Sicheng Liu

Orcid: 0000-0002-6761-0175

According to our database1, Sicheng Liu authored at least 16 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2024
Game Theory Based Dynamic Event-Driven Service Scheduling in Cloud Manufacturing.
IEEE Trans Autom. Sci. Eng., January, 2024

2022
Stackelberg Game Based Manufacturing Service Uncertainty Scheduling Toward Intelligent Manufacturing.
Proceedings of the 6th International Conference on Universal Village, 2022

2021
Game theory based multi-task scheduling of decentralized 3D printing services in cloud manufacturing.
Neurocomputing, 2021

Application of a Fast RCNN Based on Upper and Lower Layers in Face Recognition.
Comput. Intell. Neurosci., 2021

Deep Reinforcement Learning for Offloading and Shunting in Hybrid Edge Computing Network.
Proceedings of the IEEE International Conference on Communications Workshops, 2021

2020
A Green Triboelectric Nano-Generator Composite of Degradable Cellulose, Piezoelectric Polymers of PVDF/PA6, and Nanoparticles of BaTiO3.
Sensors, 2020

Using Grey Wolf Hunting Mechanism to Improve Spherical Search.
Proceedings of the 13th International Symposium on Computational Intelligence and Design, 2020

An improved method for HDFS replica recovery: based on SVM algorithm.
Proceedings of the ICCBDC '20: 2020 4th International Conference on Cloud and Big Data Computing, 2020

2019
ITL-MEPOSA: Improved Trilateration Localization With Minimum Uncertainty Propagation and Optimized Selection of Anchor Nodes for Wireless Sensor Networks.
IEEE Access, 2019

Study on MPC-based Energy Management for a Series Tracked Vehicle.
Proceedings of the 28th IEEE International Symposium on Industrial Electronics, 2019

PPR-Net: Point-wise Pose Regression Network for Instance Segmentation and 6D Pose Estimation in Bin-picking Scenarios.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

Distributed 3D Printing Services in Cloud Manufacturing: A Non-cooperative Game-Theory-Based Selection Method.
Proceedings of the Methods and Applications for Modeling and Simulation of Complex Systems, 2019

2018
A Manufacturing Task Scheduling Method Based on Public Goods Game on Cloud Manufacturing Model.
Proceedings of the 4th International Conference on Universal Village, 2018

2016
Measurement Axis Searching Model for Terrestrial Laser Scans Registration.
J. Sensors, 2016

2015
A Heuristic Algorithm for Optimal Discrete Bandwidth Allocation in SDN Networks.
Proceedings of the 2015 IEEE Global Communications Conference, 2015

2014
NCoS: A framework for realizing network coding over software-defined network.
Proceedings of the IEEE 39th Conference on Local Computer Networks, 2014


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