Ting-Ting Wu

Orcid: 0000-0003-4970-7042

According to our database1, Ting-Ting Wu authored at least 78 papers between 2006 and 2023.

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Bibliography

2023
The Usage of Speech-Enabled Language Translation as an Effective Factor During Lectures in a Foreign Language as the Medium of Instruction.
Int. J. Hum. Comput. Interact., December, 2023

Analysis of the effects of a game-based review system integrated with the hierarchy of learning on learning outcomes in an elementary social science course.
Interact. Learn. Environ., August, 2023

Enhancing student's computational thinking skills with student-generated questions strategy in a game-based learning platform.
Comput. Educ., July, 2023

The Effect of Chatbot Use on Students' Expectations and Achievement in STEM Flipped Learning Activities: A Pilot Study.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

Enhancing English Writing Skills through Rubric-Referenced Peer Feedback and Computational Thinking: A Pilot Study.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

The Impact of AI Chatbot-Based Learning on Students' Motivation in English Writing Classroom.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

An Analysis of Student Perceptions of Computational Thinking in Writing Classes.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

Learning Effectiveness of Nursing Students in OSCE Video Segmentation Combined with Digital Scoring.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

The Research of Elementary School Students Apply Engineering Design Thinking to Scratch Programming on Social Sustainability.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

2022
Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills.
Comput. Educ., 2022

Design of Hands-On Laboratory Supported by Simulation Software in Vocational High School.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

Exemplifying Formative Assessment in Flipped Classroom Learning: The Notion of Bloom's Taxonomy.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

Computational Thinking Approach: Its Impact on Students' English Writing Skills.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

The Effects of Computational Thinking Strategies in English Writing on Students' Foreign Language Anxiety.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

The Study on Critical Thinking of Using Blocks Vehicle in STEAM Course for Grade Two Elementary School Students.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

Challenges and Opportunities of Education in the COVID-19 Pandemic: Teacher Perception on Applying AI Chatbot for Online Language Learning.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

Exploring Student Discussion Topics in STEAM Hands-On Collaborative Activity.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

AI Chatbots Learning Model in English Speaking Skill: Alleviating Speaking Anxiety, Boosting Enjoyment, and Fostering Critical Thinking.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

BSG - A Serious Game Tool to Improve Student's Self-efficacy, Motivation, and Engagement in Entrepreneurship.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

Enhancement of Reading Comprehension Skills in Collaborative Setting: A Preliminary Research on Students' Perception.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

2020
A Model of a Cooperative Learning Technique in a Flipped International Marketing Management Classroom.
Proceedings of the Innovative Technologies and Learning - Third International Conference, 2020

Combining EEG Feedback on Student Performance and Self-efficacy.
Proceedings of the Innovative Technologies and Learning - Third International Conference, 2020

Pilot Study of Information Literacy Competency of the Elderly: A Case Study of Multimedia Instant Messaging Applications.
Proceedings of the Innovative Technologies and Learning - Third International Conference, 2020

Design of Reciprocal Teaching-Collaborative Learning Approach in Enhancing Students' Reading Comprehension Skill.
Proceedings of the Innovative Technologies and Learning - Third International Conference, 2020

Study on Development of Mobile App Design as Learning Media in Student Internship Support: Toward Strengthening Tie and Realistic Feedback in University-Industry Cooperation.
Proceedings of the Innovative Technologies and Learning - Third International Conference, 2020

2019
Enhancing students' botanical learning by using augmented reality.
Univers. Access Inf. Soc., 2019

Differences between students' learning behaviors and performances of adopting a competitive game-based item bank practice approach for learning procedural and declarative knowledge.
Interact. Learn. Environ., 2019

Increasing Students' Interest and Learning Achievement Using Cooperative Learning (Students Team Achievement Division) Through Edmodo.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019

The Application of Augmented Reality to the Education of Chemistry - Take the Course of Nature Science in Junior High School as an Example.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019

A Study of Problem Solving Using Blocks Vehicle in a STEAM Course for Lower Elementary Levels.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019

The Influence of Interactive and Non-interactive E-Book on the Learning Effectiveness of High and Low Achievement Nursing Students.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019

The Influence of Interactive Art of Visual Music on the Creativity of Science and Engineering Students.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2018
Improving the effectiveness of English vocabulary review by integrating ARCS with mobile game-based learning.
J. Comput. Assist. Learn., 2018

Facilitating comprehension of non-native English speakers during lectures in English with STR-texts.
J. Comput. Assist. Learn., 2018

Application and Analysis of a Mobile E-Book System Based on Project-Based Learning in Community Health Nursing Practice Courses.
J. Educ. Technol. Soc., 2018

Combining e-books with mind mapping in a reciprocal teaching strategy for a classical Chinese course.
Comput. Educ., 2018

A Board Game Designing of Serious Mini Game in Complementary Colors.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018

The Effectiveness of Health Communication for Implement Multimedia E-Book into Large and Small Groups.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018

The Study of Creativity, Creativity Style, Creativity Climate Applying Creativity Learning Strategies - An Example of Engineering Education.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018

Exploring Learning Behavior Transformation Patterns in an AR English System: A Study of Gender Differences.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018

Discussion on the Teaching and Learning Innovation of Higher-Order Thinking.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018

Exploration of Computational Thinking Based on Bebras Performance in Webduino Programming by High School Students.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018

Exploration of Learning Effectiveness and Cognitive Load on Interactive and Non-interactive E-book Introducing into Nursing Education.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018

2017
Enhancing learning performance, attention, and meditation using a speech-to-text recognition application: evidence from multiple data sources.
Interact. Learn. Environ., 2017

A Mobile Game-based English Vocabulary Practice System Based on Portfolio Analysis.
J. Educ. Technol. Soc., 2017

Dynamic e-book guidance system for English reading with learning portfolio analysis.
Electron. Libr., 2017

A Framework Design for On-line Human Library.
Proceedings of the Emerging Technologies for Education - Second International Symposium, 2017

Exploration of Learning Effectiveness, Cognitive Load and Attitude on Mobile E-book Introduced in Nursing Education.
Proceedings of the Emerging Technologies for Education - Second International Symposium, 2017

2016
A learning log analysis of an English-reading e-book system combined with a guidance mechanism.
Interact. Learn. Environ., 2016

Problem-based learning effectiveness on micro-blog and blog for students: a case study.
Interact. Learn. Environ., 2016

The design and implementation of authentic learning with mobile technology in vocational nursing practice course.
Br. J. Educ. Technol., 2016

Imitating a Hot Puzzle Game for English Vocabulary Exercise in E-book System.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

Exploration on the Effectiveness of Learning, Interest, and Attitude of the Integration of Review System of History Based on Mobile Game and Forgetting Curve.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

2015
Applying Speech-to-Text Recognition with Computer-Aided Translation to Facilitate a Web-Based Cross-Cultural Project.
Proceedings of the Advances in Web-Based Learning - ICWL 2015, 2015

What influences students to use cloud services? From the aspect of motivation: Student acceptance of cloud services.
Proceedings of the International Conference on Interactive Collaborative Learning, 2015

2014
Personlized English reading sequencing based on learning portfolio analysis.
Inf. Sci., 2014

English Reading E-book System Integrated with Guidance Mechanism.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Development of a context-aware game for conducting ubiquitous mathematics learning activities.
Int. J. Mob. Learn. Organisation, 2013

Electrical properties of micro-heaters using sputtered NiCr thin film.
Proceedings of the 8th IEEE International Conference on Nano/Micro Engineered and Molecular Systems, 2013

Learning Diagnosis Instruction System Based on Game-based Learning for Mathematical Course.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013

The E-Book Learning System with Problem-Based Learning in a Public Health Nursing Practice Course.
Proceedings of the Advances in Web-Based Learning - ICWL 2013 Workshops, 2013

Group Investigation Learning with Google Plus for Public Health Nursing Practice Course.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Investigation of Google+ with Mobile Device Implement into Public Health Nursing Practice Course.
Proceedings of the Advanced Technologies, Embedded and Multimedia for Human-centric Computing, 2013

Using Personal Smart Devices as User Clients in a Classroom Response System.
Proceedings of the Advanced Technologies, Embedded and Multimedia for Human-centric Computing, 2013

2012
Mathematics Assisted Instruction System of M/U-Learning Environment.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012

Development and Evaluation of Peer Feedback in the English Quiz Game Design in Social Network.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
Ubiquitous English Learning System with Dynamic Personalized Guidance of Learning Portfolio.
J. Educ. Technol. Soc., 2011

A Systematic Approach for Learner Group Composition Utilizing U-Learning Portfolio.
J. Educ. Technol. Soc., 2011

Assessment of Implementing a Digital Game-based Learning System over Facebook.
Proceedings of the ICALT 2011, 2011

2010
The Add-on Impact of Mobile Applications in Learning Strategies: A Review Study.
J. Educ. Technol. Soc., 2010

A method for local community detection by finding maximal-degree nodes.
Proceedings of the International Conference on Machine Learning and Cybernetics, 2010

2009
Ubiquitous Performance-support System as Mindtool: A Case Study of Instructional Decision Making and Learning Assistant.
J. Educ. Technol. Soc., 2009

Ubiquitous Computing Technologies in Education.
Proceedings of the Methods and Applications for Advancing Distance Education Technologies, 2009

2008
A knowledge engineering approach to developing e-libraries for mobile learning.
Electron. Libr., 2008

Conducting Situated Learning in a Context-Aware Ubiquitous Learning Environment.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

A Decision Tree Approach to Conducting Dynamic Assessment in a Context-Aware Ubiquitous Learning Environment.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

2007
Ubiquitous Computing Technologies in Education.
Int. J. Distance Educ. Technol., 2007

2006
Collaborative Learning System Based On Instant Messaging.
Proceedings of the International MultiConference of Engineers and Computer Scientists 2006, 2006


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