Geehyuk Lee

Orcid: 0000-0001-9674-6496

According to our database1, Geehyuk Lee authored at least 138 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2024
Evaluating an In-Hand Ball-Shaped Controller for Object Manipulation in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
ExpanStick: Augmenting Gamepad Thumbstick using Force at the Limit.
Proc. ACM Hum. Comput. Interact., 2023

Towards More Direct Text Editing With Handwriting Interfaces.
Int. J. Hum. Comput. Interact., 2023

Virtual Rolling Temple: Expanding the Vertical Input Space of a Smart Glasses Touchpad.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

HapticPalmrest: Haptic Feedback through the Palm for the Laptop Keyboard.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Virtual Trackball on VR Controller: Evaluation of 3D Rotation Methods in Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Exploration of Form Factor and Bimanual 3D Manipulation Performance of Rollable In-hand VR Controller.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

QuadStretch: A Forearm-wearable Skin Stretch Display for Immersive VR Experience.
Proceedings of the SIGGRAPH Asia 2022 Emerging Technologies, 2022

WonderScope: Practical Near-surface AR Device for Museum Exhibits.
Proceedings of the SIGGRAPH 2022: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Vancouver, BC, Canada, August 7, 2022

Effect of Contact Points Feedback on Two-Thumb Touch Typing in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

QuadStretch: A Forearm-wearable Multi-dimensional Skin Stretch Display for Immersive VR Haptic Feedback.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Lattice Menu: A Low-Error Gaze-Based Marking Menu Utilizing Target-Assisted Gaze Gestures on a Lattice of Visual Anchors.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
WristDial: An Eyes-Free Integer-Value Input Method by Quantizing the Wrist Rotation.
Int. J. Hum. Comput. Interact., 2021

Finding a More Pleasant Compliance Illusion Method for a Hand-Held Device.
IEEE Access, 2021

SGToolkit: An Interactive Gesture Authoring Toolkit for Embodied Conversational Agents.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Heterogeneous Stroke: Using Unique Vibration Cues to Improve the Wrist-Worn Spatiotemporal Tactile Display.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

AtaTouch: Robust Finger Pinch Detection for a VR Controller Using RF Return Loss.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Speech gesture generation from the trimodal context of text, audio, and speaker identity.
ACM Trans. Graph., 2020

Defining basic archetypes of an intelligent agent's behaviour in an open-ended interactive environment.
Digit. Creativity, 2020

FS-Pad: Video Game Interactions Using Force Feedback Gamepad.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

DeepFisheye: Near-Surface Multi-Finger Tracking Technology Using Fisheye Camera.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

OddEyeCam: A Sensing Technique for Body-Centric Peephole Interaction Using WFoV RGB and NFoV Depth Cameras.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

MagTouch: Robust Finger Identification for a Smartwatch Using a Magnet Ring and a Built-in Magnetometer.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

MirrorPad: Mirror on Touchpad for Direct Pen Interaction in the Laptop Environment.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Voice+Tactile: Augmenting In-vehicle Voice User Interface with Tactile Touchpad Interaction.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Verge-it: Gaze Interaction for a Binocular Head-Worn Display using Modulated Disparity Vergence Eye Movement.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Gaze-Assisted Typing for Smart Glasses.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

MirrorPad: A Touchpad for Direct Pen Interaction on a Laptop.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

In-Place Ink Text Editor: A Notepad-like Simple Text Editor with Direct Writing.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Using Poke Stimuli to Improve a 3x3 Watch-back Tactile Display.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Robots Learn Social Skills: End-to-End Learning of Co-Speech Gesture Generation for Humanoid Robots.
Proceedings of the International Conference on Robotics and Automation, 2019

Improving Two-Thumb Touchpad Typing in Virtual Reality.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

FingMag: Finger Identification Method for Smartwatch.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Diagnosing and Coping with Mode Errors in Korean-English Dual-language Keyboard.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

VirtualComponent: A Mixed-Reality Tool for Designing and Tuning Breadboarded Circuits.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Evaluation of edge-based interaction on a square smartwatch.
Int. J. Hum. Comput. Stud., 2018

Demonstrating Gamepad with Programmable Haptic Texture Analog Buttons.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Touch180: Finger Identification on Mobile Touchscreen using Fisheye Camera and Convolutional Neural Network.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Design and Evaluation of Semi-Transparent Keyboards on a Touchscreen Tablet.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

DiaQwerty: QWERTY Variants to Better Utilize the Screen Area of a Round or Square Smartwatch.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

A Small Virtual Keyboard is Better for Intermittent Text Entry on a Pen-Equipped Tablet.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Auto-switching list search interface for touchscreen smartwatches.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

Exploring Multimodal Watch-back Tactile Display using Wind and Vibration.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

TouchBranch: Understanding Interpersonal Touches in Interactive Installation.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Vibrotactile Compliance Feedback for Tangential Force Interaction.
IEEE Trans. Haptics, 2017

Fingerskate: Relaxing the Physical Constraint of Two-Finger Touchscreen Operations.
Int. J. Hum. Comput. Interact., 2017

Comparison of Two Target Selection Methods for Two-Thumb Touchpad Typing.
Int. J. Hum. Comput. Interact., 2017

Creating Haptic Illusion of Compliance for Tangential Force Input using Vibrotactile Actuator.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Designing Touch Gestures Using the Space around the Smartwatch as Continuous Input Space.
Proceedings of the Interactive Surfaces and Spaces, 2017

Typing on a Smartwatch for Smart Glasses.
Proceedings of the Interactive Surfaces and Spaces, 2017

Usability of different types of commercial selfie sticks.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

PinPad: Touchpad Interaction with Fast and High-Resolution Tactile Output.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Applying Real-Time Text on Instant Messaging for a Rapid and Enriched Conversation Experience.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
TouchRoller: A Touch-sensitive Cylindrical Input Device for GUI Manipulation of Interactive TVs.
Interact. Comput., 2016

Comparison of Three QWERTY Keyboards for a Smartwatch.
Interact. Comput., 2016

Designing a Non-contact Wearable Tactile Display Using Airflows.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

In-Place-Ink: Toward More Direct Handwriting Interfaces.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

MelodicTap: fingering hotkey for touch tablets.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

TapBoard 2: Simple and Effective Touchpad-like Interaction on a Multi-Touch Surface Keyboard.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Evaluation of a Smart-Restorable Backspace Technique to Facilitate Text Entry Error Correction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Human-computer interaction lab @KAIST.
Interactions, 2015

Push-Push: A Drag-like Operation Overlapped with a Page Transition Operation on Touch Interfaces.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Investigating the Information Transfer Efficiency of a 3x3 Watch-back Tactile Display.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

SplitBoard: A Simple Split Soft Keyboard for Wristwatch-sized Touch Screens.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Transture: Continuing a Touch Gesture on a Small Screen into the Air.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Demo hour.
Interactions, 2014

HCI Korea and the SIGCHI Korea chapter.
Interactions, 2014

The IrPen: A 6-DOF Pen for Interaction with Tablet Computers.
IEEE Computer Graphics and Applications, 2014

Slack-scroll: sharing sliding operations among scrolling and other GUI functions.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

Trampoline: a double-sided elastic touch device for creating reliefs.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Push-push: a two-point touchscreen operation utilizing the pressed state and the hover state.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

JANUS.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Design of interaction techniques for clickable touch screens.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Transwall: a transparent double-sided touch display facilitating co-located face-to-face interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Expanding touch input vocabulary by using consecutive distant taps.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Trampoline: a double-sided elastic touch device for repoussé and chasing techniques.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Demo hour.
Interactions, 2013

FingerSkate: making multi-touch operations less constrained and more continuous.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Haptic feedback design for a virtual button along force-displacement curves.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Ta-Tap: consecutive distant tap operations for one-handed touch screen use.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

TransWall.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Designing for Hover- and Force-Enriched Touch Interaction.
Proceedings of the Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 2013

Designing rich touch interaction through proximity and 2.5D force sensing touchpad.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Mining social relationship types in an organization using communication patterns.
Proceedings of the Computer Supported Cooperative Work, 2013

TapBoard: making a touch screen keyboard more touchable.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

TouchShield: a virtual control for stable grip of a smartphone using the thumb.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Indirect shear force estimation for multi-point shear force operations.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

LongPad: a touchpad using the entire area below the keyboard of a laptop computer.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Restorable backspace.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

A TV remote pointing device using LED directivity.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Interaction techniques for unreachable objects on the touchscreen.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

<i>ForceDrag</i>: using pressure as a touch input modifier.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Exploration to design a cursor for indirect pen interfaces.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Tactile feedback for button GUI on touch devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Back keyboard: a physical keyboard on backside of mobile phone using qwerty.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Design of a shape dependent snapping algorithm.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Designing a user interface for a painting application supporting real watercolor painting processes.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

Area gestures for a laptop computer enabled by a hover-tracking touchpad.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
Force gestures: augmenting touch screen gestures with normal and tangential forces.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

IrCube tracker: an optical 6-DOF tracker based on LED directivity.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

TouchString: a flexible linear multi-touch sensor for prototyping a freeform multi-touch surface.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

ThickPad: a hover-tracking touchpad for a laptop.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

Forcetap: extending the input vocabulary of mobile touch screens by adding tap gestures.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

An Experience Sampling System for Context-Aware Mobile Application Development.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

MultiPress: releasing keys for multitap segmentation.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Force gestures: augmented touch screen gestures using normal and tangential force.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

RemoteTouch: touch-screen-like interaction in the tv viewing environment.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Web Context Classification Based on Information Quality Factors.
J. Univers. Comput. Sci., 2010

An adaptive speed-call list algorithm and its evaluation with ESM.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Digital decal.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Analysis of Web Usage Patterns in Consideration of Various Contextual Factors.
Proceedings of the 7th Workshop on Intelligent Techniques for Web Personalization & Recommender Systems (ITWP'09), Pasadena, California, USA, July 11-17, 2009 in conjunction with the 21st International Joint Conference on Artificial Intelligence, 2009

New Techniques for Data Preprocessing Based on Usage Logs for Efficient Web User Profiling at Client Side.
Proceedings of the 2009 IEEE/WIC/ACM International Conference on Web Intelligence and International Conference on Intelligent Agent Technology, 2009

Multi-point touch input method for Korean text entry.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Square: 3x3 keypad mapped to geometric elements of a square.
IEEE Trans. Consumer Electron., 2008

An LED display using active reflectors and free-space optical transmission.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Context-aware photo selection for promoting photo consumption on a mobile phone.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Ubigraphy: a third-person viewpoint life log.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Digital rubbing: playful and intuitive interaction technique for transferring a graphic image onto paper with pen-based computing.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Visualizing Spray Paint Deposition in VR Training.
Proceedings of the IEEE Virtual Reality Conference, 2007

TransPen & MimeoPad: a playful interface for transferring a graphic image to paper by digital rubbing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

The Chaotic Netlet Map.
Proceedings of the Advances in Neural Networks, 2007

BetweenKeys: Looking for Room Between Keys.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

A Feasibility Study of Sixth Sense Computing Scenarios in a Wearable Community.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

Analysis of Internet Users' Interests Based on Windows GUI Messages.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

Design and comparison of acceleration methods for touchpad.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

iProCam: a lens-sharing projector-camera system for augmented reality applications.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

K-menu: a keyword-based dynamic menu interface for small computers.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
UbiRo : An Interactive Device Supporting Object Registration and Recognition of Service Robots.
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006

The Bifurcating Neuron Network 3 as Coloring Problem Solver and N-Ary Associative Memory.
Proceedings of the Neural Information Processing, 13th International Conference, 2006

2005
Circle & identify: interactivity-augmented object recognition for handheld devices.
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005

ISeeU: camera-based user interface for a handheld computer.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

FeelTip: tactile input device for small wearable information appliances.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Qwerty-like 3x4 keypad layouts for mobile phone.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
SonarPen: an ultrasonic pointing device for an interactive TV.
IEEE Trans. Consumer Electron., 2004

Accelerometer Signal Processing for User Activity Detection.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2004

2003
LaserPen: a new pointing device for a beam projector.
Proceedings of the IEEE International Conference on Virtual Environments, 2003


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