Gareth Schott

According to our database1, Gareth Schott authored at least 19 papers between 2003 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Presence at History: Toward an Expression of Authentic Historical Content as Game Rules and Play.
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018

2017
That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both.
Proceedings of the 2017 DiGRA International Conference, 2017

2016
Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed.
Trans. Digit. Games Res. Assoc., 2016

Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation.
Trans. Digit. Games Res. Assoc., 2016

2015
Postprocessing Gameplay Metrics for Gameplay Performance Segmentation Based on Audiovisual Analysis.
IEEE Trans. Comput. Intell. AI Games, 2015

Understanding Player Experience Through the Use of Similarity Matrix.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

2014
From Automatic Sound Analysis of Gameplay Footage [Echos] to the Understanding of Player Experience [Ethos]: an Interdisciplinary Approach to Feedback- Based Gameplay Metrics.
Proceedings of the Music Technology meets Philosophy, 2014

Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014

2013
Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV.
Trans. Digit. Games Res. Assoc., 2013

Feedback-based gameplay metrics.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

DeFragging Regulation: From putative effects to 'researched' accounts of player experience.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

2012
Understanding player experience finding a usable model for game classification.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012

Feedback-based gameplay metrics: measuring player experience via automatic visual analysis.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012

Extracting game-play metric data from audio/video processing: a practical solution for game studies research.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

2009
"I Like the Idea of Killing But Not the Idea of Cruelty": How New Zealand youth negotiate the pleasures of simulated violence.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2008
A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines.
Int. J. Comput. Games Technol., 2008

2007
Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person Shooters.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2005
Sex in Games: Representing and Desiring the Virtual.
Proceedings of the Digital Games Research Conference 2005, 2005

2003
Textuality in video games.
Proceedings of the Digital Games Research Conference 2003, 2003


  Loading...