Wei Liu

Affiliations:
  • National University of Singapore, Mixed Reality Lab, Singapore


According to our database1, Wei Liu authored at least 27 papers between 2003 and 2011.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2011
Confucius Computer: bridging intergenerational communication through illogical and cultural computing.
Virtual Real., 2011

2009
Internet-Enabled User Interfaces for Distance Learning.
Int. J. Technol. Hum. Interact., 2009

2008
Interactive theatre via mixed reality and Ambient Intelligence.
Inf. Sci., 2008

New teaching and learning experience with mixed reality technologies.
Int. J. Arts Technol., 2008

Augmented reality authoring for artists and designers.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Film informing design for contemplative gameplay.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008

Confucius computer: transforming the future through ancient philosophy.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance.
Proceedings of the Virtual Reality, 2007

Mixed reality classroom: learning from entertainment.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

BlogWall: personal and poetic expressions.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

2006
Social and physical interactive paradigms for mixed-reality entertainment.
Comput. Entertain., 2006

Internet-Enabled Tangible User Interfaces for Distance Learning.
Proceedings of the Advances in Web Based Learning, 2006

Mixed reality for fun learning in primary school.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment.
IEEE Trans. Vis. Comput. Graph., 2005

Live three-dimensional content for augmented reality.
IEEE Trans. Multim., 2005

Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network.
Proceedings of the Entertainment Computing, 2005

Combining the Real and Cyber worlds using Mixed Reality and Human Centered Media.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

Magic land: live 3D human capture mixed reality interactive system.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Free networks visible networks.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

Free network visible network.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing.
Pers. Ubiquitous Comput., 2004

Multisensory Musical Entertainment Systems.
IEEE Multim., 2004

Connecting the real world and virtual world through gaming.
Proceedings of the Building the Information Society, 2004

Human pacman: a wide area socio-physical interactive entertainment system in mixed reality.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction.
Proceedings of the 2nd Workshop on Network and System Support for Games, 2003

Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003


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