Stanislav L. Stoev

According to our database1, Stanislav L. Stoev authored at least 15 papers between 2000 and 2003.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2003
A comparative study on user performance in the Virtual Dressmaker application.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Interactive Cloth Simulation in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

2002
The Multi-LDI: an Image Based Rendering Approach for Interaction, Navigation, and Visualization in Complex Vitrual Environments.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Application and taxonomy of through-the-lens techniques.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

The Through-the-Lens Metaphor: Taxonomy and Application.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

A Case Study on Automatic Camera Placement and Motion for Visualizing Historical Data.
Proceedings of the 13th IEEE Visualization Conference, 2002

2001
A toolset for visualization, interaction, and rendering in virtual environments.
PhD thesis, 2001

Exploring the past: a toolset for visualization of historical events in virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

Interaction, Navigation, and Visualization Props in Complex Virtual Environments Using Image Based Rendering Techniques.
Proceedings of the Virtual Reality 2001 Conference, 2001

A Case Study on Interactive Exploration and Guidance Aids for Visualizing Historical Data.
Proceedings of the 12th IEEE Visualization Conference, 2001

Two-Handed Through-the-Lens-Techniques for Navigation in Virtual Environments.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

2000
QteVtk-a Multi-Platform, Object-Oriented Visualization Environment Extending VTK.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

RaFSi - A Fast Watershed Algorithm Based on Rainfalling Simulation.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

Extracting regions of interest applying a local watershed transformation.
Proceedings of the 11th IEEE Visualization Conference, 2000

Accelerated rendering in stereo-based projections (poster session).
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000


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