Geoff Wyvill

Affiliations:
  • University of Otago, Dunedin, New Zealand


According to our database1, Geoff Wyvill authored at least 44 papers between 1985 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2015
Adapting generic trackers for tracking faces.
Proceedings of the 2015 International Conference on Image and Vision Computing New Zealand, 2015

2014
3D Face Tracking in Fisheye Stereo Video Using Particle Filters.
Proceedings of the 29th International Conference on Image and Vision Computing New Zealand, 2014

Adapting a cheap game controller as a natural 3D input.
Proceedings of the 7th International Conference on Human System Interactions, 2014

2013
The integral image method for fisheye images.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013

2011
The Octagon.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

SIFT and SURF Performance Evaluation against Various Image Deformations on Benchmark Dataset.
Proceedings of the 2011 International Conference on Digital Image Computing: Techniques and Applications (DICTA), 2011

2009
Editorial.
Vis. Comput., 2009

Object Interaction Using Tabulated Spheres Subsets.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2009

2008
Interactive Shape Design
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79534-3, 2008

Seeing in 3D.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Better faster noise with the GPU.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Fast high-quality noise.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

2006
Sweepers: Swept deformation defined by gesture.
Graph. Model., 2006

Swirling-sweepers: Constant-volume modeling.
Graph. Model., 2006

2005
A Smarter Way to Find pitch.
Proceedings of the 2005 International Computer Music Conference, 2005

A system for real-time watercolour rendering.
Proceedings of the Computer Graphics International 2005, 2005

2004
Sweepers: Swept User-Defined Tools for Modeling by Deformation.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Extracting Measurements from Existing Photographs of Ancient Pottery.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Animated Sweepers: Keyframed Swept Deformations.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
A mapping-independent primitive for the triangulation of parametric surfaces.
Graph. Model., 2003

Visualization of Musical Pitch.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
Mapping Independent Triangulation of Parametric Surfaces.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

2001
The 'Thermodynamics' of Shape.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

What Do You Think You're Doing? Measuring Perception in Fish Tank Virtual Reality.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

Blendeforming: Ray Traceable Localized Foldover-Free Space Deformation.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

1999
Filtered noise and the fourth dimension.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Ribena cyberries.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Dragon gate.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
Too many triangles.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Towards an Understanding of Surfaces through Polygonization.
Proceedings of the Computer Graphics International Conference, 1998

1997
Modeling with Features.
IEEE Computer Graphics and Applications, 1997

I want to believe.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

The Virtual Display Case.
Proceedings of the Computer Graphics International Conference, 1997

1996
Free Form Modeling with History.
Int. J. Shape Model., 1996

Smoothing Of Three Dimensional Models By Convolution.
Proceedings of the Computer Graphics International Conference, 1996

1995
Pixel-independent Ray Tracing.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

1991
Commercial animation using a solid modeller.
Comput. Animat. Virtual Worlds, 1991

1989
Field functions for implicit surfaces.
Vis. Comput., 1989

1988
Analysis of an algorithm for fast ray tracing using uniform space subdivision.
Vis. Comput., 1988

1987
Solid Texturing of Soft Objects.
IEEE Computer Graphics and Applications, 1987

1986
Animating <i>soft</i> objects.
Vis. Comput., 1986

Data structure for <i>soft</i> objects.
Vis. Comput., 1986

Space Division for Ray Tracing in CSG.
IEEE Computer Graphics and Applications, 1986

1985
A functional model for constructive solid geometry.
Vis. Comput., 1985


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