Jen-Hang Wang
According to our database1,
Jen-Hang Wang
authored at least 18 papers
between 2005 and 2023.
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Bibliography
2023
Integrating a Chatbot and the Concepts of Grit and Growth Mindset into a Mobile Game-Based Learning System.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023
Embodied Learning Through Drama-Based Situatedness Using Immersive Technology in the Classroom.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
A Pet-Like Model for Educational Robots: Using Interdependence Theory to Enhance Learning and Sustain Long-Term Relationships.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
2022
Robots in situated learning classrooms with immediate feedback mechanisms to improve students' learning performance.
Comput. Educ., 2022
An immersive situational group learning system with body movement and emotion recognition combined with subject knowledge.
Proceedings of the International Conference on Advanced Learning Technologies, 2022
Robot as a Ventriloquist Doll in a Virtual Situational Learning Environment to Facilitate Learning Through Self-Dialogue.
Proceedings of the International Conference on Advanced Learning Technologies, 2022
2020
A Digital Reality Learning Environment with Instant Assessment on Learning with Body and Visual Interaction.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Digital Learning Theater with Automatic Instant Assessment of Body Language and Oral Language Learning.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Interactive Robot as Classroom Learning Host to Enhance Audience Participation in Digital Learning Theater.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
A Digital Reality Theater with the Mechanisms of Real-Time Spoken Language Evaluation and Interactive Switching of Scenario & Virtual Costumes: Effects on Motivation and Learning Performance.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
2019
Int. J. Hum. Comput. Interact., 2019
2018
An investigation of the development of an animated E-book: A gender difference approach.
Comput. Hum. Behav., 2018
2016
Int. J. Hum. Comput. Interact., 2016
2015
An Investigation of a Game-Based Anti-Drug System: Addictive Learners vs. Non-addictive Learners.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
2007
Proceedings of the DIGITEL 2007, 2007
2005
Educational Robot - A Case Study for Robot Learning Companion.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005
Classwide Computer Supported Reciprocal Peer Tutoring for Fraction Learning.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005