Kevin Ponto

Orcid: 0000-0003-4156-9693

According to our database1, Kevin Ponto authored at least 46 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Exploring the Design Space of Optical See-through AR Head-Mounted Displays to Support First Responders in the Field.
CoRR, 2024

2023
Effects of Habituation on Spatiotemporal Gait Measures in Younger Adults.
Presence Teleoperators Virtual Environ., December, 2023

The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environments.
Int. J. Hum. Comput. Stud., 2023

Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Utilizing AR as a Tool for Assessing Accessibility in the Home.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

The Benefits of Utilizing Augmented Reality as a Tool for Assessments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2020
High-Resolution Interactive Immersive Renderings of Real-World Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Measuring Visual Acuity and Stereo Accuracy as Mediated by Immersive Displays.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

2019
Methods for detecting manipulations in 3D scan data.
Digit. Investig., 2019

Mitigating Incorrect Perception of Distance in Virtual Reality through Personalized Rendering Manipulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

UniCAVE: A Distributed Rendering System for Unity3D.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
Vive Tracking Alignment and Correction Made Easy.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Preliminary exploration: Perceived egocentric distance measures in room-scale spaces using consumer-grade head mounted displays.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Evaluating perceived distance measures in room-scale spaces using consumer-grade head mounted displays.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Progressive feedback point cloud rendering for virtual reality display.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Perceptual space warping: Preliminary exploration.
Proceedings of the 2016 IEEE Virtual Reality, 2016

SafeHOME: Promoting Safe Transitions to the Home.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

Designing extreme 3D user interfaces for augmented live performances.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
DSCVR: designing a commodity hybrid virtual reality system.
Virtual Real., 2015

Virtualizing living and working spaces: Proof of concept for a biomedical space-replication methodology.
J. Biomed. Informatics, 2015

Virtual Exertions: Evoking the Sense of Exerting Forces in Virtual Reality Using Gestures and Muscle Activity.
Hum. Factors, 2015

Experiencing interior environments: New approaches for the immersive display of large-scale point cloud data.
Proceedings of the 2015 IEEE Virtual Reality, 2015

2014
Manually Locating Physical and Virtual Reality Objects.
Hum. Factors, 2014

Visualizing and Analyzing the Hollywood Screenplay with ScripThreads.
Digit. Humanit. Q., 2014

Assessing exertions: How an increased level of immersion unwittingly leads to more natural behavior.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Scaled Entity Search: A method for media historiography and response to critiques of big humanities data research.
Proceedings of the 2014 IEEE International Conference on Big Data (IEEE BigData 2014), 2014

Poster: Applying Kanban to healthcare via immersive 3D virtual reality.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Perceptual Calibration for Immersive Display Environments.
IEEE Trans. Vis. Comput. Graph., 2013

Envisioning the Future of Home Care: Applications of Immersive Virtual Reality.
Proceedings of the MEDINFO 2013, 2013

RSVP: Ridiculously Scalable Video Playback on Clustered Tiled Displays.
Proceedings of the 2013 IEEE International Symposium on Multimedia, 2013

Cultivating Imagination: Development and Pilot Test of a Therapeutic Use of an Immersive Virtual Reality CAVE.
Proceedings of the AMIA 2013, 2013

Poster: Say it to see it: A speech based immersive model retrieval system.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

SculptUp: A rapid, immersive 3D modeling environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Effective Replays and Summarization of Virtual Experiences.
IEEE Trans. Vis. Comput. Graph., 2012

Online real-time presentation of virtual experiences forexternal viewers.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Virtual exertions: A user interface combining visual information, kinesthetics and biofeedback for virtual object manipulation.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
CGLXTouch: A multi-user multi-touch approach for ultra-high-resolution collaborative workspaces.
Future Gener. Comput. Syst., 2011

2010
Building a foundation for human centric multi-dimensional data analysis.
PhD thesis, 2010

Giga-stack: A method for visualizing giga-pixel layered imagery on massively tiled displays.
Future Gener. Comput. Syst., 2010

2009
Wipe-Off: An Intuitive Interface for Exploring Ultra-Large Multi-Spectral Data Sets for Cultural Heritage Diagnostics.
Comput. Graph. Forum, 2009

VideoBlaster: A Distributed, Low-Network Bandwidth Method for Multimedia Playback on Tiled Display Systems.
Proceedings of the 11th IEEE International Symposium on Multimedia, 2009

2008
Tangled reality.
Virtual Real., 2008

2006
Virtual Bounds: a teleoperated mixed reality.
Virtual Real., 2006


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