Seongmin Baek

Orcid: 0000-0001-7315-4981

According to our database1, Seongmin Baek authored at least 15 papers between 2003 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2025
Enhancing the Effectiveness of Virtual Training by Focusing on the Visual-Auditory Characteristics of Trainees and the Virtual Reality Content.
Int. J. Hum. Comput. Interact., 2025

Egocentric 3D Pose Estimation with Temporally Guided Pose Refinement.
Proceedings of the SIGGRAPH Asia 2025 Posters, 2025

Perspective Crop Based Egocentric Hand Pose Estimation via Fisheye Stereo Vision.
Proceedings of the 46th Annual Conference of the European Association for Computer Graphics, 2025

2024
Effect of Virtual Intervention Technology in Virtual Vocational Training for People with Intellectual Disabilities: Connecting Instructor in the Real World and Trainee in the Virtual World.
Int. J. Hum. Comput. Interact., February, 2024

3D Human Pose Estimation Using Egocentric Depth Data.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

2022
A Method of Estimating the Object of Interest from 3D Object and User's Gesture in VR.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Relabeling Method for Improving Vehicle Part Detection.
Proceedings of the 13th International Conference on Information and Communication Technology Convergence, 2022

2021
Signal Expansion Method in Indoor FMCW Radar Systems for Improving Range Resolution.
Sensors, 2021

VR-Based Job Training System Using Tangible Interactions.
Sensors, 2021

2018
Real-Time Tracking IDs and Joints of Users.
Proceedings of the VII International Conference on Network, Communication and Computing, 2018

2017
User pose estimation based on multiple depth sensors.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

2016
Real-Time Dynamic Motion Capture Using Multiple Kinects.
Proceedings of the Advances in Computer Science and Ubiquitous Computing, 2016

2014
Real-time performance capture using multiple Kinects.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2014

2003
Motion retargeting and evaluation for VR-based training of free motions.
Vis. Comput., 2003

Motion Generation using Motion Mining System.
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003


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