Ross Tredinnick

Orcid: 0000-0003-0540-9561

According to our database1, Ross Tredinnick authored at least 22 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Past, Present, and Future Thoughts on Immersive Visualization Laboratories Through the Story of the Wisconsin Institute for Discovery Virtual Environments Group.
Presence Teleoperators Virtual Environ., 2024

Exploring the Design Space of Optical See-through AR Head-Mounted Displays to Support First Responders in the Field.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Utilizing AR as a Tool for Assessing Accessibility in the Home.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

The Benefits of Utilizing Augmented Reality as a Tool for Assessments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2021
The UW Virtual Brain Project: An immersive approach to teaching functional neuroanatomy.
CoRR, 2021

2020
High-Resolution Interactive Immersive Renderings of Real-World Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Methods for detecting manipulations in 3D scan data.
Digit. Investig., 2019

UniCAVE: A Distributed Rendering System for Unity3D.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2017
Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2016
Progressive feedback point cloud rendering for virtual reality display.
Proceedings of the 2016 IEEE Virtual Reality, 2016

SafeHOME: Promoting Safe Transitions to the Home.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

2015
DSCVR: designing a commodity hybrid virtual reality system.
Virtual Real., 2015

Virtualizing living and working spaces: Proof of concept for a biomedical space-replication methodology.
J. Biomed. Informatics, 2015

Virtual Exertions: Evoking the Sense of Exerting Forces in Virtual Reality Using Gestures and Muscle Activity.
Hum. Factors, 2015

Experiencing interior environments: New approaches for the immersive display of large-scale point cloud data.
Proceedings of the 2015 IEEE Virtual Reality, 2015

2014
CAVE visualization of the IceCube neutrino detector.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Assessing exertions: How an increased level of immersion unwittingly leads to more natural behavior.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Poster: Applying Kanban to healthcare via immersive 3D virtual reality.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Poster: Say it to see it: A speech based immersive model retrieval system.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

SculptUp: A rapid, immersive 3D modeling environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013


  Loading...