Daniel Zielasko
Orcid: 0000-0003-3451-4977Affiliations:
- University of Trier, Germany
- RWTH Aachen University, Germany (former)
According to our database1,
Daniel Zielasko
authored at least 45 papers
between 2015 and 2024.
Collaborative distances:
Collaborative distances:
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Online presence:
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on uni-trier.de
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on orcid.org
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Bibliography
2024
Dynamic Field of View Reduction Related to Subjective Sickness Measures in an HMD-based Data Analysis Task.
CoRR, 2024
IEEE Computer Graphics and Applications, 2024
The Influence of Environmental Context on the Creation of Cartoon-like Avatars in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
2023
Integrating Continuous and Teleporting VR Locomotion into a Seamless 'HyperJump' Paradigm.
IEEE Trans. Vis. Comput. Graph., December, 2023
Editorial: Everyday Virtual and Augmented Reality: Methods and Applications, Volume II.
Frontiers Virtual Real., March, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Correlations of Flow, Usability, Workload, and Presence with Task Performance in a Spatially Distributed Memory Task.
Proceedings of the Virtual Reality and Mixed Reality, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
How to Take a Brake from Embodied Locomotion - Seamless Status Control Methods for Seated Leaning Interfaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
2021
Frontiers Virtual Real., 2021
To Sit or Not to Sit in VR: Analyzing Influences and (Dis)Advantages of Posture and Embodied Interaction.
Comput., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle Testing.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" Paradigm.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
2020
DeskVR: seamless integration of virtual reality into desk-based data analysis workflows.
PhD thesis, 2020
Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To?
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Take a Look Around - The Impact of Decoupling Gaze and Travel-direction in Seated and Ground-based Virtual Reality Utilizing Torso-directed Steering.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Towards Accessibility in VR - Development of an Affordable Motion Platform for Wheelchairs.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
2019
Comput. Graph., 2019
A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Travel Your Desk? An Office Desk Substitution and its Effects on Cybersickness, Presence and Performance in an HMD-based Exploratory Analysis Task.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the Mensch und Computer 2019, 2019
Parallel Particle Advection and Lagrangian Analysis for 3D-PLI Fiber Orientation Maps.
Proceedings of the 9th IEEE Symposium on Large Data Analysis and Visualization, 2019
2018
Seamless Hand-Based Remote and Close Range Interaction in Immersive Virtual Environments.
Proceedings of the Mensch und Computer 2018, 2018
Proceedings of the Mensch und Computer 2018, 2018
2017
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Towards a design space characterizing workflows that take advantage of immersive visualization.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Vista widgets: a framework for designing 3D user interfaces from reusable interaction building blocks.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
A Collaborative Simulation-Analysis Workflow for Computational Neuroscience Using HPC.
Proceedings of the High-Performance Scientific Computing, 2016
Evaluation of hands-free HMD-based navigation techniques for immersive data analysis.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Frontiers Neuroinformatics, 2015
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015