Hercy N. H. Cheng

Orcid: 0000-0003-1899-3779

According to our database1, Hercy N. H. Cheng authored at least 34 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2023
Investigating online learners' knowledge structure patterns by concept maps: A clustering analysis approach.
Educ. Inf. Technol., September, 2023

Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan.
Res. Pract. Technol. Enhanc. Learn., 2023

Using Interactive Visualization for Guiding Non-IT Students to Understand the Concepts of Artificial Intelligence.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

2021
Mindmap-Supported Writing Model: The Effect of Mind map as a Prewriting Activities on Elementary Students' Writing Performances through Private Social Network Learning Sites.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

2020
IDC theory: habit and the habit loop.
Res. Pract. Technol. Enhanc. Learn., 2020

2019
Enhancing achievement and interest in mathematics learning through Math-Island.
Res. Pract. Technol. Enhanc. Learn., 2019

IDC theory: creation and the creation loop.
Res. Pract. Technol. Enhanc. Learn., 2019

Examining the Effects of Automatic Comment Classification on Comment Types in Peer Review for Graduate Students' Academic Writing.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

2018
Investigating Relationship Between Discourse Behavioral Patterns and Academic Achievements of Students in SPOC Discussion Forum.
Int. J. Distance Educ. Technol., 2018

iAbstract: Game-driven Keyword Auction and Summarization for Academic Reading.
J. Educ. Technol. Soc., 2018

2017
Unfolding online learning behavioral patterns and their temporal changes of college students in SPOCs.
Interact. Learn. Environ., 2017

Discovering the Two-Step Lag Behavioral Patterns of Learners in the College SPOC Platform.
Int. J. Inf. Commun. Technol. Educ., 2017

Mining Individual Learning Topics in Course Reviews Based on Author Topic Model.
Int. J. Distance Educ. Technol., 2017

Mining Learning Behavioral Patterns of Students by Sequence Analysis in Cloud Classroom.
Int. J. Distance Educ. Technol., 2017

Applying Item Response Theory to Analyzing and Improving the Item Quality of an Online Chinese Reading Assessment.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

Integrating Clustering and Sequential Analysis to Explore Students' Behaviors in an Online Chinese Reading Assessment System.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

Applying Auction Mechanisms to Designing a Chinese Reading Games for Keyword Selection and Summary Writing.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

Evaluating Children's Composition Based on Chinese Linguistic Features with Machine Learning.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

2016
Improving Pupils' Mathematical Communication Abilities through Computer-Supported Reciprocal Peer Tutoring.
J. Educ. Technol. Soc., 2016

2015
Math Detective: Digital Game-Based Mathematical Error Dectection, Correction and Explanation.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2012
Influence of Game Quests on Pupils' Enjoyment and Goal-pursuing in Math Learning.
J. Educ. Technol. Soc., 2012

Investigating the Fluidity of Performance in an Educational Digital Game.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
My-Mini-Pet: a handheld pet-nurturing game to engage students in arithmetic practices.
J. Comput. Assist. Learn., 2011

2010
Enhancing Feedbacks on Learning Word Problems with a Small Game.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
EduBingo: Developing a Content Sample for the One-to-One Classroom by the Content-First Design Approach.
J. Educ. Technol. Soc., 2009

Equal opportunity tactic: Redesigning and applying competition games in classrooms.
Comput. Educ., 2009

2008
Eual opportunity tactic: an approach to moderating the differences in ability perception.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2007
AnswerMatching: A Competitive Learning Game with Uneven Chance Tactic.
Proceedings of the DIGITEL 2007, 2007

Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players' Problem-Solving Strategies.
Proceedings of the DIGITEL 2007, 2007

EduBingo: Design of Multi-level Challenges of a Digital Classroom Game.
Proceedings of the DIGITEL 2007, 2007

Implementation and Evaluation of EduBingo for Arithmetic Drill.
Proceedings of the DIGITEL 2007, 2007

2005
MatrixDesks: interactive computing desks toward one-on-two educational computing environments.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

ArithmeticDesk: Computer Embedded Manipulatives for Learning Arithmetic.
Proceedings of the Artificial Intelligence in Education, 2005


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