Su-Hang Yang
Orcid: 0000-0001-9593-1120
According to our database1,
Su-Hang Yang
authored at least 25 papers
between 2013 and 2025.
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Bibliography
2025
Robots facilitate self-talk: effects on ownership, self-efficacy, and learning performance.
Interact. Learn. Environ., August, 2025
2024
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance.
IEEE Trans. Learn. Technol., 2024
Enhancing Vocational Training Through Immersive Technology: A Study on Digital Magic Mirrors.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
An Embodied Projection Recognition System for Situated Learning to Enhance Learning Effectiveness and Self-Reflection Ability.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
Marrying Physical and Virtual Realms: An Embodied, Multi-Modal Approach to Situational Learning in Digital Reality.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
Integrate an AI Chatbot-Based Learning Butler Digital system to enhance Students' Grit and Growth Mindset for Improving Learning Outcomes.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
2023
Integrating a Chatbot and the Concepts of Grit and Growth Mindset into a Mobile Game-Based Learning System.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023
Advancing Education through Stakeholder Engagement: An Evaluation of the Learning Butler Chatbot's Impact on Instructors, and Learners.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023
Exploring the Impact of Designing a Robot as a Pet with Interdependence Theory on Long-Term Relationships and Learning Performance.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023
Creating Meaningful Connections: The Role of Simultaneous Multi-Situational Learning in Knowledge Contextualization and Application.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023
Embodied Learning Through Drama-Based Situatedness Using Immersive Technology in the Classroom.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
A Pet-Like Model for Educational Robots: Using Interdependence Theory to Enhance Learning and Sustain Long-Term Relationships.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
2022
Robots in situated learning classrooms with immediate feedback mechanisms to improve students' learning performance.
Comput. Educ., 2022
Audience participation digital drama-based learning activities for situational learning in the classroom.
Br. J. Educ. Technol., 2022
Design a Robot as a Double with Micro-expression to Participate in a Virtual Situational Learning Environment and its Effect on Students' Learning Performance.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022
An immersive situational group learning system with body movement and emotion recognition combined with subject knowledge.
Proceedings of the International Conference on Advanced Learning Technologies, 2022
Robot as a Ventriloquist Doll in a Virtual Situational Learning Environment to Facilitate Learning Through Self-Dialogue.
Proceedings of the International Conference on Advanced Learning Technologies, 2022
2021
Robot with Embodied Interactive Modes as a Companion Actor in Journey of Digital Situational Learning Environment and its Effect on Students' Learning Performance.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021
2020
A Digital Reality Learning Environment with Instant Assessment on Learning with Body and Visual Interaction.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Interactive Robot as Classroom Learning Host to Enhance Audience Participation in Digital Learning Theater.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
A Digital Reality Theater with the Mechanisms of Real-Time Spoken Language Evaluation and Interactive Switching of Scenario & Virtual Costumes: Effects on Motivation and Learning Performance.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
2019
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019
2014
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
2013
Digital Learning Playground: supporting authentic learning experiences in the classroom.
Interact. Learn. Environ., 2013