGGH92: Eurographics Workshop on Graphics Hardware 1992, 1992

1991
Stochastic Ray Tracing Using SIMD Processor Arrays.
The Visual Computer, 1991

Graphics workstations: a European perspective.
IEEE Computer Graphics and Applications, 1991

1990
Graphics Object Management in The X Window System.
Comput. Graph. Forum, 1990

1989
Liberation from rectangles: A tiling method for dynamic modification of objects on raster displays.
Computers & Graphics, 1989

1988
A Top Down Method for Interactive Drawing.
Comput. Graph. Forum, 1988

1986
Segments on Bit-mapped Graphics Displays.
Softw., Pract. Exper., 1986


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