Shang Ping Lee

According to our database1, Shang Ping Lee authored at least 24 papers between 2003 and 2011.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2011
SLAC: 3D localization of human based on kinetic human movement capture.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

2009
Large Area Robust Hybrid Tracking with Life-size Avatar in Mixed Reality Environment for Cultural and Historical Installation.
Int. J. Virtual Real., 2009

Tiger training in augmented reality.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

Haptic interaction in augmented reality.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

Robust Hybrid Tracking with Life-Size Avatar in Mixed Reality Environment.
Proceedings of the Virtual and Mixed Reality, 2009

2006
A mobile pet wearable computer and mixed reality system for human-poultry interaction through the internet.
Pers. Ubiquitous Comput., 2006

Social and physical interactive paradigms for mixed-reality entertainment.
Comput. Entertain., 2006

Metazoa Ludens.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Poultry.Internet and Internet Pajama: Novel Systems for Remote Haptic Interaction.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Poultry.Internet: a remote human-pet interaction system.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Age invaders: social and physical inter-generational family entertainment.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Internet pajama.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

Age invaders.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment.
IEEE Trans. Vis. Comput. Graph., 2005

Mobile Computing with Personal Area Network and Human Power Generation.
Int. J. Softw. Eng. Knowl. Eng., 2005

A Social and Physical Inter-Generational Computer Game for the Elderly and Children: Age Invaders.
Proceedings of the Ninth IEEE International Symposium on Wearable Computers (ISWC 2005), 2005

Internet.Pajama.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Combining the Real and Cyber worlds using Mixed Reality and Human Centered Media.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

Magic land: live 3D human capture mixed reality interactive system.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Age Invader: human media for natural social-physical inter-generational interaction with elderly and young.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

2004
A Human-Pet Interactive Entertainment System over the Internet.
Proceedings of the Entertainment Computing, 2004

Connecting the real world and virtual world through gaming.
Proceedings of the Building the Information Society, 2004

Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Touchy.Internet: a cybernetics system for human-pet interaction through the Internet.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003


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