Jan Gugenheimer

According to our database1, Jan Gugenheimer authored at least 62 papers between 2013 and 2022.

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Bibliography

2022
Enabling Virtual Reality Interactions in Confined Spaces by Re-Associating Finger Motions.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Novel Challenges of Safety, Security and Privacy in Extended Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

VRception: Rapid Prototyping of Cross-Reality Systemsin Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Towards Understanding Diminished Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

The Dark Side of Perceptual Manipulations in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
The Road to Ubiquitous Personal Fabrication: Modeling-Free Instead of Increasingly Simple.
IEEE Pervasive Comput., 2021

SwiVR-Car-Seat: Exploring Vehicle Motion Effects on Interaction Quality in Virtual Reality Automated Driving Using a Motorized Swivel Seat.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

Transitional Interfaces in Mixed and Cross-Reality: A new frontier?
Proceedings of the ISS '21: Interactive Surfaces and Spaces, Łódź, Poland, November 14, 2021

FingerMapper: Enabling Arm Interaction in Confined Spaces for Virtual Reality through Finger Mappings.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Exploring Augmented Visual Alterations in Interpersonal Communication.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Nomadic virtual reality: overcoming challenges of mobile virtual reality head-mounted displays.
PhD thesis, 2020

Mix&Match: Towards Omitting Modelling Through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality.
CoRR, 2020

A Quest for Co-Located Mixed Reality: Aligning and Assessing SLAM Tracking for Same-Space Multi-User Experiences.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

International Workshop on Cross-Reality (XR) Interaction.
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020

Exploring Wearable Output Modalities - Screens & Beyond.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

"They Like to Hear My Voice": Exploring Usage Behavior in Speech-Based Mobile Instant Messaging.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

VoiceMessage++: Augmented Voice Recordings for Mobile Instant Messaging.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Mix&Match: Towards Omitting Modelling Through In-situ Remixing of Model Repository Artifacts in Mixed Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Evaluating Highly Automated Trucks as Signaling Lights.
Proceedings of the AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020

2019
A Design Space for Gaze Interaction on Head-mounted Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Challenges Using Head-Mounted Displays in Shared and Social Spaces.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Including people with impairments from the start: external communication of autonomous vehicles.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
A Demonstration of FaceDisplay: Asymetric Multi-User Interaction for Mobile VR.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Towards a Symbiotic Human-Machine Depth Sensor: Exploring 3D Gaze for Object Reconstruction.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

A Demonstration of VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

WatchVR: Exploring the Usage of a Smartwatch for Interaction in Mobile Virtual Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Interaction with Adaptive and Ubiquitous User Interfaces.
Proceedings of the Companion Technology - A Paradigm Shift in Human-Technology Interaction, 2017

The Impact of Assistive Technology on Communication Quality Between Deaf and Hearing Individuals.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

CarVR: Enabling In-Car Virtual Reality Entertainment.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

FaceDisplay: Enabling Multi-User Interaction for Mobile Virtual Reality.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

CanTouchThis: Examining the Effect of Physical Contact in a Mobile Multiplayer Game.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
How Companion-Technology can Enhance a Multi-Screen Television Experience: A Test Bed for Adaptive Multimodal Interaction in Domestic Environments.
Künstliche Intell., 2016

GyroVR: Simulating Inertia in Virtual Reality using Head Worn Flywheels.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Nomadic Virtual Reality: Exploring New Interaction Concepts for Mobile Virtual Reality Head-Mounted Displays.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

A demonstration of SwiVRChair: a motorized swivel chair to nudge users' orientation for 360 degree storytelling in virtual reality.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

SwiVRChair: A Motorized Swivel Chair to Nudge Users' Orientation for 360 Degree Storytelling in Virtual Reality.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

FaceTouch: Touch Interaction for Mobile Virtual Reality.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
ColorSnakes: Using Colored Decoys to Secure Authentication in Sensitive Contexts.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

UbiBeam: Exploring the Interaction Space for Home Deployed Projector-Camera Systems.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

OctiCam: An immersive and mobile video communication device for parents and children.
Proceedings of the 1st International Symposium on Companion-Technology (ISCT 2015), 2015

Glass Unlock: Enhancing Security of Smartphone Unlocking through Leveraging a Private Near-eye Display.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
P.I.A.N.O.: Faster Piano Learning with Interactive Projection.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

UbiBeam: An Interactive Projector-Camera System for Domestic Deployment.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

User Authentication for Rotary Knob Controlled In-car Applications.
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

2013
P.I.A.N.O.: enhancing instrument learning via interactive projected augmentation.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013


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