Sylvia Xueni Pan

Orcid: 0000-0002-1282-1469

Affiliations:
  • Goldsmiths University of London, UK


According to our database1, Sylvia Xueni Pan authored at least 36 papers between 2006 and 2023.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Reducing Foreign Language Anxiety with Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Prototyping Large Scale Projection Based Experiences in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Simulating Location-Based Experiences in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Towards More Child Safety-Oriented Decisions Through VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Our Nudges, Our Selves: Tailoring Mobile User Engagement Using Personality.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2022
Immersive machine learning for social attitude detection in virtual reality narrative games.
Virtual Real., 2022

A comparison of the effects of haptic and visual feedback on presence in virtual reality.
Int. J. Hum. Comput. Stud., 2022

A validation study to trigger nicotine craving in virtual reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Visual Fidelity Effects on Expressive Self-avatar in Virtual Reality: First Impressions Matter.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Rereading the Narrative Paradox for Virtual Reality Theatre.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection.
Proceedings of the IVA '22: ACM International Conference on Intelligent Virtual Agents, Faro, Portugal, September 6, 2022

The Effects of Hand Tracking on User Performance: an experimental study of an object selection based memory game.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Apples and Oranges: A Study of "Tend & Befriend" as a Phenomenon in Digital Games.
Proceedings of the HCI in Games, 2022

Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Editorial: Meeting Remotely - The Challenges of Optimal Avatar Interaction in VR.
Frontiers Virtual Real., 2021

The Impact of Self-Representation and Consistency in Collaborative Virtual Environments.
Frontiers Virtual Real., 2021

Using Eye Gaze for Navigation: A User Study Inspired by Lucid Dreams.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

2020
From Perception to Interaction with Virtual Characters.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

2018
A Study of Professional Awareness Using Immersive Virtual Reality: The Responses of General Practitioners to Child Safeguarding Concerns.
Frontiers Robotics AI, 2018

2017
Interaction with virtual crowd in Immersive and semi-Immersive Virtual Reality systems.
Comput. Animat. Virtual Worlds, 2017

The effect of lip and arm synchronization on embodiment: A pilot study.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2016
Using Virtual Characters to Study Human Social Cognition.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

2015
Virtual Character Personality Influences Participant Attitudes and Behavior - An Interview with a Virtual Human Character about Her Social Anxiety.
Frontiers Robotics AI, 2015

Interaction with virtual agents - Comparison of the participants' experience between an IVR and a semi-IVR system.
Proceedings of the 2015 IEEE Virtual Reality, 2015

An experimental study on the virtual representation of children.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Using interactive virtual characters in social neuroscience.
Proceedings of the 2015 IEEE Virtual Reality, 2015

2011
Short Paper: Exploring the Object Relevance of a Gaze Animation Model.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

Confronting a moral dilemma in virtual reality: a pilot study.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

Computer Based Video and Virtual Environments in the Study of the Role of Emotions in Moral Behavior.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
Experimental studies of the interaction between people and virtual humans with a focus on social anxiety.
PhD thesis, 2010

Piavca: a framework for heterogeneous interactions with virtual characters.
Virtual Real., 2010

2008
Responsive listening behavior.
Comput. Animat. Virtual Worlds, 2008

Male Bodily Responses during an Interaction with a Virtual Woman.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

2007
Expressing Complex Mental States Through Facial Expressions.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

2006
Building Expression into Virtual Characters.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006


  Loading...