Eugene Ch'ng

Orcid: 0000-0003-3992-8335

According to our database1, Eugene Ch'ng authored at least 65 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

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Bibliography

2024
Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing.
Int. J. Hum. Comput. Stud., January, 2024

2023
Factors Influencing Engagement in Hybrid Virtual and Augmented Reality.
ACM Trans. Comput. Hum. Interact., August, 2023

Social Augmented Reality: Communicating via Cultural Heritage.
ACM Journal on Computing and Cultural Heritage, June, 2023

Harnessing Collective Differences in Crowdsourcing Behaviour for Mass Photogrammetry of 3D Cultural Heritage.
ACM Journal on Computing and Cultural Heritage, March, 2023

2021
Balancing Performance and Effort in Deep Learning via the Fusion of Real and Synthetic Cultural Heritage Photogrammetry Training Sets.
Proceedings of the 13th International Conference on Agents and Artificial Intelligence, 2021

2020
The Effects of VR Environments on the Acceptance, Experience, and Expectations of Cultural Heritage Learning.
ACM Journal on Computing and Cultural Heritage, 2020

Virtual Museum 'Takeouts' and DIY Exhibitions-Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020

2019
Art by Computing Machinery: Is Machine Art Acceptable in the Artworld?
ACM Trans. Multim. Comput. Commun. Appl., 2019

Influential spreaders in the political Twitter sphere of the 2013 Malaysian general election.
Ind. Manag. Data Syst., 2019

An empirical analysis of emoji usage on Twitter.
Ind. Manag. Data Syst., 2019

Predicting Outcomes of Active Sessions Using Multi-action Motifs.
Proceedings of the 2019 IEEE/WIC/ACM International Conference on Web Intelligence, 2019

Enhancing VR Experiential Learning through the Design of Embodied Interaction in a Shared Virtual Environment.
Proceedings of the 23rd Pacific Asia Conference on Information Systems, 2019

2018
Special Issue on VR for Culture and Heritage: The Experience of Cultural Heritage with Virtual Reality (Part II): Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2018

Special Issue on VR for Culture and Heritage: The Experience of Cultural Heritage with Virtual Reality: Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2018

The First Original Copy and the Role of Blockchain in the Reproduction of Cultural Heritage.
Presence Teleoperators Virtual Environ., 2018

Multi-class Twitter sentiment classification with emojis.
Ind. Manag. Data Syst., 2018

Social Media Brand Engagement as a Proxy for E-Commerce Activities: A Case Study of Sina Weibo and JD.
Proceedings of the 2018 IEEE/WIC/ACM International Conference on Web Intelligence, 2018

Multiuser Interaction with Hybrid VR and AR for Cultural Heritage Objects.
Proceedings of the 3rd Digital Heritage International Congress, 2018

A Comparison of the Capacities of VR and 360-Degree Video for Coordinating Memory in the Experience of Cultural Heritage.
Proceedings of the 3rd Digital Heritage International Congress, 2018

2017
Shift-Life Interactive Art: Mixed-Reality Artificial Ecosystem Simulation.
Presence Teleoperators Virtual Environ., 2017

Predicting consumer product demands via Big Data: the roles of online promotional marketing and online reviews.
Int. J. Prod. Res., 2017

Computational aspects of model acquisition and join geometry for the virtual reconstruction of the atrahasis cuneiform tablet.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

CRNN: A Joint Neural Network for Redundancy Detection.
Proceedings of the 2017 IEEE International Conference on Smart Computing, 2017

Real-time GPU-accelerated social media sentiment processing and visualization.
Proceedings of the 21st IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2017

A Collaborative Artefact Reconstruction Environment.
Proceedings of the HCI 2017, 2017

A Virtual 3D Cuneiform Tablet Reconstruction Interaction.
Proceedings of the HCI 2017, 2017

2016
An Improved System for Sentence-level Novelty Detection in Textual Streams.
CoRR, 2016

Stigmergy in comparative settlement choice and palaeoenvironment simulation.
Complex., 2016

Predicting online e-marketplace sales performances: A big data approach.
Comput. Ind. Eng., 2016

BradPhys to BradViz or from archaeological science to heritage science.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016

Merging the real with the virtual: Crowd behaviour mining with virtual environments.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016

Evaluating virtual reality experience and performance: a brain based approach.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

2015
Crowd Behavior Mining with Virtual Environments.
Presence Teleoperators Virtual Environ., 2015

Special Issue on Virtual Heritage: Cultural Agents, Environments, and Objects Guest Editor's Introduction.
Presence Teleoperators Virtual Environ., 2015

Social information landscapes: Automated mapping of large multimodal, longitudinal social networks.
Ind. Manag. Data Syst., 2015

The bottom-up formation and maintenance of a Twitter community: Analysis of the #FreeJahar Twitter community.
Ind. Manag. Data Syst., 2015

Local Interactions and the Emergence of a Twitter Small-World Network.
CoRR, 2015

What Triggers Sharing in Viral Marketing? The Role of Emotion and Social Feature.
Proceedings of the 19th Pacific Asia Conference on Information Systems, 2015

User Study on 3D Multitouch Interaction (3DMi) and Gaze on Surface Computing.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015

2014
Living Virtual Heritage: Agents and Enhanced Environments.
Presence Teleoperators Virtual Environ., 2014

The Value of Using Big Data Technologies in Computational Social Science.
CoRR, 2014

Computer-assisted reconstruction of virtual fragmented cuneiform tablets.
Proceedings of the 2014 International Conference on Virtual Systems & Multimedia, 2014

The development of a collaborative virtual environment for 3D reconstruction of cuneiform tablets.
Proceedings of the 2014 International Conference on Virtual Systems & Multimedia, 2014

2013
Model resolution in complex systems simulation: Agent preferences, behavior, dynamics and <i>n</i>-tiered networks.
Simul., 2013

Human Sensing for Tabletop Entertainment System.
Proceedings of the Context-Aware Systems and Applications, 2013

Connect and connectivity: revealing a world of interactions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A Theoretical Framework for Stigmergetic Reconstruction of Ancient Text.
Proceedings of the Visual Heritage in the Digital Age., 2013

Digital Heritage: Concluding Thoughts.
Proceedings of the Visual Heritage in the Digital Age., 2013

Simulation and Visualisation of Agent Survival and Settlement Behaviours in the Hunter-Gatherer Colonisation of Mesolithic Landscapes.
Proceedings of the Visual Heritage in the Digital Age., 2013

Seeing Things: Heritage Computing, Visualisation and the Arts and Humanities.
Proceedings of the Visual Heritage in the Digital Age., 2013

2012
Macro and micro environment for diversity of behaviour in artificial life simulation.
Proceedings of the 6th International Conference on Soft Computing and Intelligent Systems (SCIS), 2012

Can Darwinian Virtual Objects Behave Well if Left Alone?
Proceedings of the 2012 International Conference on Cyberworlds, 2012

New Ways of Accessing Information Spaces Using 3D Multitouch Tables.
Proceedings of the 2012 International Conference on Cyberworlds, 2012

2011
From Sites to Landscapes: How Computing Technology Is Shaping Archaeological Practice.
Computer, 2011

Realistic Placement of Plants for Virtual Environments.
IEEE Computer Graphics and Applications, 2011

2010
An Artificial Life-Based Vegetation Modelling Approach for Biodiversity Research.
Proceedings of the Nature-Inspired Informatics for Intelligent Applications and Knowledge Discovery: Implications in Business, 2010

2009
A Behavioral Agent Model for Synthesizing Vegetation Distribution Patterns on 3D Terrains.
Appl. Artif. Intell., 2009

2007
Developing artificial life simulations of vegetation to support the virtual reconstruction of ancient landscapes.
PhD thesis, 2007

2006
Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape.
Presence Teleoperators Virtual Environ., 2006

3D Archaeological Reconstruction and Visualisation: An Artificial Life Model for Determining Vegetation Dispersal Patterns in Ancient Landscapes.
Proceedings of the Third International Conference on Computer Graphics, 2006

2005
Screen design with dynamic symmetry: A discovery.
Comput. Hum. Behav., 2005

A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes.
Proceedings of the Internet and Multimedia Systems and Applications, 2005

2004
The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources.
Proceedings of the 5th International Symposium on Virtual Reality, 2004

2001
A Dynamic Gridding System for Web Page Design Tools.
Proceedings of the Fifth IASTED International Conference Internet and Multimedia Systems and Applications (IMSA 2001), 2001

Evaluating Multimedia and Web based Screen Design with Dynamic Symmetry.
Proceedings of the Fifth IASTED International Conference Internet and Multimedia Systems and Applications (IMSA 2001), 2001


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