Ryan P. McMahan
Orcid: 0000-0001-9357-9696Affiliations:
- University of Central Florida, Orlando, FL, USA
According to our database1,
Ryan P. McMahan
authored at least 89 papers
between 2006 and 2024.
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Bibliography
2024
Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., May, 2024
Proc. ACM Comput. Graph. Interact. Tech., May, 2024
Cultural Reflections in Virtual Reality: The Effects of User Ethnicity in Avatar Matching Experiences on Sense of Embodiment.
CoRR, 2024
The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality.
CoRR, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
The Influence of Mixed-Gender Avatar Facial Features on Racial Perception: Insights from the VALID Avatar Library.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Unlocking Understanding: An Investigation of Multimodal Communication in Virtual Reality Collaboration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Frontiers Virtual Real., March, 2023
Multim. Tools Appl., 2023
CoRR, 2023
Identifying Virtual Reality Users Across Domain-Specific Tasks: A Systematic Investigation of Tracked Features for Assembly.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE 3rd International Conference on Digital Twins and Parallel Intelligence, 2023
2022
Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2020).
Comput. Graph., 2022
Carousel: Improving the Accuracy of Virtual Reality Assessments for Inspection Training Tasks.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
PIES-ME '22: 1st Workshop on Photorealistic Image and Environment Synthesis for Multimedia Experiments.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022
The Effects of an Embodied Pedagogical Agent's Synthetic Speech Accent on Learning Outcomes.
Proceedings of the International Conference on Multimodal Interaction, 2022
Effects of imputation strategy on genetic algorithms and neural networks on a binary classification problem.
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Boston, Massachusetts, USA, July 9, 2022
A New Uncanny Valley? The Effects of Speech Fidelity and Human Listener Gender on Social Perceptions of a Virtual-Human Speaker.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
The Cognitive Loads and Usability of Target-based and Steering-based Travel Techniques.
IEEE Trans. Vis. Comput. Graph., 2021
Frontiers Virtual Real., 2021
Exploration of Feature Representations for Predicting Learning and Retention Outcomes in a VR Training Scenario.
Big Data Cogn. Comput., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Personal Identifiability and Obfuscation of User Tracking Data From VR Training Sessions.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
2020
ACM Trans. Multim. Comput. Commun. Appl., 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Evaluating Interaction Cue Purpose and Timing for Learning and Retaining Virtual Reality Training.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020
Extracting Velocity-Based User-Tracking Features to Predict Learning Gains in a Virtual Reality Training Application.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
The Cognitive Load and Usability of Three Walking Metaphors for Consumer Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
The Effects of Body Tracking Fidelity on Embodiment of an Inverse-Kinematic Avatar for Male Participants.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Frontiers ICT, 2019
Proceedings of the 10th ACM Multimedia Systems Conference, 2019
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
2018
ACM Trans. Multim. Comput. Commun. Appl., 2018
Int. J. Hum. Comput. Stud., 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
2017
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017
Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
A reproducible olfactory display for exploring olfaction in immersive media experiences.
Multim. Tools Appl., 2016
Frontiers ICT, 2016
Proceedings of the Virtual, Augmented and Mixed Reality, 2016
Proceedings of the Virtual, Augmented and Mixed Reality, 2016
Proceedings of the Virtual, Augmented and Mixed Reality, 2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task.
IEEE Trans. Vis. Comput. Graph., 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 1st IEEE Workshop on Everyday Virtual Reality, 2015
Wedge: A musical interface for building and playing composition-appropriate immersive environments.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Proceedings of the Handbook of Virtual Environments, 2014
Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014
Development of a Simple and Low-Cost Olfactory Display for Immersive Media Experiences.
Proceedings of the 2nd ACM International Workshop on Immersive Media Experiences, 2014
Proceedings of the 2014 IEEE International Symposium on Haptic, 2014
2013
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
ML2VR: providing MATLAB users an easy transition to virtual reality and immersive interactivity.
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012
2011
Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures.
Int. J. Hum. Comput. Stud., 2011
Entertain. Comput., 2011
Shadow walking: An unencumbered locomotion technique for systems with under-floor projection.
Proceedings of the IEEE Virtual Reality Conference, 2011
2010
Int. J. Hum. Comput. Stud., 2010
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2008
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
2007
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007
2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006