Robert J. Stone

According to our database1, Robert J. Stone authored at least 26 papers between 1993 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
INTREPID program: technology and architecture for next-generation, energy-efficient, hyper-scale data centers [Invited].
JOCN, 2021

2017
Use of embedded optics to decrease power consumption in IO dense systems.
Proceedings of the Optical Fiber Communications Conference and Exhibition, 2017

2016
Getting VR Right Then and Now . . . The Indispensable Role of Human Factors and Human-Centered Design.
Presence Teleoperators Virtual Environ., 2016

2014
Applications of Virtual Environments: An Overview.
Proceedings of the Handbook of Virtual Environments, 2014

448 Gbit/s DP-16QAM transmission using integrated tunable CMOS laser sources.
Proceedings of the Optical Fiber Communications Conference and Exhibition, 2014

Applying Artificial Neural Networks to Promote Behaviour Change for Saving Residential Energy.
Proceedings of the International Workshop on Artificial Neural Networks and Intelligent Information Processing, 2014

2013
Integrated tunable CMOS laser for Si photonics.
Proceedings of the 2013 Optical Fiber Communication Conference and Exposition and the National Fiber Optic Engineers Conference (OFC/NFOEC), 2013

2012
Virtual Restorative Environments: Preliminary Studies in Scene, Sound and Smell.
Int. J. Gaming Comput. Mediat. Simulations, 2012

2009
The Virtual Scylla: an exploration of "serious games", artificial life and simulation complexity.
Virtual Real., 2009

<i>SubSafe</i> : a games-based training system for submarine safety and spatial awareness (Part 1).
Virtual Real., 2009

Serious games: virtual reality's second coming?
Virtual Real., 2009

WebScylla: a 3D web application to visualise the colonisation of an artificial reef.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

2006
Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape.
Presence Teleoperators Virtual Environ., 2006

Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2006

3D Archaeological Reconstruction and Visualisation: An Artificial Life Model for Determining Vegetation Dispersal Patterns in Ancient Landscapes.
Proceedings of the Third International Conference on Computer Graphics, 2006

2005
Editorial.
Virtual Real., 2005

A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes.
Proceedings of the Internet and Multimedia Systems and Applications, 2005

2004
Teaching Virtual Reality: Why and How?
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources.
Proceedings of the 5th International Symposium on Virtual Reality, 2004

2003
Book Review.
Int. J. Hum. Comput. Interact., 2003

2001
Re-viewing reality: human factors of synthetic training environments.
Int. J. Hum. Comput. Stud., 2001

2000
Virtual Heritage: What Next?
IEEE Multim., 2000

Guest Editors' Introduction: Virtual Heritage-Breathing New Life into Our Ancient Past.
IEEE Multim., 2000

Haptic Feedback: A Brief History from Telepresence to Virtual Reality.
Proceedings of the Haptic Human-Computer Interaction, First International Workshop, Glasgow, UK, August 31, 2000

1998
Virtual Stonehenge: Sunrise on the New Millenium.
Presence Teleoperators Virtual Environ., 1998

1993
Virtual Reality: A Tool for Telepresence and Human Factors Research.
Proceedings of the Virtual Reality Systems, 1993


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