Sunggeun Ahn

According to our database1, Sunggeun Ahn authored at least 14 papers between 2014 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Effect of Contact Points Feedback on Two-Thumb Touch Typing in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Lattice Menu: A Low-Error Gaze-Based Marking Menu Utilizing Target-Assisted Gaze Gestures on a Lattice of Visual Anchors.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Verge-it: Gaze Interaction for a Binocular Head-Worn Display using Modulated Disparity Vergence Eye Movement.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Gaze-Assisted Typing for Smart Glasses.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Improving Two-Thumb Touchpad Typing in Virtual Reality.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Evaluation of edge-based interaction on a square smartwatch.
Int. J. Hum. Comput. Stud., 2018

DiaQwerty: QWERTY Variants to Better Utilize the Screen Area of a Round or Square Smartwatch.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Auto-switching list search interface for touchscreen smartwatches.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

2017
Designing Touch Gestures Using the Space around the Smartwatch as Continuous Input Space.
Proceedings of the Interactive Surfaces and Spaces, 2017

Typing on a Smartwatch for Smart Glasses.
Proceedings of the Interactive Surfaces and Spaces, 2017

2015
Human-computer interaction lab @KAIST.
Interactions, 2015

Transture: Continuing a Touch Gesture on a Small Screen into the Air.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Push-push: a two-point touchscreen operation utilizing the pressed state and the hover state.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014


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