Daniel J. Wigdor

Orcid: 0000-0003-2008-7070

Affiliations:
  • University of Toronto, Canada


According to our database1, Daniel J. Wigdor authored at least 118 papers between 2002 and 2023.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Creepy Assistant: Development and Validation of a Scale to Measure the Perceived Creepiness of Voice Assistants.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

CrossCode: Multi-level Visualization of Program Execution.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities.
IEEE Trans. Vis. Comput. Graph., 2022

Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI Literature.
ACM Trans. Comput. Hum. Interact., 2022

Investigating Cross-Modal Approaches for Evaluating Error Acceptability of a Recognition-Based Input Technique.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Sensing Hand Interactions with Everyday Objects by Profiling Wrist Topography.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

2021
"Positive Energy": Perceptions and Attitudes Towards COVID-19 Information on Social Media in China.
Proc. ACM Hum. Comput. Interact., 2021

False Positives vs. False Negatives: The Effects of Recovery Time and Cognitive Costs on Input Error Preference.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Attribute Spaces: Supporting Design Space Exploration in Virtual Reality.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

More Kawaii than a Real-Person Live Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

PatchProv: Supporting Improvisational Design Practices for Modern Quilting.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
DataHop: Spatial Data Exploration in Virtual Reality.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

The Government's Dividend: Complex Perceptions of Social Media Misinformation in China.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Head-Coupled Kinematic Template Matching for Target Selection in Hangry Piggos.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Understanding and Supporting Academic Literature Review Workflows with LitSense.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
InkPlanner: Supporting Prewriting via Intelligent Visual Diagramming.
IEEE Trans. Vis. Comput. Graph., 2019

Exploring and Understanding the Role of Workshop Environments in Personal Fabrication Processes.
ACM Trans. Comput. Hum. Interact., 2019

Vicariously Experiencing it all Without Going Outside: A Study of Outdoor Livestreaming in China.
Proc. ACM Hum. Comput. Interact., 2019

SMAC: A Simplified Model of Attention and Capture in Multi-Device Desk-Centric Environments.
Proc. ACM Hum. Comput. Interact., 2019

PseudoBend: Producing Haptic Illusions of Stretching, Bending, and Twisting Using Grain Vibrations.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Plane, Ray, and Point: Enabling Precise Spatial Manipulations with Shape Constraints.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Learning Cooperative Personalized Policies from Gaze Data.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Performance Envelopes of Virtual Keyboard Text Input Strategies in Virtual Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

A Lie Reveals the Truth: Quasimodes for Task-Aligned Data Presentation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

"I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
PhenoLines: Phenotype Comparison Visualizations for Disease Subtyping via Topic Models.
IEEE Trans. Vis. Comput. Graph., 2018

Automatics: Dynamically Generating Fabrication Tasks to Adapt to Varying Contexts.
ACM Trans. Comput. Hum. Interact., 2018

StreamWiki: Enabling Viewers of Knowledge Sharing Live Streams to Collaboratively Generate Archival Documentation for Effective In-Stream and Post Hoc Learning.
Proc. ACM Hum. Comput. Interact., 2018

ID'em: Inductive Sensing for Embedding and Extracting Information in Robust Materials.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Spacetime: Enabling Fluid Individual and Collaborative Editing in Virtual Reality.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

DataInk: Direct and Creative Data-Oriented Drawing.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

More Text Please! Understanding and Supporting the Use of Visualization for Clinical Text Overview.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
PhenoStacks: Cross-Sectional Cohort Phenotype Comparison Visualizations.
IEEE Trans. Vis. Comput. Graph., 2017

Collection Objects: Enabling Fluid Formation and Manipulation of Aggregate Selections.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

GhostID: Enabling Non-Persistent User Differentiation in Frequency-Division Capacitive Multi-Touch Sensors.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
PhenoBlocks: Phenotype Comparison Visualizations.
IEEE Trans. Vis. Comput. Graph., 2016

Augmenting Mobile Phone Interaction with Face-Engaged Gestures.
CoRR, 2016

Snake Charmer: Physically Enabling Virtual Objects.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Object-Oriented Drawing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Annexing Reality: Enabling Opportunistic Use of Everyday Objects as Tangible Proxies in Augmented Reality.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Hammer Time!: A Low-Cost, High Precision, High Accuracy Tool to Measure the Latency of Touchscreen Devices.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Foldem: Heterogeneous Object Fabrication via Selective Ablation of Multi-Material Sheets.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Making of Cross-Device Experiences: A Hands-on Workshop.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interaction.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
A Dataset of Naturally Occurring, Whole-Body Background Activity to Reduce Gesture Conflicts.
CoRR, 2015

Printem: Instant Printed Circuit Boards with Standard Office Printers & Inks.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

MoveableMaker: Facilitating the Design, Generation, and Assembly of Moveable Papercraft.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Palpebrae superioris: exploring the design space of eyelid gestures.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

The breadth-depth dichotomy: a force for mediocrity.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

How Much Faster is Fast Enough?: User Perception of Latency & Latency Improvements in Direct and Indirect Touch.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Supporting Subtlety with Deceptive Devices and Illusory Interactions.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Zero-latency tapping: using hover information to predict touch locations and eliminate touchdown latency.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

High rate, low-latency multi-touch sensing with simultaneous orthogonal multiplexing.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Panelrama: enabling easy specification of cross-device web applications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Slide to X: unlocking the potential of smartphone unlocking.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Let's kick it: how to stop wasting the bottom third of your large screen display.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Conductor: enabling and understanding cross-device interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Dive in!: enabling progressive loading for real-time navigation of data visualizations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Duet: exploring joint interactions on a smart phone and a smart watch.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Input/Output Devices and Interaction Techniques.
Proceedings of the Computing Handbook, 2014

2013
A field study of multi-device workflows in distributed workspaces.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

A model of navigation for very large data views.
Proceedings of the Graphics Interface 2013, 2013

TrailMap: facilitating information seeking in a multi-scale digital map via implicit bookmarking.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

How fast is fast enough?: a study of the effects of latency in direct-touch pointing tasks.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Métamorphe: augmenting hotkey usage with actuated keys.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Magic finger: always-available input through finger instrumentation.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Designing for low-latency direct-touch input.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

FlowBlocks: a multi-touch ui for crowd interaction.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

ShoeSense: a new perspective on gestural interaction and wearable applications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

SNOUT: one-handed use of capacitive touch devices.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
Access overlays: improving non-visual access to large touch screens for blind users.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Medusa: a proximity-aware multi-touch tabletop.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Rock & rails: extending multi-touch interactions with shape gestures to enable precise spatial manipulations.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

AnatOnMe: facilitating doctor-patient communication using a projection-based handheld device.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Typing on flat glass: examining ten-finger expert typing patterns on touch surfaces.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
On, Above, and Beyond: Taking Tabletops to the Third Dimension.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

Search on surfaces: Exploring the potential of interactive tabletops for collaborative search tasks.
Inf. Process. Manag., 2010

Gesture play: motivating online gesture learning with fun, positive reinforcement and physical metaphors.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Engineering patterns for multi-touch interfaces.
Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2010

WeSearch: supporting collaborative search and sensemaking on a tabletop display.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010

Designing user interfaces for multi-touch and surface-gesture devices.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Architecting next-generation user interfaces.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

2009
The Design of Table-centric Interactive Spaces.
PhD thesis, 2009

Ripples: utilizing per-contact visualizations to improve user interaction with touch displays.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

WeSpace: the design development and deployment of a walk-up and share multi-surface visual collaboration system.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Designing user interfaces for multi-touch and gesture devices.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
System design for the WeSpace: Linking personal devices to a table-centered multi-user, multi-surface environment.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

LivOlay: interactive ad-hoc registration and overlapping of applications for collaborative visual exploration.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Combining and measuring the benefits of bimanual pen and direct-touch interaction on horizontal interfaces.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Lucid touch: a see-through mobile device.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

Living with a Tabletop: Analysis and Observations of Long Term Office Use of a Multi-Touch Table.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

Going Deeper: a Taxonomy of 3D on the Tabletop.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

Perception of elementary graphical elements in tabletop and multi-surface environments.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Exploring and reducing the effects of orientation on text readability in volumetric displays.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Direct-touch vs. mouse input for tabletop displays.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Informing the Design of Direct-Touch Tabletops.
IEEE Computer Graphics and Applications, 2006

Under the table interaction.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

Multi-user, multi-display interaction with a single-user, single-display geospatial application.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

Rotation and Translation Mechanisms for Tabletop Interaction.
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006

Exploring the effects of group size and display configuration on visual search.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

Effects of display position and control space orientation on user preference and performance.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Table-centric interactive spaces for real-time collaboration.
Proceedings of the working conference on Advanced visual interfaces, 2006

2005
Multi-finger gestural interaction with 3D volumetric displays.
ACM Trans. Graph., 2005

Empirical Investigation into the Effect of Orientation on Text Readability in Tabletop Displays.
Proceedings of the Ninth European Conference on Computer Supported Cooperative Work, 2005

2004
A comparison of consecutive and concurrent input text entry techniques for mobile phones.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
<i>TiltText</i>: using tilt for text input to mobile phones.
Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology, 2003

2002
Hunter gatherer: interaction support for the creation and management of within-web-page collections.
Proceedings of the Eleventh International World Wide Web Conference, 2002

Hunter gatherer: within-web-page collection making.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002


  Loading...