Eugene Ch'ng

According to our database1, Eugene Ch'ng authored at least 55 papers between 2001 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Art by Computing Machinery: Is Machine Art Acceptable in the Artworld?
TOMM, 2019

Influential spreaders in the political Twitter sphere of the 2013 Malaysian general election.
Industrial Management and Data Systems, 2019

An empirical analysis of emoji usage on Twitter.
Industrial Management and Data Systems, 2019

Predicting Outcomes of Active Sessions Using Multi-action Motifs.
Proceedings of the 2019 IEEE/WIC/ACM International Conference on Web Intelligence, 2019

2018
Multi-class Twitter sentiment classification with emojis.
Industrial Management and Data Systems, 2018

Social Media Brand Engagement as a Proxy for E-Commerce Activities: A Case Study of Sina Weibo and JD.
Proceedings of the 2018 IEEE/WIC/ACM International Conference on Web Intelligence, 2018

Multiuser Interaction with Hybrid VR and AR for Cultural Heritage Objects.
Proceedings of the 2018 3rd Digital Heritage International Congress, 2018

A Comparison of the Capacities of VR and 360-Degree Video for Coordinating Memory in the Experience of Cultural Heritage.
Proceedings of the 2018 3rd Digital Heritage International Congress, 2018

2017
Shift-Life Interactive Art: Mixed-Reality Artificial Ecosystem Simulation.
Presence, 2017

Special Issue on VR for Culture and Heritage: The Experience of Cultural Heritage with Virtual Reality (Part II): Guest Editors' Introduction.
Presence, 2017

Special Issue on VR for Culture and Heritage: The Experience of Cultural Heritage with Virtual Reality: Guest Editors' Introduction.
Presence, 2017

Computational aspects of model acquisition and join geometry for the virtual reconstruction of the atrahasis cuneiform tablet.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

CRNN: A Joint Neural Network for Redundancy Detection.
Proceedings of the 2017 IEEE International Conference on Smart Computing, 2017

Real-time GPU-accelerated social media sentiment processing and visualization.
Proceedings of the 21st IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2017

A Collaborative Artefact Reconstruction Environment.
Proceedings of the HCI 2017, 2017

A Virtual 3D Cuneiform Tablet Reconstruction Interaction.
Proceedings of the HCI 2017, 2017

2016
An Improved System for Sentence-level Novelty Detection in Textual Streams.
CoRR, 2016

Stigmergy in comparative settlement choice and palaeoenvironment simulation.
Complexity, 2016

Predicting online e-marketplace sales performances: A big data approach.
Computers & Industrial Engineering, 2016

BradPhys to BradViz or from archaeological science to heritage science.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016

Merging the real with the virtual: Crowd behaviour mining with virtual environments.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016

Evaluating virtual reality experience and performance: a brain based approach.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

2015
Crowd Behavior Mining with Virtual Environments.
Presence, 2015

Special Issue on Virtual Heritage: Cultural Agents, Environments, and Objects Guest Editor's Introduction.
Presence, 2015

Social information landscapes: Automated mapping of large multimodal, longitudinal social networks.
Industrial Management and Data Systems, 2015

The bottom-up formation and maintenance of a Twitter community: Analysis of the #FreeJahar Twitter community.
Industrial Management and Data Systems, 2015

Local Interactions and the Emergence of a Twitter Small-World Network.
CoRR, 2015

What Triggers Sharing in Viral Marketing? The Role of Emotion and Social Feature.
Proceedings of the 19th Pacific Asia Conference on Information Systems, 2015

User Study on 3D Multitouch Interaction (3DMi) and Gaze on Surface Computing.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015

2014
Living Virtual Heritage: Agents and Enhanced Environments.
Presence, 2014

The Value of Using Big Data Technologies in Computational Social Science.
CoRR, 2014

Computer-assisted reconstruction of virtual fragmented cuneiform tablets.
Proceedings of the 2014 International Conference on Virtual Systems & Multimedia, 2014

The development of a collaborative virtual environment for 3D reconstruction of cuneiform tablets.
Proceedings of the 2014 International Conference on Virtual Systems & Multimedia, 2014

2013
Model resolution in complex systems simulation: Agent preferences, behavior, dynamics and n-tiered networks.
Simulation, 2013

Human Sensing for Tabletop Entertainment System.
Proceedings of the Context-Aware Systems and Applications, 2013

Connect and connectivity: revealing a world of interactions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A Theoretical Framework for Stigmergetic Reconstruction of Ancient Text.
Proceedings of the Visual Heritage in the Digital Age., 2013

Digital Heritage: Concluding Thoughts.
Proceedings of the Visual Heritage in the Digital Age., 2013

Simulation and Visualisation of Agent Survival and Settlement Behaviours in the Hunter-Gatherer Colonisation of Mesolithic Landscapes.
Proceedings of the Visual Heritage in the Digital Age., 2013

Seeing Things: Heritage Computing, Visualisation and the Arts and Humanities.
Proceedings of the Visual Heritage in the Digital Age., 2013

2012
Macro and micro environment for diversity of behaviour in artificial life simulation.
Proceedings of the 6th International Conference on Soft Computing and Intelligent Systems (SCIS), 2012

Can Darwinian Virtual Objects Behave Well if Left Alone?
Proceedings of the 2012 International Conference on Cyberworlds, 2012

New Ways of Accessing Information Spaces Using 3D Multitouch Tables.
Proceedings of the 2012 International Conference on Cyberworlds, 2012

2011
From Sites to Landscapes: How Computing Technology Is Shaping Archaeological Practice.
IEEE Computer, 2011

Realistic Placement of Plants for Virtual Environments.
IEEE Computer Graphics and Applications, 2011

2010
An Artificial Life-Based Vegetation Modelling Approach for Biodiversity Research.
Proceedings of the Nature-Inspired Informatics for Intelligent Applications and Knowledge Discovery: Implications in Business, 2010

2009
A Behavioral Agent Model for Synthesizing Vegetation Distribution Patterns on 3D Terrains.
Applied Artificial Intelligence, 2009

2007
Developing artificial life simulations of vegetation to support the virtual reconstruction of ancient landscapes.
PhD thesis, 2007

2006
Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape.
Presence, 2006

3D Archaeological Reconstruction and Visualisation: An Artificial Life Model for Determining Vegetation Dispersal Patterns in Ancient Landscapes.
Proceedings of the Third International Conference on Computer Graphics, 2006

2005
Screen design with dynamic symmetry: A discovery.
Computers in Human Behavior, 2005

A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes.
Proceedings of the Internet and Multimedia Systems and Applications, 2005

2004
The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources.
Proceedings of the VAST 2004: The 5th International Symposium on Virtual Reality, 2004

2001
A Dynamic Gridding System for Web Page Design Tools.
Proceedings of the Fifth IASTED International Conference Internet and Multimedia Systems and Applications (IMSA 2001), 2001

Evaluating Multimedia and Web based Screen Design with Dynamic Symmetry.
Proceedings of the Fifth IASTED International Conference Internet and Multimedia Systems and Applications (IMSA 2001), 2001


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