Verónica Orvalho

Orcid: 0000-0002-7150-6098

According to our database1, Verónica Orvalho authored at least 37 papers between 2009 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2021
The Influence of Embodiment as a Cartoon Character on Public Speaking Anxiety.
Frontiers Virtual Real., 2021

2020
The Rocketbox Library and the Utility of Freely Available Rigged Avatars.
Frontiers Virtual Real., 2020

Stabilized blendshape editing using localized Jacobian transpose descent.
Graph. Model., 2020

Sketching Manipulators for Localized Blendshape Editing.
Graph. Model., 2020

2018
Easy Generation of Facial Animation Using Motion Graphs.
Comput. Graph. Forum, 2018

Direct manipulation of blendshapes using a sketch-based interface.
Proceedings of the 23rd International ACM Conference on 3D Web Technology, 2018

2017
Mani-Pull-Action: Hand-based Digital Puppetry.
Proc. ACM Hum. Comput. Interact., 2017

Transposition Based Blendshape Direct Manipulation.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

2016
Assessing Facial Expressions in Virtual Reality Environments.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Behavioural facial animation using motion graphs and mind maps.
Proceedings of the 9th International Conference on Motion in Games, 2016

Consumer-Level Virtual Reality Motion Capture.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2016

3D Characters for Virtual Reality.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

Localized Verlet Integration Framework for Facial Models.
Proceedings of the Articulated Motion and Deformable Objects, 2016

2015
Facial Expressions Tracking and Recognition: Database Protocols for Systems Validation and Evaluation.
CoRR, 2015

Sketch-Based Controllers for Blendshape Facial Animation.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

How to create a look-a-like avatar pipeline using low-cost equipment.
Proceedings of the Auditory-Visual Speech Processing, 2015

2014
Achieving Participant Acceptance of their Avatars.
Presence Teleoperators Virtual Environ., 2014

Real-time Emotion Recognition - Novel Method for Geometrical Facial Features Extraction.
Proceedings of the VISAPP 2014, 2014

2013
LIFEisGAME Prototype: A Serious Game about Emotions for Children with Autism Spectrum Disorders.
PsychNology J., 2013

Log Analysis of Human Computer Interactions Regarding Break The Glass Accesses to Genetic Reports.
Proceedings of the ICEIS 2013, 2013

2012
Sketch express: A sketching interface for facial animation.
Comput. Graph., 2012

A demo of a facial UI design approach for digital artists.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

An interactive game for teaching facial expressions to children with Autism Spectrum Disorders.
Proceedings of the 5th International Symposium on Communications, 2012

A Proposal for a Visual Speech Animation System for European Portuguese.
Proceedings of the Advances in Speech and Language Technologies for Iberian Languages, 2012

A Facial Rigging Survey.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

Shape your body: control a virtual silhouette using body motion.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Mind maps as behavior controllers for virtual characters.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Perceiving interactive sketching through facial expressions.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

A New Marker-Less 3D Kinect-Based System for Facial Anthropometric Measurements.
Proceedings of the Articulated Motion and Deformable Objects, 2012

2011
Improving communication skills of children with ASDs through interaction with virtual characters.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

Sketch Express: Facial Expressions Made Easy.
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011

A Demo of a Dynamic Facial UI for Digital Artists.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

LIFEisGAME: A Facial Character Animation System to Help Recognize Facial Expressions.
Proceedings of the ENTERprise Information Systems - International Conference, 2011

Anim-actor: understanding interaction with digital puppetry using low-cost motion capture.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
A practical appearance model for dynamic facial color.
ACM Trans. Graph., 2010

Easy Rigging of Face by Automatic Registration and Transfer of Skinning Parameters.
Proceedings of the Computer Vision and Graphics - International Conference, 2010

2009
Facial Synthesys of 3D Avatars for Therapeutic Applications.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009


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