Heesook Shin

Orcid: 0000-0002-8269-942X

According to our database1, Heesook Shin authored at least 29 papers between 2005 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
The effect of facial cue placement in virtual collaboration.
Virtual Real., June, 2026

Facilitating Discussions in Immersive Virtual Meetings with Virtual Agents.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Continuous and Interpretable Empathic Behaviors for Embodied Intelligent Virtual Agents.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

2025
Enhancing the Effectiveness of Virtual Training by Focusing on the Visual-Auditory Characteristics of Trainees and the Virtual Reality Content.
Int. J. Hum. Comput. Interact., 2025

Are You Empathizing with Me? Exploring External Expressions of Empathy in Interpersonal VR Communication.
Proceedings of the International Symposium on Mixed and Augmented Reality, 2025

A Novel HMD-Mounted Contactless Proxi-rPPG Sensor for Emotion Recognition in Free-Moving VR Environments.
Proceedings of the Companion of the 2025 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2025

Using Localized Facial Regions for Robust rPPG Measurement in Obstructed Visibility Environments.
Proceedings of the Companion of the 2025 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2025

Sharing Facial Cues at Different Target Positions to Support Virtual Collaboration.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

2024
Measurement of Empathy in Virtual Reality with Head-Mounted Displays: A Systematic Review.
IEEE Trans. Vis. Comput. Graph., May, 2024

Effect of Virtual Intervention Technology in Virtual Vocational Training for People with Intellectual Disabilities: Connecting Instructor in the Real World and Trainee in the Virtual World.
Int. J. Hum. Comput. Interact., February, 2024

Superpowering Emotion Through Multimodal Cues in Collaborative VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Studying Behavioral Metrics to Design Automatic Intervention Systems in Virtual Environments.
Proceedings of the 15th International Conference on Information and Communication Technology Convergence, 2024

2022
A Method of Estimating the Object of Interest from 3D Object and User's Gesture in VR.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Relabeling Method for Improving Vehicle Part Detection.
Proceedings of the 13th International Conference on Information and Communication Technology Convergence, 2022

2017
Improved and accessible e-book reader application for visually impaired people.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

3D hand gestures calibration method for multi-display by using a depth camera.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2017

2015
Estimating the Number of Clusters with Database for Texture Segmentation Using Gabor Filter.
Proceedings of the Computer Vision Systems - 10th International Conference, 2015

Performance comparison of tap gestures on small-screen touch devices.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015

Development of multimodal surface interface for audio and tactile feedback.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015

2013
A haptic touchscreen interface for mobile devices.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

Background display for visually impaired people in mobile touch devices.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

Haptic interaction with user manipulation for smartphone.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

2012
Perceived intensity of click sensation for small touchscreen devices.
Proceedings of the Interactive Tabletops and Surfaces, 2012

SHIFT: Interactive Smartphone Bumper Case.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Tactile feedback for button GUI on touch devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Interfacing Mobile Devices with Electronic Textiles Using Spatial Information.
Proceedings of the 15th IEEE International Symposium on Wearable Computers (ISWC 2011), 2011

2009
Multi-point touch input method for Korean text entry.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2007
A Tactile Emotional Interface for Instant Messenger Chat.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

2005
A design of cell-based pin-array tactile display.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005


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