Shin'ya Nishida

Orcid: 0000-0002-5098-4752

According to our database1, Shin'ya Nishida authored at least 32 papers between 1994 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2023
Decoupled spatiotemporal adaptive fusion network for self-supervised motion estimation.
Neurocomputing, 2023

Modelling Human Visual Motion Processing with Trainable Motion Energy Sensing and a Self-attention Network for Adaptive Motion Integration.
CoRR, 2023

Unsupervised Learning Optical Flow in Multi-frame Dynamic Environment Using Temporal Dynamic Modeling.
CoRR, 2023

Modeling Human Visual Motion Processing with Trainable Motion Energy Sensing and a Self-attention Network.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

Studying User Perceptible Misalignment in Simulated Dynamic Facial Projection Mapping.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
HiddenGazeStereo: Hiding Gaze-Contingent Disparity Remapping for 2D-Compatible Natural 3D Viewing.
IEEE Access, 2022

Perceptually-Based Optimization for Radiometric Projector Compensation.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

E.S.P.: Extra-Sensory Puck in Air Hockey using the Projection-Based Illusion.
Proceedings of the SIGGRAPH Asia 2022 Emerging Technologies, 2022

Optimizing Facial Expressions of an Android Robot Effectively: a Bayesian Optimization Approach.
Proceedings of the 21st IEEE-RAS International Conference on Humanoid Robots, 2022

2021
Describing the Sensation of the 'Velvet Hand Illusion' in Terms of Common Materials.
IEEE Trans. Haptics, 2021

2020
Visual perception of liquids: Insights from deep neural networks.
PLoS Comput. Biol., 2020

2019
Perceptually Based Adaptive Motion Retargeting to Animate Real Objects by Light Projection.
IEEE Trans. Vis. Comput. Graph., 2019

Demonstration of Perceptually Based Adaptive Motion Retargeting to Animate Real Objects by Light Projection.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Gamified vision test system for daily self-check.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2019

2018
Estimating Tactile Perception by Observing Explorative Hand Motion of Others.
IEEE Trans. Haptics, 2018

Material and shape perception based on two types of intensity gradient information.
PLoS Comput. Biol., 2018

Haptic Texture Perception on 3D-Printed Surfaces Transcribed from Visual Natural Textures.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

2017
Linkage between Free Exploratory Movements and Subjective Tactile Ratings.
IEEE Trans. Haptics, 2017

Physical-Perceptual Correspondence for Dynamic Thermal Stimulation.
IEEE Trans. Haptics, 2017

Hiding of phase-based stereo disparity for ghost-free viewing without glasses.
ACM Trans. Graph., 2017

2016
Deformation Lamps: A Projection Technique to Make Static Objects Perceptually Dynamic.
ACM Trans. Appl. Percept., 2016

Seeing jelly: judging elasticity of a transparent object.
Proceedings of the ACM Symposium on Applied Perception, 2016

2015
Deformation Lamps: A Projection Technique to Make a Static Object Dynamic.
CoRR, 2015

Deformation lamps: a projection technique to make a static picture dynamic.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Vibrotactile Frequency Discrimination Performance with Cross-Channel Distractors.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

Rendering fine hair-like objects with Gaussian noise.
Proceedings of the ACM Symposium on Applied Perception, 2014

2012
Dissociation of Vibrotactile Frequency Discrimination Performances for Supra-Threshold and Near-Threshold Vibrations.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

2009
Two Principles of High-Level Human Visual Processing Potentially Useful for Image and Video Quality Assessment.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2009

2006
Interactions and Integrations of Multiple Sensory Channels in Human Brain.
Proceedings of the 2006 IEEE International Conference on Multimedia and Expo, 2006

2005
Luminance re-mapping for the control of apparent material.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

1998
A psychophyical study on human perception of surface.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1994
A computational model for shape estimation by integration of shading and edge information.
Neural Networks, 1994


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