Ruchi Panchanadikar

Orcid: 0000-0001-6552-6239

According to our database1, Ruchi Panchanadikar authored at least 14 papers between 2023 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
A Dual Role Collision: How Generative AI's Intertwining Productivity Support and Social Support Reshape Indie Game Developers' Creative Work.
Proceedings of the 2026 ACM Conference on Fairness, Accountability, and Transparency, 2026

Beyond Age-Based Restrictions: Rethinking Children's Online Safety Through Comparing Parent-Child Perspectives of Risks in User-Generated Content Games.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

A Potential Teammate?: Understanding How Indie Game Developers Approach Generative AI's Involvement in Their Small-Scale Creative Teamwork.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2025
Beyond Traditional Gaming: Understanding How Social VR Streaming Creates New Forms of Play.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2025

"Grab the Chat and Stick It to My Wall": Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VR.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

"Comforting and Small Like a House Cat, Big and Intimidating Like a Bodyguard": How Women Perceive and Envision AI Companions as a New Harassment Mitigation Approach in Social VR.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

Can Generative AI Create Accessible Websites?
Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility, 2025

2024
"I'm a Solo Developer but AI is My New Ill-Informed Co-Worker": Envisioning and Designing Generative AI to Support Indie Game Development.
Proc. ACM Hum. Comput. Interact., 2024

Exploring Proactive Interventions toward Harmful Behavior in Embodied Virtual Spaces.
CoRR, 2024

Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach.
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024

"A New Golden Era" or "Slap Comps": How Non-Profit Driven Indie Game Developers Perceive the Emerging Role of Generative AI in Game Development.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

"My Audience Gets to Know Me on a More Realistic Level": Exploring Social VR Streamers' Unique Strategies to Engage with Their Audiences.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Nationality Bias in Text Generation.
Proceedings of the 17th Conference of the European Chapter of the Association for Computational Linguistics, 2023

Unmasking Nationality Bias: A Study of Human Perception of Nationalities in AI-Generated Articles.
Proceedings of the 2023 AAAI/ACM Conference on AI, Ethics, and Society, 2023


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