Markus Wacker

Affiliations:
  • Hochschule für Technik und Wirtschaft Dresden, Germany


According to our database1, Markus Wacker authored at least 37 papers between 2003 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2020
Analyzing Spatial Distribution of Photographs in Cultural Heritage Applications.
Proceedings of the Visual Computing for Cultural Heritage, 2020

2019
Analysis and Quantification of Repetitive Motion in Long-Term Rehabilitation.
IEEE J. Biomed. Health Informatics, 2019

2018
Estimation of Muscle Activity in One-Leg Stance from 3D Surface Deformation.
Proceedings of the 8th Eurographics Workshop on Visual Computing for Biology and Medicine, 2018

Visualization of Orientations of Spatial Historical Photographs.
Proceedings of the GCH 2018, 2018

Kunstgefühl - Von der Grafik zum interaktiven Tastmodell.
Proceedings of the Mensch und Computer 2018, 2018

2017
A Model Factory in Augmented Reality as an Eye-catcher at Exhibitions and Fairs.
Simul. Notes Eur., 2017

Towards browsing repositories of spatially oriented historic photographic images in 3D web environments.
Proceedings of the 22nd International Conference on 3D Web Technology, 2017

Combining biomechanical and data-driven body surface models.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Simplifying Documentation of Digital Reconstruction Processes - Introducing an Interactive Documentation System.
Proceedings of the 3D Research Challenges in Cultural Heritage II, 2016

2014
Compressed Manifold Modes for Mesh Processing.
Comput. Graph. Forum, 2014

Tiquid: creating continuous transitions for multi-touch interactions.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Bridging the Gap - Methods and Teaching of F-A-S-T - Framing-Art-Science- Technology.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014

Pecha Kucha "Virtuelle Rekonstruktion - Allgemeine Standards, Methodik und Dokumentation".
Proceedings of the 1. Tagung des Verbands Digital Humanities im deutschsprachigen Raum, 2014

2013
Sparse localized deformation components.
ACM Trans. Graph., 2013

Capture and Statistical Modeling of Arm-Muscle Deformations.
Comput. Graph. Forum, 2013

Look without Feel -A Basal Gap in the Multi-Touch Prototyping Process.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

2012
High Resolution Image Correspondences for Video Post-Production.
J. Virtual Real. Broadcast., 2012

High detail marker based 3D reconstruction by enforcing multiview constraints.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Enhanced feed-forward for a user aware multi-touch device.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

2011
Monocular Pose Reconstruction for an Augmented Reality Clothing System.
Proceedings of the 16th International Workshop on Vision, Modeling, and Visualization, 2011

Liquid: Library for Interactive User Interface Development.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

2009
Intuitive use or Intuitive explorating of unknown technology?
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2009, 2009

2007
Advanced Topics in Virtual Garment Simulation.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

2006
A consistent bending model for cloth simulation with corotational subdivision finite elements.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

High Performance Virtual Garment Simulation.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
Garment Motion Capture Using Color-Coded Patterns.
Comput. Graph. Forum, 2005

Visual Medicine: Part Two - Advanced Applications of Medical Imaging.
Proceedings of the 16th IEEE Visualization Conference, 2005

Visual Medicine: Part One - Medical Imaging.
Proceedings of the 16th IEEE Visualization Conference, 2005

Interactive physically based Fluid and Erosion Simulation.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2005

Key Techniques for interactive Virtual Garment Simulation.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
Virtual Try-On.
Inform. Spektrum, 2004

Modelling Effects of Wind Fields in Cloth Animation.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Tailor tools for interactive design of clothing in virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Multilayered Wrinkle Textures from Strain.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

2003
The energy space and norm growth for abstract wave equations.
Appl. Math. Lett., 2003

A comparative study on user performance in the Virtual Dressmaker application.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003


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