Shixue Zhang

According to our database1, Shixue Zhang authored at least 14 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
A big data study of language use and impact in radio broadcasting in China.
J. Cloud Comput., December, 2023

A handwritten ancient text detector based on improved feature pyramid network.
Pattern Recognit. Lett., August, 2023

2022
Quality assurance awareness in higher education in China: big data challenges.
J. Cloud Comput., 2022

2021
A Handwritten Text Detection Model Based on Cascade Feature Fusion Network Improved by FCOS.
Proceedings of the Document Analysis and Recognition, 2021

2018
A Pragmatic System to Support Virtual Assembly for Military Armored Vehicle Integrated Transmission System in the Virtual Environment.
Wirel. Pers. Commun., 2018

2011
Astronomical image restoration through atmosphere turbulence by lucky imaging.
Proceedings of the Third International Conference on Digital Image Processing, 2011

2010
Feature Aware Multiresolution Animation Models Generation.
J. Multim., 2010

An improved method for progressive animation models generation.
Sci. China Inf. Sci., 2010

2009
Generation of Optimal Multiresolution Models for Deforming Mesh Sequence.
Int. J. Image Graph., 2009

Multiresolution Animated Models Generation Based on Deformation Distance Analysis.
Proceedings of the International Conference on Computer Modeling and Simulation, 2009

An improved method for generating multiresolution animation models.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

2008
A Shape Feature Based Simplification Method for Deforming Meshes.
Proceedings of the Advances in Geometric Modeling and Processing, 2008

Approximation for Deforming Surface Sequence Based on Triangle Optimization.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
Deforming Surface Simplification Based on Feature Preservation.
Proceedings of the Entertainment Computing, 2007


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