Roberto Lopez-Gulliver

Orcid: 0000-0002-8854-7574

According to our database1, Roberto Lopez-Gulliver authored at least 18 papers between 1991 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2019
Evaluation of a Virtual Reality-based Baseball Batting Training System Using Instantaneous Bat Swing Information.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Quantitative evaluation of perceived depth of transparently-visualized medical 3D data presented with a multi-view 3D display.
Int. J. Model. Simul. Sci. Comput., 2018

PoChotto: Quotes Searching System for Supporting Anime Music Video Creation.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

YUGE: Collecting and Evaluating Gestures in a Playful Way.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Doff the Wearable Devices: A Case Study of Ephemeral Experience While Charging Wireless Earbuds.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Trapunta Attori: AMV Creation Support System Focusing on Characters in a Video.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

2017
Vetrina Attori: Scene Seek Support System Focusing on Characters in a Video.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Design of Virtual Tea Ceremony "Otemae" from Remote Place Using Haptic Retargeting.
Proceedings of the 2017 International Conference on Culture and Computing, 2017

Depth Recognition in 3D Translucent Stereoscopic Imaging of Medical Volumes by Means of a Glasses-Free 3D Display.
Proceedings of the 5th International Conference on Applied Computing and Information Technology, 2017

Improving Relationships between Parents and Children in Shopping Malls by Using a Digital Treasure Hunting Game.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2015
Synthesis of omnidirectional movie using a set of key frame panoramic images.
Proceedings of the 2015 IEEE Virtual Reality, 2015

2010
gCubik+i Virtual 3D Aquarium: Interfacing a Graspable 3d Display with a Tabletop Display.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
gCubik: real-time integral image rendering for a cubic 3D display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
gCubik: a cubic autostereoscopic display for multiuser interaction: grasp and group-share virtual images.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Poster: Toward an Interactive Box-shaped 3D Display: Study of the Requirements for Wide Field of View.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2004
SenseWeb: collaborative image classification in a multi-user interaction environment.
Proceedings of the 12th ACM International Conference on Multimedia, 2004

SenseWeb: a multi-user environment for browsing images from the Internet.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

1991
Theta: an object-oriented operating system for intelligent process monitoring.
Proceedings of the Euromicro '91 Workshop on Real Time Systems, 1991


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