Ryoko Ueoka

According to our database1, Ryoko Ueoka authored at least 29 papers between 2001 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Improving Remote Spatial Understanding by Transmitting Spherical Images via Video Chat Applications.
Int. J. Autom. Technol., 2022

2019
Laugh Log: E-Textile Bellyband Interface for Laugh Detection and Logging.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

rapoptosis: Renatusu via Apoptosis - Prototyping Using Clothes.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

The Influence of Spatial Awareness on VR: Investigating the influence of the familiarity and awareness of content of the real space to the VR.
Proceedings of the 2019 3rd International Conference on Artificial Intelligence and Virtual Reality, 2019

2018
Emotion Hacking VR: Amplifying Scary VR Experience by Accelerating Actual Heart Rate.
Proceedings of the Human Interface and the Management of Information. Interaction, Visualization, and Analytics, 2018

2017
Godzilla Meets 'F' Museum: Case Study of Hand-On Museum Event with Augmented Reality Technology.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017

Laugh Log: E-textile Bellyband Interface for Laugh Logging.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Investigating Haptic Perception of and Physiological Responses to Air Vortex Rings on a User's Cheek.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Emotion hacking VR (EH-VR): amplifying scary VR experience by accelerating real heart rate using false vibrotactile biofeedback.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Emerging Technologies, 2016

Fortune Air: Interactive Fortune-Telling for Entertainment Enhancement in a Praying Experience.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

Interactive Cheek Haptic Display with Air Vortex Rings for Stress Modification.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Finding the right feedback for self-posture adjustment system for "BITAIKA".
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

Fortune Air: An Interactive Fortune Telling System Using Vortex Air Cannon.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015

Development of the Horror Emotion Amplification System by Means of Biofeedback Method.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015

2014
BITAIKA: development of self posture adjustment system.
Proceedings of the 5th Augmented Human International Conference, 2014

Development of tactile biofeedback system for amplifying horror experience.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
Improving Service Processes Based on Visualization of Human-Behavior and POS Data: A Case Study in a Japanese Restaurant.
Proceedings of the Serviceology for Services, 2013

A Method of Viewing 3D Horror Contents for Amplifying Horror Experience.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013

2009
SoundTag: RFID Based Wearable Computer Play Tool for Children.
Trans. Edutainment, 2009

Development of RFID textile for location aware system.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Wearable forest clothing system: beyond human-computer interaction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

RFID Textile and Map Making System for Large Area Positioning.
Proceedings of the 13th IEEE International Symposium on Wearable Computers (ISWC 2009), 2009

Development of RFID Textile and Human Activity Detection Applications.
Proceedings of the Virtual and Mixed Reality, 2009

Human computer biosphere interaction: towards a sustainable society.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
SoundTag: children's interactive play based upon RFID employed wearable computer.
Digit. Creativity, 2008

Wearable forest: feeling of belonging to nature.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Wearable forest-feeling of belonging to nature.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

2002
Development and Demonstration of Wearable Computer Based Interactive Nomadic Gallery.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

2001
Wearable Computer Application for Open Air Exhibition in EXPO 2005.
Proceedings of the Advances in Multimedia Information Processing, 2001


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