Benjamin Weyers

Orcid: 0000-0003-4785-708X

Affiliations:
  • University of Trier, Department IV, Human-Computer Interaction, Germany
  • RWTH Aachen University, Germany (former)
  • University of Duisburg-Essen, Germany (PhD 2012)


According to our database1, Benjamin Weyers authored at least 129 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Dynamic Field of View Reduction Related to Subjective Sickness Measures in an HMD-based Data Analysis Task.
CoRR, 2024

The Influence of Environmental Context on the Creation of Cartoon-like Avatars in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Navigating Real-World Complexity: A Multi-Medium System for Heterogeneous Robot Teams and Multi-Stakeholder Human-Robot Interaction.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
A Systematic Literature Review of Virtual Reality Locomotion Taxonomies.
IEEE Trans. Vis. Comput. Graph., December, 2023

Creating Formal Models from Informal Design Artefacts.
Int. J. Hum. Comput. Interact., September, 2023

A framework for AI-based self-adaptive cyber-physical process systems.
it Inf. Technol., June, 2023

I sense that there is someone else: an exploratory study on the influence of the media richness of Augmented Reality-based assistance systems on team experience and performance.
Frontiers Virtual Real., March, 2023

The Use of Augmented Reality for Temporal Coordination in Everyday Work Context.
Proceedings of the Everyday Virtual and Augmented Reality, 2023

Introduction to Everyday Virtual and Augmented Reality.
Proceedings of the Everyday Virtual and Augmented Reality, 2023

Obtaining Semi-Formal Models from Qualitative Data: From Interviews Into BPMN Models in User-Centered Design Processes.
Int. J. Hum. Comput. Interact., 2023

Trust and Acceptance of Multi-Robot Systems "in the Wild". A Roadmap exemplified within the EU-Project BugWright2.
CoRR, 2023

Early User Feedback on a VR Interface Draft for Interaction with a Multi-Robot System in Ship Hull Inspection.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Example Process for Designing a Hybrid User Interface for a Multi-Robot System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Evaluating Digital Library Search Systems by Using Formal Process Modelling.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2023

Correlations of Flow, Usability, Workload, and Presence with Task Performance in a Spatially Distributed Memory Task.
Proceedings of the Virtual Reality and Mixed Reality, 2023

Keep it simple? Evaluation of Transitions in Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
SchenQL: in-depth analysis of a query language for bibliographic metadata.
Int. J. Digit. Libr., 2022

Systematic Design Space Exploration of Discrete Virtual Rotations in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Answering With Bow and Arrow: Questionnaires and VR Blend Without Distorting the Outcome.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

How to Take a Brake from Embodied Locomotion - Seamless Status Control Methods for Seated Leaning Interfaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Insite: A Pipeline Enabling In-Transit Visualization and Analysis for Neuronal Network Simulations.
Proceedings of the High Performance Computing. ISC High Performance 2022 International Workshops - Hamburg, Germany, May 29, 2022

SMT Solvers - A PromisingWay for Verifying User Interfaces?
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

FlexiTeam: Flexible Team and Work Organization using Process-Oriented Case-Based Reasoning.
Proceedings of the Workshop Proceedings of the 30th International Conferece on Case-Based Reasoning co-located with the 30th International Conference on Case-Based Reasoning (ICCBR 2022), 2022

HCI and worker well-being in manufacturing industry.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
Task Modelling for Interactive System Design: A Survey of Historical Trends, Gaps and Future Needs.
Proc. ACM Hum. Comput. Interact., 2021

Heterogeneous Models and Modelling Approaches for Engineering of Interactive Systems.
Interact. Comput., 2021

Editorial: Everyday Virtual and Augmented Reality: Methods and Applications.
Frontiers Virtual Real., 2021

A two-part evaluation approach for measuring the usability and user experience of an Augmented Reality-based assistance system to support the temporal coordination of spatially dispersed teams.
Cogn. Syst. Res., 2021

An Overview and Analysis of Publications on Locomotion Taxonomies.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Mixed Reality in Asymmetric Collaborative Environments: A Research Prototype for Virtual City Tours.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle Testing.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

HCI-E<sup>2</sup>: HCI Engineering Education - For Developers, Designers and More.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

2020
A Formal Modeling Framework for the Implementation of Gaze Guiding as an Adaptive Computer-Based Job Aid for the Control of Complex Technical Systems.
Int. J. Hum. Comput. Interact., 2020

Reliable Visual Analytics, a Prerequisite for Outcome Assessment of Engineering Systems.
Acta Cybern., 2020

Take a Look Around - The Impact of Decoupling Gaze and Travel-direction in Seated and Ground-based Virtual Reality Utilizing Torso-directed Steering.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Towards Accessibility in VR - Development of an Affordable Motion Platform for Wheelchairs.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Workshop on Virtual and Augmented Reality in Everyday Context (VARECo).
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Using usability and user experience scores to design an Augmented Reality-based Ambient Awareness interface to support spatially dispersed teams.
Proceedings of the IEEE International Conference on Human-Machine Systems, 2020

SchenQL: Evaluation of a Query Language for Bibliographic Metadata.
Proceedings of the Digital Libraries at Times of Massive Societal Transition, 2020

2019
The Role of Verification and Validation Techniques within Visual Analytics.
J. Univers. Comput. Sci., 2019

Voxel-based edge bundling through direction-aware kernel smoothing.
Comput. Graph., 2019

Corrigendum to "Designing a Human Machine Interface for Quality Assurance in Car Manufacturing: An Attempt to Address the "Functionality versus User Experience Contradiction" in Professional Production Environments".
Adv. Hum. Comput. Interact., 2019

A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Travel Your Desk? An Office Desk Substitution and its Effects on Cybersickness, Presence and Performance in an HMD-based Exploratory Analysis Task.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Passive Haptic Menus for Desk-Based and HMD-Projected Virtual Reality.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019

Menus on the Desk? System Control in DeskVR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Escape Room in Mixed Reality: 10th Annual 3DUI Contest.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Workshop on Virtual and Augmented Reality in Everyday Context (VARECo).
Proceedings of the Mensch und Computer 2019, 2019

Software Engineering for AR-Systems considering User Centered Design Approaches.
Proceedings of the Mensch und Computer 2019, 2019

Overview of Collaborative Virtual Environments using Augmented Reality.
Proceedings of the Mensch und Computer 2019, 2019

Influence of Directivity on the Perception of Embodied Conversational Agents' Speech.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

Trends on engineering interactive systems: an overview of works presented in workshops at EICS 2019.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2019

2018
VIOLA - A Multi-Purpose and Web-Based Visualization Tool for Neuronal-Network Simulation Output.
Frontiers Neuroinformatics, 2018

Toward Rigorous Parameterization of Underconstrained Neural Network Models Through Interactive Visualization and Steering of Connectivity Generation.
Frontiers Neuroinformatics, 2018

Designing a Human Machine Interface for Quality Assurance in Car Manufacturing: An Attempt to Address the "Functionality versus User Experience Contradiction" in Professional Production Environments.
Adv. Hum. Comput. Interact., 2018

3DUI-League: 9th Annual 3DUI Contest.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Interactive Exploration Assistance for Immersive Virtual Environments Based on Object Visibility and Viewpoint Quality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Streaming Live Neuronal Simulation Data into Visualization and Analysis.
Proceedings of the High Performance Computing, 2018

Seamless Hand-Based Remote and Close Range Interaction in Immersive Virtual Environments.
Proceedings of the Mensch und Computer 2018, 2018

Virtual and Augmented Reality in Everyday Context (VARECo).
Proceedings of the Mensch und Computer 2018, 2018

A Virtual Reality Framework to Validate Persuasive Interactive Systems to Change Work Habits.
Proceedings of the Mensch und Computer 2018, 2018

Augmented Reality to Support Temporal Coordination of Spatial Dispersed Production Teams.
Proceedings of the Mensch und Computer 2018, 2018

Fluid Sketching: Bringing Ebru Art into VR.
Proceedings of the Mensch und Computer 2018, 2018

2017
Remain seated: towards fully-immersive desktop VR.
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017

BlowClick 2.0: A trigger based on non-verbal vocal input.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Towards a design space characterizing workflows that take advantage of immersive visualization.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Assisted travel based on common visibility and navigation meshes.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Approximating optimal sets of views in virtual scenes.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Utilizing immersive virtual reality in everydaywork.
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017

Generation of information systems from process models to support intentional forgetting of work habits.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2017

Interactive Exploration of Dissipation Element Geometry.
Proceedings of the 17th Eurographics Symposium on Parallel Graphics and Visualization, 2017

A reliable non-verbal vocal input metaphor for clicking.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

Augmented Reality exhibits of constructive art: 8th annual 3DUI Contest.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

Efficient approximate computation of scene visibility based on navigation meshes and applications for navigation and scene analysis.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

Case Studies.
Proceedings of the Handbook of Formal Methods in Human-Computer Interaction., 2017

Formal Description of Adaptable Interactive Systems Based on Reconfigurable User Interface Models.
Proceedings of the Handbook of Formal Methods in Human-Computer Interaction., 2017

Visual and Formal Modeling of Modularized and Executable User Interface Models.
Proceedings of the Handbook of Formal Methods in Human-Computer Interaction., 2017

State of the Art on Formal Methods for Interactive Systems.
Proceedings of the Handbook of Formal Methods in Human-Computer Interaction., 2017

Trends and Gaps.
Proceedings of the Handbook of Formal Methods in Human-Computer Interaction., 2017

Topics of Formal Methods in HCI.
Proceedings of the Handbook of Formal Methods in Human-Computer Interaction., 2017

2016
Design and Evaluation of Data Annotation Workflows for CAVE-like Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2016

Visual Quality Adjustment for Volume Rendering in a Head-Tracked Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2016

Examining Rotation Gain in CAVE-like Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2016

Crowdsourcing and Co-curation in Virtual Museums: A Practice-driven Approach.
J. Univers. Comput. Sci., 2016

Assistive Technologies for Older Adults in Urban Areas: A Literature Review.
Cogn. Comput., 2016

Interactive 3D Force-Directed Edge Bundling.
Comput. Graph. Forum, 2016

Experiences on Validation of Multi-Component System Simulations for Medical Training Applications.
Proceedings of the 4th EuroVis Workshop on Reproducibility, 2016

Towards Multi-user Provenance Tracking of Visual Analysis Workflows over Multiple Applications.
Proceedings of the 4th EuroVis Workshop on Reproducibility, 2016

Social Media and Virtual Reality for Risk Communication in case of Volcanic Eruptions.
Proceedings of the Mensch und Computer 2016, 2016

Workshopband Urban und Digital - Gemeinsam auf interaktiven Wegen.
Proceedings of the Mensch und Computer 2016, 2016

Web-based Interactive and Visual Data Analysis for Ubiquitous Learning Analytics.
Proceedings of the First International Workshop on Learning Analytics Across Physical and Digital Spaces (CrossLAK 2016) co-located with 6th International Conference on Learning Analytics & Knowledge (LAK 2016), 2016

Framework for Sharing of Highly Resolved Turbulence Simulation Data.
Proceedings of the High-Performance Scientific Computing, 2016

A Collaborative Simulation-Analysis Workflow for Computational Neuroscience Using HPC.
Proceedings of the High-Performance Scientific Computing, 2016

Evaluation of hands-free HMD-based navigation techniques for immersive data analysis.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Automatic speed adjustment for travel through immersive virtual environments based on viewpoint quality.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Collision avoidance in the presence of a virtual agent in small-scale virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Haptic 3D Surface Representation of Table-Based Data for People With Visual Impairments.
ACM Trans. Access. Comput., 2015

Gaze Guiding as Support for the Control of Technical Systems.
Int. J. Inf. Syst. Crisis Response Manag., 2015

Integrating Visualizations into Modeling NEST Simulations.
Frontiers Neuroinformatics, 2015

Effects and applicability of rotation gain in CAVE-like environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Simulation-based Ultrasound Training Supported by Annotations, Haptics and Linked Multimodal Views.
Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine, 2015

Metaphorical Design of Virtual Museums and Laboratories: First Insights.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Sensing, Processing, and Using Environmental Information, 2015

BlowClick: A Non-Verbal Vocal Input Metaphor for Clicking.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Tagungsband des Workshops "Gemeinsam Altern erleben".
Proceedings of the Mensch und Computer 2015, 2015

Gaze Guiding zur Unterstützung der Bedienung technischer Systeme.
Proceedings of the Mensch und Computer 2015, 2015

Workshop on formal methods in human computer interaction.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

Comparison and Evaluation of Viewpoint Quality Estimation Algorithms for Immersive Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

An Integrative Tool Chain for Collaborative Virtual Museums in Immersive Virtual Environments.
Proceedings of the Collaboration and Technology - 21st International Conference, 2015

Crowdsourcing and Knowledge Co-creation in Virtual Museums.
Proceedings of the Collaboration and Technology - 21st International Conference, 2015

3DUIdol - 6th annual 3DUI contest.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Lattice-extended Coloured Petri Net Rewriting for Adaptable User Interface Models.
Electron. Commun. Eur. Assoc. Softw. Sci. Technol., 2014

A 3D collaborative virtual environment to integrate immersive virtual reality into factory planning processes.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014

Interactive volume rendering for immersive virtual environments.
Proceedings of the 2014 IEEE VIS International Workshop on 3DVis, 2014

Smart Museums - Exploiting Generative Virtual Museums.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services, 2014

Towards an Evaluation of a Metadata Standard for Generative Virtual Museums.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services, 2014

The Role of Assistive Technologies for Older Adults in Urban Areas.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services, 2014

User Interface Design for Test and Diagnosis Software in Automotive Production Environments.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services, 2014

Data-flow oriented software framework for the development of haptic-enabled physics simulations.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014

Visualization of memory access behavior on hierarchical NUMA architectures.
Proceedings of the First Workshop on Visual Performance Analysis, 2014

2013
Integrating Production Workers into User Interface Design for Diagnosis Devices in Automotive Production Environments: Field Experiences and Lessons Learned.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

2012
Reconfiguration of User Interface Models for Monitoring and Control of Human-Computer Systems.
PhD thesis, 2012

Cooperative Reconfiguration of User Interface Models for Learning Cryptographic Protocols.
Int. J. Inf. Technol. Decis. Mak., 2012

Formal Modeling and Reconfiguration of User Interfaces for Reduction of Errors in Failure Handling of Complex Systems.
Int. J. Hum. Comput. Interact., 2012

Metaphorical Design of Feedback Interfaces in Activity-Aware Ambient Assisted-Living Applications.
Proceedings of the Ambient Assisted Living and Home Care - 4th International Workshop, 2012

Formal Modeling of Multi-user Interfaces in Cooperative Work.
Proceedings of the Collaboration and Technology - 18th International Conference, 2012

2011
Interface creation and redesign techniques in collaborative learning scenarios.
Future Gener. Comput. Syst., 2011

2010
Formal Modeling and Reconfiguration of User Interfaces.
Proceedings of the SCCC 2010, 2010

2009
Cooperative creation of concept keyboards in distributed learning environments.
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009

Cooperative Model Reconstruction for Cryptographic Protocols Using Visual Languages.
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009


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