Gwo-Dong Chen

Orcid: 0000-0001-5741-5512

According to our database1, Gwo-Dong Chen authored at least 121 papers between 1988 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Integrating a Chatbot and the Concepts of Grit and Growth Mindset into a Mobile Game-Based Learning System.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

Embodied Learning Through Drama-Based Situatedness Using Immersive Technology in the Classroom.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

A Pet-Like Model for Educational Robots: Using Interdependence Theory to Enhance Learning and Sustain Long-Term Relationships.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

2022
Robots in situated learning classrooms with immediate feedback mechanisms to improve students' learning performance.
Comput. Educ., 2022

Audience participation digital drama-based learning activities for situational learning in the classroom.
Br. J. Educ. Technol., 2022

An immersive situational group learning system with body movement and emotion recognition combined with subject knowledge.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

Robot as a Ventriloquist Doll in a Virtual Situational Learning Environment to Facilitate Learning Through Self-Dialogue.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

2020
A Digital Reality Learning Environment with Instant Assessment on Learning with Body and Visual Interaction.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Digital Learning Theater with Automatic Instant Assessment of Body Language and Oral Language Learning.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Interactive Robot as Classroom Learning Host to Enhance Audience Participation in Digital Learning Theater.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

A Digital Reality Theater with the Mechanisms of Real-Time Spoken Language Evaluation and Interactive Switching of Scenario & Virtual Costumes: Effects on Motivation and Learning Performance.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

2019
Design and Implementation of Smart Multi-Touch Interface Using Special Purpose CORDIC Processor.
IEEE Trans. Consumer Electron., 2019

Novel Adaptive Kalman Filter with Fuzzy Neural Network for Trajectory Estimation System.
Int. J. Fuzzy Syst., 2019

Using Digital Map Tools to Assist Learning of Argumentative Essay Writing.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019

2018
Development and evaluation of a novel e-book interface for scaffolding thinking context to learn from writing examples.
Interact. Learn. Environ., 2018

Designing and Implementing a Robot in a Digital Theater for Audience Involved Drama-Based Learning.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018

2017
Factors that Impact Quiz Score: A Study with Participants in a Mobile Learning App.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

A Digital Tool for Argumentation Construction that Assists Users in Writing Argumentative Essays.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Improve Knowledge Application Capability by Script Authoring and Comic Drama Performing.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
Effects of a computer-assisted argument map learning strategy on sixth-grade students' argumentative essay reading comprehension.
Multim. Tools Appl., 2016

Effect of hypertext highlighting on browsing, reading, and navigational performance.
Comput. Hum. Behav., 2016

Card-based design combined with spaced repetition: A new interface for displaying learning elements and improving active recall.
Comput. Educ., 2016

Effects of Push Notifications on Learner Engagement in a Mobile Learning App.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Understanding the Participant Behaviors in the Online English Learning Mobile App: A Case Study among 106, 912 Learners via Google Play App Store.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

A Video Comic Drama Based Learning System for Collaborative Learning.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2015
The development of a robot-based learning companion: a user-centered design approach.
Interact. Learn. Environ., 2015

2014
Modeling the Helpful Opinion Mining of Online Consumer Reviews as a Classification Problem.
Int. J. Comput. Linguistics Chin. Lang. Process., 2014

The Effects of the E-Book System with the Reading Guidance and the Annotation Map on the Reading Performance of College Students.
J. Educ. Technol. Soc., 2014

Self-Observation Model Employing an Instinctive Interface for Classroom Active Learning.
J. Educ. Technol. Soc., 2014

Motion controllers for learners to manipulate and interact with 3D objects for mental rotation training.
Br. J. Educ. Technol., 2014

Mining the user clusters on Facebook fan pages based on topic and sentiment analysis.
Proceedings of the 15th IEEE International Conference on Information Reuse and Integration, 2014

Using Resource of Classroom and Content of Textbook to Build Immersive Interactive Learning Playground.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Using Learning Portfolio Platform to Enhance Altruistic Behaviors.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Digital Learning Playground: supporting authentic learning experiences in the classroom.
Interact. Learn. Environ., 2013

The disruptive power of virtual reality (VR) and serious games for education.
Interact. Learn. Environ., 2013

Construction of cognitive maps to improve e-book reading and navigation.
Comput. Educ., 2013

RoLo: A dictionary interface that minimizes extraneous cognitive load of lookup and supports incidental and incremental learning of vocabulary.
Comput. Educ., 2013

A Predicting Model of TV Audience Rating Based on the Facebook.
Proceedings of the International Conference on Social Computing, SocialCom 2013, 2013

Combine Virtual Context and Self-Image as Video Portfolios to Increase Student's Reflection.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Improving E-Book Reading with Information Cues: An User Investigation and Suggestion.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Developing a Well-Focused Learning through a Kinect-Based Collaborative Setting.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

2012
An Empathic Avatar in a Computer-Aided Learning Program to Encourage and Persuade Learners.
J. Educ. Technol. Soc., 2012

Applying tangible story avatars to enhance children's collaborative storytelling.
Br. J. Educ. Technol., 2012

The Effects of Using Embodied Interactions to Improve Learning Performance.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

The Effect of Utilizing the Learning Skill of Highlighting and Constructing a Map in a Networked Hyperlink Condition on Learning Performance.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

An Approach of Building an Engaging Virtual Authentic Environment for Classroom Learning.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Using "Learning Video Portfolio" to Enhance Students' Metacognition in Authentic Learning.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

High-Interactive Gaming Learning: Bring Different Learning Benefits to Team Players and Individual Players.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
Collaborative storytelling experiences in social media: Influence of peer-assistance mechanisms.
Comput. Educ., 2011

Statistical model for predicting roles and effects in learning community.
Behav. Inf. Technol., 2011

How Students Use Contextual Cues in Finding Information in Paper and Electronic Textbooks.
Proceedings of the ICALT 2011, 2011

The Influence of a Motion-sensing and Game-based Mobile Learning System on Learning Achievement and Learning Retention.
Proceedings of the ICALT 2011, 2011

A Digital Board Game Based Learning System for Authentic Learning.
Proceedings of the ICALT 2011, 2011

A Survey on Storytelling with Robots.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Design a Partner Robot with Emotions in the Mixed Reality Learning Environment.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
Contributing, Exchanging and Linking for Learning: Supporting Web Co-Discovery in One-to-One Environments.
J. Educ. Technol. Soc., 2010

A Web Browser Interface to Manage the Searching and Organizing of Information on the Web by Learners.
J. Educ. Technol. Soc., 2010

Developing a Cross-media System to Facilitate Question-Driven Digital Annotations on Paper Textbooks.
J. Educ. Technol. Soc., 2010

Exploring the Possibility of Using Humanoid Robots as Instructional Tools for Teaching a Second Language in Primary School.
J. Educ. Technol. Soc., 2010

Improving the authentic learning experience by integrating robots into the mixed-reality environment.
Comput. Educ., 2010

Design and Evaluation of an Affective Interface of the E-learning Systems.
Proceedings of the ICALT 2010, 2010

2009
Augmenting paper-based learning with mobile phones.
Interact. Comput., 2009

A Coursework Support System for Offering Challenges and Assistance by Analyzing Students' Web Portfolios.
J. Educ. Technol. Soc., 2009

National Program for e-Learning in Taiwan.
J. Educ. Technol. Soc., 2009

Design an empathic virtual human to encourage and persuade learners in e-learning systems.
Proceedings of the first ACM international workshop on Multimedia technologies for distance learning, 2009

Design of an Interactive Table for Mixed-Reality Learning Environments.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Researches on Using Robots in Education.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

A Task-Based Role-Playing Game with Educational Robots for Learning Language.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
Augmenting Traditional Books with Context-Aware Learning Supports from Online Learning Communities.
J. Educ. Technol. Soc., 2008

Users' attitudes toward Web-based collaborative learning systems for knowledge management.
Comput. Educ., 2008

Improving Vocabulary Acquisition By Designing A Storytelling Robot.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Design an Interactive Agent by Multi-Empathic Strategies to Reduce Student's Negative Emotion.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Building an Interactive Agent with Intention to Increase Students' Learning Will.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Application of a Learning-Companion Robot in Learning Environments.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

ROBOKID: Let Children Construct Their Own Emotional Kids - Learning by Construction.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

Using Humanoid Robots as Instructional Media in Elementary Language Education.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

2007
An activity-theoretical approach to investigate learners' factors toward e-learning systems.
Comput. Hum. Behav., 2007

Surveying instructor and learner attitudes toward e-learning.
Comput. Educ., 2007

Robot as a Storytelling Partner in the English Classroom - Preliminary Discussion.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Using a Programmable Storytelling Robot to Motivate Learning Second Language.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Constructing an authentic learning community through Wiki for advanced group collaboration and knowledge sharing.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Integrated Paper Slide in Classroom to Enhance Interaction Using Digital Pens.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Building an Interactive Caring Agent for Students in Computer-based Learning Environments.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

The Interactive Multimedia Textbook: Using A Digital Pen to Support Learning for Computer Programming.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

A methodology to facilitate Inter-Trust in Computer Supported Collaborative Learning.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

2006
A Neuro-Fuzzy Approach for Compensating Color Backlight Images.
Neural Process. Lett., 2006

Collaborative mentor support in a learning context using a ubiquitous discussion forum to facilitate knowledge sharing for lifelong learning.
Br. J. Educ. Technol., 2006

Wristbands as Interaction Devices: a Vision-Based Interaction Space for Facilitating Full-Body Learning.
Proceedings of the 4th IEEE International Workshop on Wireless and Mobile Technologies in Education, 2006

A Multi-User Educational Online Game with Web Based Mathematic Learning by Using Activity Theory Analysis.
Proceedings of the WEBIST 2006, 2006

Tangible books with context-aware supports: A mobile phone to augment reading practice with virtual learning community.
Proceedings of the IEEE International Conference on Sensor Networks, 2006

A Robot as a Teaching Assistant in an English Class.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Building a Relational Robot to be Student's Private Learning Secretary.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Integrated Textbook: Augmenting Paper Textbooks with Digital Learning Support Using Digital Pens.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
The MSFAM: a modified fuzzy ARTMAP system.
Pattern Anal. Appl., 2005

Supporting Activity Awareness for Teams-Games-Tournaments with GSM Network.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

Interacting with paper: coordinate systems as tools to link paper with mobile phones.
Proceedings of the 2005 IEEE International Conference on Wireless And Mobile Computing, 2005

2004
Extending e-books with annotation, online support and assessment mechanisms to increase efficiency of learning.
Proceedings of the 9th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2004

Supporting Adaptive Mentor by Student Preference within Context of Problem-Solving Learning.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Extending e-Books with Contextual Knowledge Recommenders by Analyzing Personal Portfolio and Annotation to Help Learners Solve Problems in Time.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

2003
Using group communication to monitor web-based group learning.
J. Comput. Assist. Learn., 2003

Using Mobile Techniques in Improving Information Awareness to Promote Learning Performance.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

Using Database Technologies in Building Learning Community to Improve Knowledge Exchange.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

2002
A New Structural Knowledge Assessment Based on Weighted Concept Maps.
Proceedings of the International Conference on Computers in Education, 2002

Using Role Theory in Monitoring Web Group Learning Systems.
Proceedings of the International Conference on Computers in Education, 2002

2001
Intervention and strategy analysis for web group-learning.
J. Comput. Assist. Learn., 2001

Analyzing Logs of a Media Server for Diagnosing Learners' Behaviors in a Video-based Learning Environment.
Proceedings of the Fifth IASTED International Conference Internet and Multimedia Systems and Applications (IMSA 2001), 2001

2000
HVQS: The Hierarchical Visual Query System for Databases.
J. Vis. Lang. Comput., 2000

Instructional instruments for Web group learning systems: the grouping, intervention, and strategy.
Proceedings of the 5th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2000

Indexing Semistructured Data Using PATRICIA Tree.
Proceedings of the Database and Expert Systems Applications, 11th International Conference, 2000

1999
Making Database Schema Hierarchical for Visual Access to Databases.
Knowl. Inf. Syst., 1999

Managing Activity Dynamics of Web-Based Collaborative Applications.
Int. J. Artif. Intell. Tools, 1999

1998
A Feature Point Clustering Approach To The Recognition Of Form Documents.
Pattern Recognit., 1998

Maintaining Execution Histories for Understanding the Execution of Business Processes.
Proceedings of the COMPSAC '98, 1998

1997
Constructing collaborative learning activities for distance cal systems.
J. Comput. Assist. Learn., 1997

A temporal behavioral object model for object-oriented databases.
Proceedings of the 21st International Computer Software and Applications Conference (COMPSAC '97), 1997

1996
Extending OODB with Behavioral Temporal Management Capability.
Proceedings of the COMPSAC '96, 1996

A Language for Developing Collaborative Learning Activities on World Wide Web.
Proceedings of the COMPSAC '96, 1996

1994
Extending SQL with Graph Matching and Set Covering for Decision Support Applications.
J. Manag. Inf. Syst., 1994

1993
Query Processing Techniques in the Team-Oriented Database Query Language.
Proceedings of the 3rd International Conference on Database Systems for Advanced Applications (DASFAA), 1993

1990
An Intelligent Component Database for Behavioral Synthesis.
Proceedings of the 27th ACM/IEEE Design Automation Conference. Orlando, 1990

1988
A Database Management System for a VLSI Design System.
Proceedings of the 25th ACM/IEEE Conference on Design Automation, 1988


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