Rufael Mekuria

Orcid: 0000-0002-5581-6352

According to our database1, Rufael Mekuria authored at least 32 papers between 2011 and 2023.

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Bibliography

2023
Framework for Authoring and Delivery of Targeted Media Presentations using a Smart Edge Proxy Cache.
Proceedings of the 2nd Mile-High Video Conference, 2023

Robust SCTE 35 in the OTT workflow.
Proceedings of the 2nd Mile-High Video Conference, 2023

Redundant Encoding and Packaging for Segmented Live Media.
Proceedings of the 2nd Mile-High Video Conference, 2023

DVB Toolbox for Internet Television.
Proceedings of the 2nd Mile-High Video Conference, 2023

2021
MPEG NBMP testbed for evaluation of real-time distributed media processing workflows at scale.
Proceedings of the MMSys '21: 12th ACM Multimedia Systems Conference, Istanbul, Turkey, 28 September 2021, 2021

2020
A scalable load generation framework for evaluation of video streaming workflows in the cloud.
Proceedings of the 11th ACM Multimedia Systems Conference, 2020

Tools for live CMAF ingest.
Proceedings of the 11th ACM Multimedia Systems Conference, 2020

Online learning for low-latency adaptive streaming.
Proceedings of the 11th ACM Multimedia Systems Conference, 2020

2019
Emerging MPEG Standards for Point Cloud Compression.
IEEE J. Emerg. Sel. Topics Circuits Syst., 2019

Point-Cloud Compression: Moving Picture Experts Group's New Standard in 2020.
IEEE Consumer Electron. Mag., 2019

2018
Automated profiling of virtualized media processing functions using telemetry and machine learning.
Proceedings of the 9th ACM Multimedia Systems Conference, 2018

Performance Assessment and Improvement of the Video Streaming Backend with Cloud Storage and On-the-Fly Format Conversion.
Proceedings of the 23rd Packet Video Workshop, 2018

2017
Design, Implementation, and Evaluation of a Point Cloud Codec for Tele-Immersive Video.
IEEE Trans. Circuits Syst. Video Technol., 2017

Performance assessment of point cloud compression.
Proceedings of the 2017 IEEE Visual Communications and Image Processing, 2017

Toward Superfluid Deployment of Virtual Functions: Exploiting Mobile Edge Computing for Video Streaming.
Proceedings of the First International Workshop on Sofwarized Infrastructures for 5G and Fog Computing, 2017

Unified Remix: a Server Side Solution for Adaptive Bit-Rate Streaming with Inserted and Edited Media Content.
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017

Evaluating Hammer Network Traffic Simulator: System Benchmarking and Testbed Integration.
Proceedings of the 2017 IEEE Global Communications Conference, 2017

2016
Multi-Protocol Video Delivery with Late Trans-Muxing.
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016

MP3DG-PCC, Open Source Software Framework for Implementation and Evaluation of Point Cloud Compression.
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016

Overview of the MPEG Activity on Point Cloud Compression.
Proceedings of the 2016 Data Compression Conference, 2016

2015
REVERIE - Real and Virtual Come Together in a Virtual Reality.
ERCIM News, 2015

Network support for social 3-D immersive tele-presence with highly realistic natural and synthetic avatar users.
Proceedings of the 7th ACM International Workshop on Massively Multiuser Virtual Environments, 2015

2014
Enabling Geometry-Based 3-D Tele-Immersion With Fast Mesh Compression and Linear Rateless Coding.
IEEE Trans. Multim., 2014

REVERIE: Natural human interaction in virtual immersive environments.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

Low complexity connectivity driven dynamic geometry compression for 3D Tele-Immersion.
Proceedings of the IEEE International Conference on Acoustics, 2014

2013
Distributed Media Synchronisation for Shared Video Watching: Issues, Challenges and Examples.
Proceedings of the Social Media Retrieval, 2013

A 3D tele-immersion system based on live captured mesh geometry.
Proceedings of the Multimedia Systems Conference 2013, 2013

A framework for realistic 3D tele-immersion.
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications, 2013

Real-time encoding of live reconstructed mesh sequences for 3D tele-immersion.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Binaural spatialization for 3D immersive audio communication in a virtual world.
Proceedings of the Audio Mostly 2013, 2013

2012
Digital TV: the effect of delay when watching football.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

2011
Are we in sync?: synchronization requirements for watching online video together.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011


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