Sung-Bin Chang

According to our database1, Sung-Bin Chang authored at least 13 papers between 2002 and 2009.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

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Bibliography

2009
EduBingo: Developing a Content Sample for the One-to-One Classroom by the Content-First Design Approach.
J. Educ. Technol. Soc., 2009

2007
EduBingo: Design of Multi-level Challenges of a Digital Classroom Game.
Proceedings of the DIGITEL 2007, 2007

Implementation and Evaluation of EduBingo for Arithmetic Drill.
Proceedings of the DIGITEL 2007, 2007

2005
Elementary Science Classroom Learning with Wireless Response Devices - Implementing Active and Experiential Learning.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

Motivating Students by Technologies: A Case Study on Adopting Tips Pedagogy in a General Physics Course.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

PuzzleView Activities: Encouraging Participation in Mobile Computer Support Collaborative Learning.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

TIPS: A JiTT and PI Pedagogical Method with Handheld Computer as Mediating Tools.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

A Learning Strategy of Student Question Generation to Enhance Comprehension of Learning Materials in Digital Classroom Environment.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

AGQ: a model of student question generation supported by one-on-one educational computing.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

DCE: A One-on-One Digital Classroom Environment.
Proceedings of the Artificial Intelligence in Education, 2005

2004
EduCart: A Hardware Management System for Supporting Devices in a Classroom Learning Environment.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004

A Contest Event in the Connected Classroom Using Wireless Handheld Devices.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004

2002
A Learning Strategy of the Across-Classroom Competition Supported for Event-Driven Learning.
Proceedings of the International Conference on Computers in Education, 2002


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