Yuhang Zhao

Orcid: 0000-0003-3686-695X

Affiliations:
  • University of Wisconsin-Madison, Madison, USA


According to our database1, Yuhang Zhao authored at least 50 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Exploring the Design Space of Optical See-through AR Head-Mounted Displays to Support First Responders in the Field.
CoRR, 2024

GazePrompt: Enhancing Low Vision People's Reading Experience with Gaze-Aware Augmentations.
CoRR, 2024

2023
Characterizing Barriers and Technology Needs in the Kitchen for Blind and Low Vision People.
CoRR, 2023

A Preliminary Interview: Understanding XR Developers' Needs towards Open-Source Accessibility Support.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

"If sighted people know, I should be able to know: " Privacy Perceptions of Bystanders with Visual Impairments around Camera-based Technology.
Proceedings of the 32nd USENIX Security Symposium, 2023

A Multi-modal Toolkit to Support DIY Assistive Technology Creation for Blind and Low Vision People.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Understanding How Low Vision People Read Using Eye Tracking.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Practices and Barriers of Cooking Training for Blind and Low Vision People.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

A Diary Study in Social Virtual Reality: Impact of Avatars with Disability Signifiers on the Social Experiences of People with Disabilities.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
Communicating Visualizations without Visuals: Investigation of Visualization Alternative Text for People with Visual Impairments.
IEEE Trans. Vis. Comput. Graph., 2022

"I was Confused by It; It was Confused by Me: " Exploring the Experiences of People with Visual Impairments around Mobile Service Robots.
Proc. ACM Hum. Comput. Interact., 2022

Enhancing Revisitation in Touchscreen Reading for Visually Impaired People with Semantic Navigation Design.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

SoK: Authentication in Augmented and Virtual Reality.
Proceedings of the 43rd IEEE Symposium on Security and Privacy, 2022

StarRescue: Transforming A Pong Game to Visually Convey the Concept of Turn-taking to Children with Autism.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Demonstration of VRBubble: Enhancing Peripheral Avatar Awareness for People with Visual Impairments in Social Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"It's Just Part of Me: " Understanding Avatar Diversity and Self-presentation of People with Disabilities in Social Virtual Reality.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

VRBubble: Enhancing Peripheral Awareness of Avatars for People with Visual Impairments in Social Virtual Reality.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

An Intelligent Math E-Tutoring System for Students with Specific Learning Disabilities.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

2020
Designing and Evaluating a Customizable Head-mounted Vision Enhancement System for People with Low Vision.
ACM Trans. Access. Comput., 2020

Fairness issues in AI systems that augment sensory abilities.
ACM SIGACCESS Access. Comput., 2020

The Effectiveness of Visual and Audio Wayfinding Guidance on Smartglasses for People with Low Vision.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Molder: An Accessible Design Tool for Tactile Maps.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Teacher Views of Math E-learning Tools for Students with Specific Learning Disabilities.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

2019
Designing AR Visualizations to Facilitate Stair Navigation for People with Low Vision.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Demonstration of SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Demonstration of Molder: An Accessible Design Tool for Tactile Maps.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
Using direct visual augmentation to provide people with low vision equal access to information.
ACM SIGACCESS Access. Comput., 2018

A Face Recognition Application for People with Visual Impairments: Understanding Use Beyond the Lab.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Demonstration of Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

"It Looks Beautiful but Scary": How Low Vision People Navigate Stairs and Other Surface Level Changes.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Designing smartglasses applications for people with low vision.
ACM SIGACCESS Access. Comput., 2017

The Effect of Computer-Generated Descriptions on Photo-Sharing Experiences of People with Visual Impairments.
Proc. ACM Hum. Comput. Interact., 2017

Markit and Talkit: A Low-Barrier Toolkit to Augment 3D Printed Models with Audio Annotations.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Understanding Low Vision People's Visual Perception on Commercial Augmented Reality Glasses.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Designing Interactions for 3D Printed Models with Blind People.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2016
CueSee: exploring visual cues for people with low vision to facilitate a visual search task.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Finding a store, searching for a product: a study of daily challenges of low vision people.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

How People with Low Vision Access Computing Devices: Understanding Challenges and Opportunities.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

Magic Touch: Interacting with 3D Printed Graphics.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

2015
ForeSee: A Customizable Head-Mounted Vision Enhancement System for People with Low Vision.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
Defining and Analyzing a Gesture Set for Interactive TV Remote on Touchscreen Phones.
Proceedings of the 2014 IEEE 11th Intl Conf on Ubiquitous Intelligence and Computing and 2014 IEEE 11th Intl Conf on Autonomic and Trusted Computing and 2014 IEEE 14th Intl Conf on Scalable Computing and Communications and Its Associated Workshops, 2014

QOOK: enhancing information revisitation for active reading with a paper book.
Proceedings of the Eighth International Conference on Tangible, 2014

FOCUS: enhancing children's engagement in reading by using contextual BCI training sessions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
QOOK: a new physical-virtual coupling experience for active reading.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Hero: designing learning tools to increase parental involvement in elementary education in china.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2011
PicoPet: "Real World" digital pet on a handheld projector.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

Smart home on smart phone.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011


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