Daniel Zielasko

Orcid: 0000-0003-3451-4977

Affiliations:
  • University of Trier, Germany
  • RWTH Aachen University, Germany (former)


According to our database1, Daniel Zielasko authored at least 45 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Dynamic Field of View Reduction Related to Subjective Sickness Measures in an HMD-based Data Analysis Task.
CoRR, 2024

Sitting or Standing in VR: About Comfort, Conflicts, and Hazards.
IEEE Computer Graphics and Applications, 2024

The Influence of Environmental Context on the Creation of Cartoon-like Avatars in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Integrating Continuous and Teleporting VR Locomotion into a Seamless 'HyperJump' Paradigm.
IEEE Trans. Vis. Comput. Graph., December, 2023

Editorial: Everyday Virtual and Augmented Reality: Methods and Applications, Volume II.
Frontiers Virtual Real., March, 2023

Stay Vigilant: The Threat of a Replication Crisis in VR Locomotion Research.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Correlations of Flow, Usability, Workload, and Presence with Task Performance in a Spatially Distributed Memory Task.
Proceedings of the Virtual Reality and Mixed Reality, 2023

Keep it simple? Evaluation of Transitions in Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Systematic Design Space Exploration of Discrete Virtual Rotations in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

How to Take a Brake from Embodied Locomotion - Seamless Status Control Methods for Seated Leaning Interfaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

2021
Editorial: Everyday Virtual and Augmented Reality: Methods and Applications.
Frontiers Virtual Real., 2021

To Sit or Not to Sit in VR: Analyzing Influences and (Dis)Advantages of Posture and Embodied Interaction.
Comput., 2021

Subject 001 - A Detailed Self-Report of Virtual Reality Induced Sickness.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle Testing.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" Paradigm.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2020
DeskVR: seamless integration of virtual reality into desk-based data analysis workflows.
PhD thesis, 2020

Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Either Give Me a Reason to Stand or an Opportunity to Sit in VR.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To?
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Take a Look Around - The Impact of Decoupling Gaze and Travel-direction in Seated and Ground-based Virtual Reality Utilizing Torso-directed Steering.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Towards Accessibility in VR - Development of an Affordable Motion Platform for Wheelchairs.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Workshop on Virtual and Augmented Reality in Everyday Context (VARECo).
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

2019
Voxel-based edge bundling through direction-aware kernel smoothing.
Comput. Graph., 2019

A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Travel Your Desk? An Office Desk Substitution and its Effects on Cybersickness, Presence and Performance in an HMD-based Exploratory Analysis Task.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Passive Haptic Menus for Desk-Based and HMD-Projected Virtual Reality.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019

Menus on the Desk? System Control in DeskVR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Workshop on Virtual and Augmented Reality in Everyday Context (VARECo).
Proceedings of the Mensch und Computer 2019, 2019

Parallel Particle Advection and Lagrangian Analysis for 3D-PLI Fiber Orientation Maps.
Proceedings of the 9th IEEE Symposium on Large Data Analysis and Visualization, 2019

2018
Seamless Hand-Based Remote and Close Range Interaction in Immersive Virtual Environments.
Proceedings of the Mensch und Computer 2018, 2018

Virtual and Augmented Reality in Everyday Context (VARECo).
Proceedings of the Mensch und Computer 2018, 2018

2017
Remain seated: towards fully-immersive desktop VR.
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017

BlowClick 2.0: A trigger based on non-verbal vocal input.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Towards a design space characterizing workflows that take advantage of immersive visualization.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Utilizing immersive virtual reality in everydaywork.
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017

A reliable non-verbal vocal input metaphor for clicking.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Interactive 3D Force-Directed Edge Bundling.
Comput. Graph. Forum, 2016

Vista widgets: a framework for designing 3D user interfaces from reusable interaction building blocks.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

A Collaborative Simulation-Analysis Workflow for Computational Neuroscience Using HPC.
Proceedings of the High-Performance Scientific Computing, 2016

Evaluation of hands-free HMD-based navigation techniques for immersive data analysis.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Integrating Visualizations into Modeling NEST Simulations.
Frontiers Neuroinformatics, 2015

BlowClick: A Non-Verbal Vocal Input Metaphor for Clicking.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Cirque des bouteilles: The art of blowing on bottles.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015


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