Ryan P. McMahan

According to our database1, Ryan P. McMahan authored at least 65 papers between 2006 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2021
The Cognitive Loads and Usability of Target-based and Steering-based Travel Techniques.
IEEE Trans. Vis. Comput. Graph., 2021

Editorial: Professional Training in Extended Reality: Challenges and Solutions.
Frontiers Virtual Real., 2021

A Preliminary Embodiment Short Questionnaire.
Frontiers Virtual Real., 2021

Exploration of Feature Representations for Predicting Learning and Retention Outcomes in a VR Training Scenario.
Big Data Cogn. Comput., 2021

Personal Identifiability of User Tracking Data During VR Training.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Tactile Telepresence for Isolated Patients.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Personal Identifiability and Obfuscation of User Tracking Data From VR Training Sessions.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

2020
SCeVE: A Component-based Framework to Author Mixed Reality Tours.
ACM Trans. Multim. Comput. Commun. Appl., 2020

CARAI: A Formative Evaluation Methodology for VR Simulations.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

A Formative Evaluation Methodology for VR Training Simulations.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The Effects of Delayed Interaction Cues in Virtual Reality Training.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Evaluating Interaction Cue Purpose and Timing for Learning and Retaining Virtual Reality Training.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Extracting Velocity-Based User-Tracking Features to Predict Learning Gains in a Virtual Reality Training Application.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

The Cognitive Load and Usability of Three Walking Metaphors for Consumer Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

The Comfort Benefits of Gaze-Directed Steering.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Locomotive and Cognitive Trade-Offs for Target-based Travel.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

The Effects of Body Tracking Fidelity on Embodiment of an Inverse-Kinematic Avatar for Male Participants.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Tactile Telepresence for Isolated Patients.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Virtual Reality Training for Proper Recycling Behaviors.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

2019
Virtual Reality System Fidelity.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

The Syncopated Energy Algorithm for Rendering Real-Time Tactile Interactions.
Frontiers ICT, 2019

A taxonomy and dataset for 360° videos.
Proceedings of the 10th ACM Multimedia Systems Conference, 2019

The Importance of Intersection Disambiguation for Virtual Hand Techniques.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Designing and Evaluating a Mesh Simplification Algorithm for Virtual Reality.
ACM Trans. Multim. Comput. Commun. Appl., 2018

VOTE: A ray-casting study of vote-oriented technique enhancements.
Int. J. Hum. Comput. Stud., 2018

3DUI-League: 9th Annual 3DUI Contest.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
FIJI: A Framework for the Immersion-Journalism Intersection.
Frontiers ICT, 2017

Emotional qualities of VR space.
Proceedings of the 2017 IEEE Virtual Reality, 2017

A Boundary and Texture Preserving Mesh Simplification Algorithm for Virtual Reality.
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017

Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

Augmented Reality exhibits of constructive art: 8th annual 3DUI Contest.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
A reproducible olfactory display for exploring olfaction in immersive media experiences.
Multim. Tools Appl., 2016

AFFECT: Altered-Fidelity Framework for Enhancing Cognition and Training.
Frontiers ICT, 2016

Interaction Fidelity: The Uncanny Valley of Virtual Reality Interactions.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

Geometry Explorer: Facilitating Geometry Education with Virtual Reality.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

Full-Body Portable Virtual Reality for Personal Protective Equipment Training.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

The benefits of rotational head tracking.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

VUME: The voluntary-use methodology for evaluations.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task.
IEEE Trans. Vis. Comput. Graph., 2015

A modified tactile brush algorithm for complex touch gestures.
Proceedings of the 2015 IEEE Virtual Reality, 2015

The effects of olfaction on training transfer for an assembly task.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Portable virtual reality: Inertial measurements and biomechanics.
Proceedings of the 1st IEEE Workshop on Everyday Virtual Reality, 2015

Wedge: A musical interface for building and playing composition-appropriate immersive environments.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

March-and-Reach: A realistic ladder climbing technique.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Principles for Designing Effective 3D Interaction Techniques.
Proceedings of the Handbook of Virtual Environments, 2014

Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014

Development of a Simple and Low-Cost Olfactory Display for Immersive Media Experiences.
Proceedings of the 2nd ACM International Workshop on Immersive Media Experiences, 2014

Development of a low-cost tactile sleeve for autism intervention.
Proceedings of the 2014 IEEE International Symposium on Haptic, 2014

2013
Intercept tags: enhancing intercept-based systems.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

ML2VR: providing MATLAB users an easy transition to virtual reality and immersive interactivity.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Super-KAVE: An immersive visualization tool for neutrino physics.
Proceedings of the 2013 IEEE Virtual Reality, 2013

2012
Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game.
IEEE Trans. Vis. Comput. Graph., 2012

Questioning naturalism in 3D user interfaces.
Commun. ACM, 2012

Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012

2011
Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures.
Int. J. Hum. Comput. Stud., 2011

Considerations for the use of commercial video games in controlled experiments.
Entertain. Comput., 2011

Shadow walking: An unencumbered locomotion technique for systems with under-floor projection.
Proceedings of the IEEE Virtual Reality Conference, 2011

2010
A human motor behavior model for distal pointing tasks.
Int. J. Hum. Comput. Stud., 2010

Evaluating natural interaction techniques in video games.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2008
Virtual Reality: How Much Immersion Is Enough?
Computer, 2008

Tech-note: rapMenu: Remote Menu Selection Using Freehand Gestural Input.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
An Empirical Comparison of Task Sequences for Immersive Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Separating the effects of level of immersion and 3D interaction techniques.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006


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