Shunsuke Yoshida

According to our database1, Shunsuke Yoshida authored at least 30 papers between 1999 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2019
Interacting with 3D Images on a Rear-projection Tabletop 3D Display Using Wireless Magnetic Markers and an Annular Coil Array.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

360-Degree-Viewable Tabletop Light-Field 3D DisplayHaving Only 24 Projectors.
Proceedings of the SIGGRAPH Asia 2019 Posters, 2019

2018
On-The-Fly Simulator of Tabletop Light-Field 3-D Displays Powered by a Game Engine.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Community detection using random-walk similarity and application to image clustering.
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017

Inter-Personal Displays: Augmenting the Physical World Where People Get Together.
Proceedings of the Human-Harmonized Information Technology, Volume 2, 2017

2016
Interactive Restless Multi-armed Bandit Game and Swarm Intelligence Effect.
New Gener. Comput., 2016

Encouraging People to Interact with Interactive Systems in Public Spaces by Managing Lines of Participants.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

2015
fVisiOn: interactive glasses-free tabletop 3D images floated by conical screen and modular projector arrays.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

2014
Implementations toward interactive glasses-free tabletop 3D display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Harmonized inter-personal display project.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

Real-time rendering of multi-perspective images for a glasses-free tabletop 3d display.
Proceedings of the 3DTV-Conference 2013: The True Vision, 2013

2012
Parameterization of sharable display area to reproduce appropriate glasses-free tabletop 3-D images.
Proceedings of the 2012 IEEE Virtual Reality, 2012

2011
Analysis of resolution limitation of a glasses-free tabletop 3D display.
Proceedings of the Stereoscopic Displays and Applications XXII, 2011

2010
Implementation of a tabletop 3D display based on light field reproduction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

gCubik+i Virtual 3D Aquarium: Interfacing a Graspable 3d Display with a Tabletop Display.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
gCubik: real-time integral image rendering for a cubic 3D display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

A Basic Study of Sensory Characteristics toward Interaction with a Box-Shaped Interface.
Proceedings of the Human-Computer Interaction. Novel Interaction Methods and Techniques, 2009

2008
gCubik: a cubic autostereoscopic display for multiuser interaction: grasp and group-share virtual images.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Development of a Microscopic Three-Axis Tactile Sensor: Preliminary Examinations to Establish Sensing Algorithm by Using a Simulated Mockup.
Proceedings of the Haptics: Perception, 2008

Poster: Toward an Interactive Box-shaped 3D Display: Study of the Requirements for Wide Field of View.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
Development of an Integrated Multi-Axis Tactile Sensor: Distributed Preprocessing for Tactile Recognitions.
Proceedings of the IEEE Virtual Reality Conference, 2007

2006
Proactive Desk: New Haptic Interface and Its Experimental Evaluation.
IEICE Trans. Commun., 2006

Proactive Desk II: Development of a New Multi-object Haptic Display Using a Linear Induction Motor.
Proceedings of the IEEE Virtual Reality Conference, 2006

2005
SpotScents.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Haptic-Assisted Guidance System for Navigating Volumetric Data Sets.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

2004
The Proactive Desk: A New Haptic Display System for a Digital Desk Using a 2-DOF Linear Induction Motor.
Presence Teleoperators Virtual Environ., 2004

Sumi-nagashi: creation of new style media art with haptic digital colors.
Proceedings of the 12th ACM International Conference on Multimedia, 2004

2002
Scope-Based Interaction - A Technique for Interaction in an Image-Based Virtual Environment.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

2001
Shigeki Yokoi, A technique for precise depth representation in stereoscopic display.
Vis. Comput., 2001

1999
A Technique for Precise Depth Representation in Stereoscopic Display.
Proceedings of the Computer Graphics International Conference, CGI 1999, Canmore, Alberta, 1999


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