Raphaël Marczak

According to our database1, Raphaël Marczak authored at least 13 papers between 2010 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.



In proceedings 
PhD thesis 


On csauthors.net:


Timed Automata for Video Games and Interaction.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Influence of Dissociated Mechanisms of Gamification on the Learning of Reading.
EAI Endorsed Trans. Serious Games, 2018

Influence des mécanismes dissociés de ludifications sur l'apprentissage en support numérique de la lecture en classe primaire.
CoRR, 2017

Postprocessing Gameplay Metrics for Gameplay Performance Segmentation Based on Audiovisual Analysis.
IEEE Trans. Comput. Intell. AI Games, 2015

Understanding Player Experience Through the Use of Similarity Matrix.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

From Automatic Sound Analysis of Gameplay Footage [Echos] to the Understanding of Player Experience [Ethos]: an Interdisciplinary Approach to Feedback- Based Gameplay Metrics.
Proceedings of the Music Technology meets Philosophy, 2014

Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014

Feedback-based gameplay metrics.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

DeFragging Regulation: From putative effects to 'researched' accounts of player experience.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

Understanding player experience finding a usable model for game classification.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012

Feedback-based gameplay metrics: measuring player experience via automatic visual analysis.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012

Extracting game-play metric data from audio/video processing: a practical solution for game studies research.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Virage: Designing An Interactive Intermedia Sequencer From Users Requirements And Theorical Background.
Proceedings of the 2010 International Computer Music Conference, 2010