Sunjun Kim

Orcid: 0000-0002-4310-4817

According to our database1, Sunjun Kim authored at least 33 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
"I Can Feel What I Used": A Diary Study of Smartwatch Features and Emotional Experiences.
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023

Understanding Gamification Behavior in Indonesian's E-commerce Applications: A Qualitative Study of University Students.
Asian CHI, 2023

2022
Mine Yourself!: A Role-playing Privacy Tutorial in Virtual Reality Environment.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Do We Need a Faster Mouse? Empirical Evaluation of Asynchronicity-Induced Jitter.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

How We Swipe: A Large-scale Shape-writing Dataset and Empirical Findings.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Esports and High Performance HCI.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Swap: A Replacement-based Text Revision Technique for Mobile Devices.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Optimal Sensor Position for a Computer Mouse.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Press'Em: Simulating Varying Button Tactility via FDVV Models.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Button Simulation and Design via FDVV Models.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Surface Haptics.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

How do People Type on Mobile Devices?: Observations from a Study with 37, 000 Volunteers.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
One Button to Rule Them All: Rendering Arbitrary Force-Displacement Curves.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Design and Evaluation of Semi-Transparent Keyboards on a Touchscreen Tablet.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Neuromechanics of a Button Press.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Moving Target Selection: A Cue Integration Model.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Impact Activation Improves Rapid Button Pressing.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Reflector: Distance-Independent, Private Pointing on a Reflective Screen.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Usability of different types of commercial selfie sticks.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

2016
TapBoard 2: Simple and Effective Touchpad-like Interaction on a Multi-Touch Surface Keyboard.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Evaluation of a Smart-Restorable Backspace Technique to Facilitate Text Entry Error Correction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Human-computer interaction lab @KAIST.
Interactions, 2015

2013
Demo hour.
Interactions, 2013

Haptic feedback design for a virtual button along force-displacement curves.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

TapBoard: making a touch screen keyboard more touchable.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

LongPad: a touchpad using the entire area below the keyboard of a laptop computer.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Restorable backspace.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Interaction techniques for unreachable objects on the touchscreen.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

2011
ThickPad: a hover-tracking touchpad for a laptop.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

2010
iLight: information flashlight on objects using handheld projector.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010


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