Keigo Matsumoto
Orcid: 0000-0002-0038-0678
According to our database1,
Keigo Matsumoto authored at least 69 papers
between 2016 and 2026.
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Bibliography
2026
Letting Go of Your Real Body: Noisy Electrical Stimulation Facilitates Body Schema Transformation in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., May, 2026
The Interface as a Markov Blanket: Reframing VR Interaction via the Free Energy Principle.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026
Hitchhiking Hands: Enabling "Virtually Direct" VR Manipulation by Switching Multiple Hand Avatars with Gaze.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
Modeling Hand Movements Under Pseudo-Haptic Feedback: A Comparative Analysis of Active Inference and StochasticOptimal Feedback Control Models.
Proceedings of the Augmented Humans International Conference 2026, 2026
Beyond Proficiency: Motion Similarity as a Design Dimensionfor Personalized VR Training in Beat Saber.
Proceedings of the Augmented Humans International Conference 2026, 2026
Proceedings of the Augmented Humans International Conference 2026, 2026
2025
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold and Applicability of Redirected Walking.
IEEE Trans. Vis. Comput. Graph., October, 2025
IEEE Trans. Vis. Comput. Graph., May, 2025
Effects of Proprioceptive Attenuation with Noisy Tendon Electrical Stimulation on Adaptation to Beyond-Real Interaction.
IEEE Trans. Vis. Comput. Graph., May, 2025
IEEE Open J. Commun. Soc., 2025
Frontiers Virtual Real., 2025
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025
The Effect of Elbow and Shoulder Supports on Detection Threshold of Hand Redirection.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025
Effects of Wearing Knee Supports on the Detection Threshold and Applicability of Redirected Walking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025
Proceedings of the SIGGRAPH Asia 2025 Emerging Technologies, 2025
Interactive Impossible Objects: Designing Physical Interaction with Impossible Objects Using Binocular Disparity Adjustment and Redirection.
Proceedings of the ACM SIGGRAPH 2025 Emerging Technologies, 2025
Proceedings of the 2025 IEEE Global Communications Conference, 2025
Understanding and Supporting Formal Email Exchange by Answering AI-Generated Questions.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
Effects of the Combination of a Mobile Robot for Haptic Feedback and Hand Redirection on Detection Thresholds.
Proceedings of the Augmented Humans International Conference 2025, 2025
Proceedings of the Augmented Humans International Conference 2025, 2025
Slide Redirection: A Walker-Type Device for Enhancing Redirected Walking through Friction Sensation of a Rotating Handrail.
Proceedings of the Augmented Humans International Conference 2025, 2025
The Effect of Elbow and Shoulder Supports on Detection Threshold of Horizontal and Vertical Hand Redirection.
Proceedings of the Augmented Humans International Conference 2025, 2025
Modeling Multisensory Integration in Hand Redirection: A Bayesian Causal Inference Framework for Understanding Individual Variability.
Proceedings of the ACM Symposium on Applied Perception 2025, 2025
2024
Virtual Reality Self Co-Embodiment: An Alternative to Mirror Therapy for Post-Stroke Upper Limb Rehabilitation.
IEEE Trans. Vis. Comput. Graph., May, 2024
Ankle tendon electrical stimulation to enhance sensation of walking on a slope in walking-in-place.
Frontiers Virtual Real., 2024
The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement.
Proceedings of the SIGGRAPH Asia 2024 Emerging Technologies, 2024
Asymmetric Hit-stop for Multi-user Virtual Reality Applications: Reducing Discomfort with the Movement of Others by Making Hit-stop Invisible.
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024
Character-Voice Embodiment Impacts on the Cognitive Task Performance with the Voice Ownership Illusion.
Proceedings of the 34th International Conference on Artificial Reality and Telexistence, 2024
2023
Understanding the effect of a virtual moderator on people's perception in remote discussion using social VR.
Frontiers Virtual Real., March, 2023
Implementation of Deep Joint Source-Channel Coding on 5G Systems for Image Transmission.
Proceedings of the 98th IEEE Vehicular Technology Conference, 2023
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023
Expansion of Detection Thresholds for Hand Redirection using Noisy Tendon Electrical Stimulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE World Haptics Conference, 2023
Impact of Quantization Noise on CNN-based Joint Source-Channel Coding and Modulation.
Proceedings of the 20th IEEE Consumer Communications & Networking Conference, 2023
Effects of Wearing Knee-tightening Devices and Presenting Shear Forces to the Knee on Redirected Walking.
Proceedings of the Augmented Humans International Conference 2023, 2023
Effect of Hanger Reflex on Detection Thresholds for Hand Redirection during Forearm Rotation.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
2022
Anodal Electrical Stimulation Enhances the Perceived Piquancy Induced by Chili Peppers and Wasabi.
IEEE Access, 2022
Relationship Between the Sensory Processing Patterns and the Detection Threshold of Curvature Gain.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected Walking.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019
2018
Ascending and Descending in Virtual Reality: Simple and Safe System Using Passive Haptics.
IEEE Trans. Vis. Comput. Graph., 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Biomechanical Parameters Under Curvature Gains and Bending Gains in Redirected Walking.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Error Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking Paths.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017
Infinite stairs: simulating stairs in virtual reality based on visuo-haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016