Stefan M. Grünvogel

Orcid: 0000-0001-9696-6624

According to our database1, Stefan M. Grünvogel authored at least 21 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2023
Influence of Simulated Aerodynamic Forces on Weight Perception and Realism in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2020
The influence of text rotation, font and distance on legibility in VR.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality.
Proceedings of the Virtual Reality and Augmented Reality, 2019

2018
Comparison of the usability of a car infotainment system in a mixed reality environment and in a real car.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain?
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
The effectiveness of changing the field of view in a HMD on the perceived self-motion.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2009
An analysis of new feedback methods for parallel multi-stream productions.
Proceedings of the 7th European Conference on Interactive TV and Video, 2009

2008
Predicting Future User Behaviour in Interactive Live TV.
Proceedings of the Changing Television Environments, 6th European Conference, 2008

2007
Video Composer and Live Video Conductor: Future Professions for the Interactive Digital Broadcasting Industry.
J. Virtual Real. Broadcast., 2007

A Novel System for Interactive Live TV.
Proceedings of the Entertainment Computing, 2007

2006
Future Live iTV Production: Challenges and Opportunities.
Proceedings of the Second International Conference on Automated Production of Cross Media Content for Multi-Channel Distribution, 2006

2005
Formal Models and Game Design.
Game Stud., 2005

2004
How Realistic is Realism? Considerations on the Aesthetics of Computer Games.
Proceedings of the Entertainment Computing, 2004

Interactive Props and Choreography Planning with the Mixed Reality Stage.
Proceedings of the Entertainment Computing, 2004

Modellunterstützter Entwurf von Computerspielen.
Proceedings of the 34. Jahrestagung der Gesellschaft für Informatik, 2004

2003
Dynamic character animations.
Int. J. Intell. Games Simul., 2003

Scripting Choreographies.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

A System for Creating Simple Character Behaviours.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003

2002
Generating Dynamic Motions for Articulated Figures.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002

Dynamic Motion Models.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

AMOBA: A Database System for Annotating Captured Human Movements.
Proceedings of the Computer Animation 2002, 2002


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