Youn-Hee Gil

Orcid: 0000-0003-3596-6609

According to our database1, Youn-Hee Gil authored at least 36 papers between 2001 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
The effect of facial cue placement in virtual collaboration.
Virtual Real., June, 2026

Egocentric Hand Activity Video Dataset and Bidirectional Motion-Priors for Hand Action Recognition.
IEEE Access, 2026

Facilitating Discussions in Immersive Virtual Meetings with Virtual Agents.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Continuous and Interpretable Empathic Behaviors for Embodied Intelligent Virtual Agents.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Structured Gaussian Mapping for Memory-Efficient Immersive XR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

2025
Enhancing the Effectiveness of Virtual Training by Focusing on the Visual-Auditory Characteristics of Trainees and the Virtual Reality Content.
Int. J. Hum. Comput. Interact., 2025

StereoVisPoseNet: Stereo-based Visibility-aware Egocentric 3D Pose Estimation Network.
Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology, 2025

Egocentric 3D Pose Estimation with Temporally Guided Pose Refinement.
Proceedings of the SIGGRAPH Asia 2025 Posters, 2025

Are You Empathizing with Me? Exploring External Expressions of Empathy in Interpersonal VR Communication.
Proceedings of the International Symposium on Mixed and Augmented Reality, 2025

A Novel HMD-Mounted Contactless Proxi-rPPG Sensor for Emotion Recognition in Free-Moving VR Environments.
Proceedings of the Companion of the 2025 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2025

Using Localized Facial Regions for Robust rPPG Measurement in Obstructed Visibility Environments.
Proceedings of the Companion of the 2025 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2025

Perspective Crop Based Egocentric Hand Pose Estimation via Fisheye Stereo Vision.
Proceedings of the 46th Annual Conference of the European Association for Computer Graphics, 2025

Sharing Facial Cues at Different Target Positions to Support Virtual Collaboration.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

2024
Measurement of Empathy in Virtual Reality with Head-Mounted Displays: A Systematic Review.
IEEE Trans. Vis. Comput. Graph., May, 2024

Effect of Virtual Intervention Technology in Virtual Vocational Training for People with Intellectual Disabilities: Connecting Instructor in the Real World and Trainee in the Virtual World.
Int. J. Hum. Comput. Interact., February, 2024

3D Human Pose Estimation Using Egocentric Depth Data.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Superpowering Emotion Through Multimodal Cues in Collaborative VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Wireless Sensor Network-Based User Identification and Data Cross-Referencing in XR Physical Spaces.
Proceedings of the 15th International Conference on Information and Communication Technology Convergence, 2024

RGB-D Surface Reconstruction Using 3D Gaussian Splatting.
Proceedings of the 15th International Conference on Information and Communication Technology Convergence, 2024

Integrated Framework for Game Development and Verification Based on Artificial Intelligence.
Proceedings of the 15th International Conference on Information and Communication Technology Convergence, 2024

Studying Behavioral Metrics to Design Automatic Intervention Systems in Virtual Environments.
Proceedings of the 15th International Conference on Information and Communication Technology Convergence, 2024

2023
Design and Implemetaion of a Cloud-Based Metaverse Virtual Performance Platform.
Proceedings of the 14th International Conference on Information and Communication Technology Convergence, 2023

2022
A Method of Estimating the Object of Interest from 3D Object and User's Gesture in VR.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Relabeling Method for Improving Vehicle Part Detection.
Proceedings of the 13th International Conference on Information and Communication Technology Convergence, 2022

2021
VR-Based Job Training System Using Tangible Interactions.
Sensors, 2021

2017
Improved and accessible e-book reader application for visually impaired people.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

3D hand gestures calibration method for multi-display by using a depth camera.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2017

2005
Fusion for Multimodal Biometric Identification.
Proceedings of the Audio- and Video-Based Biometric Person Authentication, 2005

2004
User Enrollment Using Multiple Snapshots of Fingerprint.
Proceedings of the Neural Information Processing, 11th International Conference, 2004

2003
An ultra-low memory fingerprint matching algorithm and its implementation on a 32-bit smart card.
IEEE Trans. Consumer Electron., 2003

Fingerprint-Based Authentication for USB Token Systems.
Proceedings of the Information Security Applications, 4th International Workshop, 2003

Implementation of the USB Token System for Fingerprint Verification.
Proceedings of the Image Analysis, 13th Scandinavian Conference, 2003

Access Control System with High Level Security Using Fingerprints.
Proceedings of the 32nd Applied Image Pattern Recognition Workshop (AIPR 2003), 2003

2002
Fingerprint Verification System Involving Smart Card.
Proceedings of the Information Security and Cryptology, 2002

A Fingerprint Matching Algorithm Using Image Recognition and Fuzzy Control.
Proceedings of the International Conference on Artificial Intelligence, 2002

2001
Performance Analysis of Smart Card-Based Fingerprint Recognition For Secure User Authentication.
Proceedings of the Towards The E-Society: E-Commerce, 2001


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