Atsushi Hiyama

Orcid: 0000-0001-7495-004X

According to our database1, Atsushi Hiyama authored at least 81 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2023
Learning Processes of Touchscreen Gesture Interaction in Older Adults and Children.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

Generating an Environment for Socializing Between Older Adults in a VR Supermarket.
Proceedings of the 53. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2023, Designing Future, 2023

Visuospatial abilities and cervical spine range of motion improvement effects of a non-goal-oriented VR travel program at an older adults facility: A pilot randomized controlled trial.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
Designing WindCage- Unpacking the Thinking and Prototyping a Propeller-Based Haptic Unit.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components.
Proceedings of the HCI International 2022 Posters, 2022

A System for Augmenting Humans' ability to Learn Kendama Tricks through Virtual Reality Training.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderly.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021

Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021

Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

A Machine Learning Model Perceiving Brightness Optical Illusions: Quantitative Evaluation with Psychophysical Data.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Exploring in the City with Your Personal Guide: Design and User Study of T-Leap, a Telepresence System.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Virtual Kayaking: A Local Culture-Based Virtual Reality Paddling Experience.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

Evaluating Seniors' Virtual Reality Experience Performed at a Local Community Event in Japan.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
ExLeap: Minimal and highly available telepresence system creating leaping experience.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

MagniFinger: fingertip-mounted microscope for augmenting human perception.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

MagniFinger: magnified perception by a fingertip probe microscope.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

PickHits: hitting experience generation with throwing motion via a handheld mechanical device.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

EyeHacker: gaze-based automatic reality manipulation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019

Senior's Acceptance of Head-Mounted Display Using Consumer Based Virtual Reality Contents.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019

THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

Virtual Super-Leaping: Immersive Extreme Jumping in VR.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

MagniFinger: Fingertip probe microscope with direct micro movements.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

Exploring Perspective Dependency in a Shared Body with Virtual Supernumerary Robotic Arms.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

Intergenerational shared action games for promoting empathy between Japanese youth and elders.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

2018
Collaborative Accessibility Assessments by Senior Citizens Using Smartphone Application ReAcTS (Real-world Accessibility Transaction System).
Proceedings of the 15th Web for All Conference, 2018

Leviopole: mid-air haptic interactions using multirotor.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Evaluating a Smartphone-Based Social Participation App for the Elderly.
Proceedings of the Human Aspects of IT for the Aged Population. Acceptance, Communication and Participation, 2018

Innovative Game Concepts for Alzheimer Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018

2017
Transmission of experiences with augmented human techniques.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Towards Extracting Recruiters' Tacit Knowledge Based on Interactions with a Job Matching System.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017

Facilitating Remote Communication Between Senior Communities with Telepresence Robots.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017

GBER: A Social Matching App which utilizes Time, Place, and Skills of Workers and Jobs.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

2016
Sharing Real-World Accessibility Conditions Using a Smartphone Application by a Volunteer Group.
Proceedings of the Computers Helping People with Special Needs, 2016

Interactive Searching Interface for Job Matching of Elderly Workers.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

Work Motivating Factors of the Communications in a Crowd-Powered Microvolunteering Site.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, 2016

Augmented Live Communication Workspace Platform to Assist and Utilize Cognitive Abilities of Senior Workers.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

Senior-Oriented On-Demand Economy: Locality, Matching, and Scheduling are the Keys to Success.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

Self-Conscious Support on Walking Posture Through Mobile Avatar: Focusing on Women's Frailty Prevention Toward Old Age.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

EXILE: Experience based Interactive Learning Environment.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
R2D2 w/ AIRR: real time & real space double-layered display with aerial imaging by retro-reflection.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

SpecTrans: Versatile Material Classification for Interaction with Textureless, Specular and Transparent Surfaces.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Mosaic: collaborative ways for older adults to use their expertise through information technologies.
ACM SIGACCESS Access. Comput., 2014

T-echo: Promoting Intergenerational Communication through Gamified Social Mentoring.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, 2014

Training Archived Physical Skill through Immersive Virtual Environment.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Applications and Services, 2014

Practical Use of a Remote Movable Avatar Robot with an Immersive Interface for Seniors.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

2013
Investigation on work motivation of Japanese seniors and skill discovery from their résumés.
Proceedings of the 2013 IEEE/SICE International Symposium on System Integration, 2013

Question first: Passive interaction model for gathering experience and knowledge from the elderly.
Proceedings of the 2013 IEEE International Conference on Pervasive Computing and Communications Workshops, 2013

Towards Mobile Embodied 3D Avatar as Telepresence Vehicle.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

Optimized Anonymity for Intergenerational Communication Based on the Concept of Crowdsourcing.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Time-Mosaic Formation of Senior Workforces for Complex Irregular Work in Cooperative Farms.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

Augmented Reality System for Measuring and Learning Tacit Artisan Skills.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Health, Safety, Mobility and Complex Environments, 2013

Mosaic-type work support system using touchscreen computers for senior people.
Proceedings of the Computer Supported Cooperative Work, 2013

Communication pedometer: a discussion of gamified communication focused on frequency of smiles.
Proceedings of the 4th Augmented Human International Conference, 2013

Social platform for sharing accessibility information among people with disabilities: evaluation of a field assessment.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

2011
Large-scale displays for public spaces - constellation of departure: presenting the impression of airplanes taking off above an airport departure lounge.
Comput. Entertain., 2011

Artisanship training using wearable egocentric display.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

Elderly User Evaluation of Mobile Touchscreen Interactions.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Ubiquitous augmented reality: expanding augmented reality environment with wireless tags and visible light communication projector.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

Wearable Display System for Handing Down Intangible Cultural Heritage.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

2010
Highly integratable large-scale displays for public spaces.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

2009
Particle Display System - Virtually Perceivable Pixels with Randomly Distributed Physical Pixels.
J. Inf. Process., 2009

Robustness enhancement of a localization system using interior decoration with coded pattern.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Particle Display System - A Large Scale Display for Public Space.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

2008
Configurable and ad hoc display for clothes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Mobile interface using visible-light communication technology for pervasive computing environment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Hands-Free Input Interface Using Mimetic Muscle Movements for Wearable Computer.
Proceedings of the Computer-Human Interaction, 8th Asia-Pacific Conference, 2008

2007
Design flexibility in seamless coded pattern for localization.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Indoor Marker-based Localization Using Coded Seamless Pattern for Interior Decoration.
Proceedings of the IEEE Virtual Reality Conference, 2007

inter-glow.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Volumetric Display for Augmented Reality.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Study on Public User Interface.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

Inter-glow: interaction by controlling light.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
The Development of Multi-Depth Pepper's Ghost Display for Mixed Reality System.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

2004
Position Tracking Using Infra-Red Signals for Museum Guiding System.
Proceedings of the Ubiquitous Computing Systems, Second International Symposium, 2004

2002
Development and Demonstration of Wearable Computer Based Interactive Nomadic Gallery.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002


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