Keigo Matsumoto

Orcid: 0000-0002-0038-0678

According to our database1, Keigo Matsumoto authored at least 69 papers between 2016 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Letting Go of Your Real Body: Noisy Electrical Stimulation Facilitates Body Schema Transformation in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., May, 2026

The Interface as a Markov Blanket: Reframing VR Interaction via the Free Energy Principle.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

Hitchhiking Hands: Enabling "Virtually Direct" VR Manipulation by Switching Multiple Hand Avatars with Gaze.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

Modeling Hand Movements Under Pseudo-Haptic Feedback: A Comparative Analysis of Active Inference and StochasticOptimal Feedback Control Models.
Proceedings of the Augmented Humans International Conference 2026, 2026

Beyond Proficiency: Motion Similarity as a Design Dimensionfor Personalized VR Training in Beat Saber.
Proceedings of the Augmented Humans International Conference 2026, 2026

Detection Thresholds for Curvature Manipulation in CAVE, AR, and VR Environments.
Proceedings of the Augmented Humans International Conference 2026, 2026

2025
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold and Applicability of Redirected Walking.
IEEE Trans. Vis. Comput. Graph., October, 2025

Detection Thresholds for Replay and Real-Time Discrepancies in VR Hand Redirection.
IEEE Trans. Vis. Comput. Graph., May, 2025

Effects of Proprioceptive Attenuation with Noisy Tendon Electrical Stimulation on Adaptation to Beyond-Real Interaction.
IEEE Trans. Vis. Comput. Graph., May, 2025

5G Indoor/Outdoor Field Trial of Deep Joint Source-Channel Coding Method.
IEEE Open J. Commun. Soc., 2025

Redirected walking method considering the interaction between users.
Frontiers Virtual Real., 2025

Friction Sensation in Redirected Walking Using a Rotating Handrail.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

The Effect of Elbow and Shoulder Supports on Detection Threshold of Hand Redirection.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

Effects of Wearing Knee Supports on the Detection Threshold and Applicability of Redirected Walking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

Stretch Your Skill: Co-Embodiment Training on Motif-Matched Beat Saber Replays.
Proceedings of the SIGGRAPH Asia 2025 Emerging Technologies, 2025

Interactive Impossible Objects: Designing Physical Interaction with Impossible Objects Using Binocular Disparity Adjustment and Redirection.
Proceedings of the ACM SIGGRAPH 2025 Emerging Technologies, 2025

FPGA-Based Deep Joint Source-Channel Coding for Real-Time 5G Image Transmission.
Proceedings of the 2025 IEEE Global Communications Conference, 2025

Understanding and Supporting Formal Email Exchange by Answering AI-Generated Questions.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

Effects of the Combination of a Mobile Robot for Haptic Feedback and Hand Redirection on Detection Thresholds.
Proceedings of the Augmented Humans International Conference 2025, 2025

Effects of Replay Modification and Viewpoint in Virtual Reality on Self-Efficacy.
Proceedings of the Augmented Humans International Conference 2025, 2025

Slide Redirection: A Walker-Type Device for Enhancing Redirected Walking through Friction Sensation of a Rotating Handrail.
Proceedings of the Augmented Humans International Conference 2025, 2025

The Effect of Elbow and Shoulder Supports on Detection Threshold of Horizontal and Vertical Hand Redirection.
Proceedings of the Augmented Humans International Conference 2025, 2025

Modeling Multisensory Integration in Hand Redirection: A Bayesian Causal Inference Framework for Understanding Individual Variability.
Proceedings of the ACM Symposium on Applied Perception 2025, 2025

2024
Virtual Reality Self Co-Embodiment: An Alternative to Mirror Therapy for Post-Stroke Upper Limb Rehabilitation.
IEEE Trans. Vis. Comput. Graph., May, 2024

Ankle tendon electrical stimulation to enhance sensation of walking on a slope in walking-in-place.
Frontiers Virtual Real., 2024

The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Effects of Transcranial Direct-Current Stimulation on Hand Redirection.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement.
Proceedings of the SIGGRAPH Asia 2024 Emerging Technologies, 2024

Asymmetric Hit-stop for Multi-user Virtual Reality Applications: Reducing Discomfort with the Movement of Others by Making Hit-stop Invisible.
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024

Character-Voice Embodiment Impacts on the Cognitive Task Performance with the Voice Ownership Illusion.
Proceedings of the 34th International Conference on Artificial Reality and Telexistence, 2024

2023
Understanding the effect of a virtual moderator on people's perception in remote discussion using social VR.
Frontiers Virtual Real., March, 2023

Implementation of Deep Joint Source-Channel Coding on 5G Systems for Image Transmission.
Proceedings of the 98th IEEE Vehicular Technology Conference, 2023

TableMorph: Haptic Experience with Movable Tables and Redirection.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

The Effect of Wearing Knee Supporters on the Applicable Gain of Redirected Walking.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

Hitchhiking Hands: Remote Interaction by Switching Multiple Hand Avatars with Gaze.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

Expansion of Detection Thresholds for Hand Redirection using Noisy Tendon Electrical Stimulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Influence of Electrical Stimulation Intensity on the Perception of Piquancy.
Proceedings of the IEEE World Haptics Conference, 2023

Impact of Quantization Noise on CNN-based Joint Source-Channel Coding and Modulation.
Proceedings of the 20th IEEE Consumer Communications & Networking Conference, 2023

Effects of Wearing Knee-tightening Devices and Presenting Shear Forces to the Knee on Redirected Walking.
Proceedings of the Augmented Humans International Conference 2023, 2023

Effect of Hanger Reflex on Detection Thresholds for Hand Redirection during Forearm Rotation.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023

Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023

2022
Anodal Electrical Stimulation Enhances the Perceived Piquancy Induced by Chili Peppers and Wasabi.
IEEE Access, 2022

Relationship Between the Sensory Processing Patterns and the Detection Threshold of Curvature Gain.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Wormholes in VR: Teleporting Hands for Flexible Passive Haptics.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
Redirected Walking using Continuous Curvature Manipulation.
IEEE Trans. Vis. Comput. Graph., 2021

Redirection Controller Using Reinforcement Learning.
IEEE Access, 2021

Redirected Walking using Noisy Galvanic Vestibular Stimulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

2020
Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Evaluate Optimal Redirected Walking Planning Using Reinforcement Learning.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected Walking.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
Unlimited Corridor: A Visuo-haptic Redirection System.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Estimation of Detection Thresholds for Redirected Turning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Polyvision: 4D Space Manipulation through Multiple Projections.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

2018
Ascending and Descending in Virtual Reality: Simple and Safe System Using Passive Haptics.
IEEE Trans. Vis. Comput. Graph., 2018

Adopting the Roll Manipulation for Redirected Walking.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Biomechanical Parameters Under Curvature Gains and Bending Gains in Redirected Walking.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Error Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking Paths.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Visuo-Haptic Redirected Walking Using Handrail.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

2017
Turn physically curved paths into virtual curved paths.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Mobius walker: pitch and roll redirected walking.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Magic table: deformable props using visuo haptic redirection.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Infinite stairs: simulating stairs in virtual reality based on visuo-haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Walking up virtual stairs based on visuo-haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Walking uphill and downhill: redirected walking in the vertical direction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Selecting Moving Targets in AR using Head Orientation.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
Unlimited corridor: redirected walking techniques using visuo haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Curvature manipulation techniques in redirection using haptic cues.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016


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