Tovi Grossman

Orcid: 0000-0002-0494-5373

According to our database1, Tovi Grossman authored at least 176 papers between 2001 and 2024.

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Bibliography

2024
CodeAid: Evaluating a Classroom Deployment of an LLM-based Programming Assistant that Balances Student and Educator Needs.
CoRR, 2024

SynthScribe: Deep Multimodal Tools for Synthesizer Sound Retrieval and Exploration.
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

2023
ABScribe: Rapid Exploration of Multiple Writing Variations in Human-AI Co-Writing Tasks using Large Language Models.
CoRR, 2023

Identifying Visualization Opportunities to Help Architects Manage the Complexity of Building Codes.
IEEE Computer Graphics and Applications, 2023

GazeRayCursor: Facilitating Virtual Reality Target Selection by Blending Gaze and Controller Raycasting.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Investigating Guardian Awareness Techniques to Promote Safety in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

VRChoir: Exploring Remote Choir Rehearsals via Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

DiLogics: Creating Web Automation Programs with Diverse Logics.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

RadarVR: Exploring Spatiotemporal Visual Guidance in Cinematic VR.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

STAR: Smartphone-analogous Typing in Augmented Reality.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Promptify: Text-to-Image Generation through Interactive Prompt Exploration with Large Language Models.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Scaffolding Progress: How Structured Editors Shape Novice Errors When Transitioning from Blocks to Text.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023

How Novices Use LLM-based Code Generators to Solve CS1 Coding Tasks in a Self-Paced Learning Environment.
Proceedings of the 23rd Koli Calling International Conference on Computing Education Research, 2023

PinchLens: Applying Spatial Magnification and Adaptive Control-Display Gain for Precise Selection in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Tesseract: Querying Spatial Design Recordings by Manipulating Worlds in Miniature.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Studying the effect of AI Code Generators on Supporting Novice Learners in Introductory Programming.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Affordance-Based and User-Defined Gestures for Spatial Tangible Interaction.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities.
IEEE Trans. Vis. Comput. Graph., 2022

Detecting Input Recognition Errors and User Errors using Gaze Dynamics in Virtual Reality.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

SemanticOn: Specifying Content-Based Semantic Conditions for Web Automation Programs.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Mimic: In-Situ Recording and Re-Use of Demonstrations to Support Robot Teleoperation.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Touching The Droid: Understanding and Improving Touch Precision With Mobile Devices in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

immersivePOV: Filming How-To Videos with a Head-Mounted 360° Action Camera.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

CodeStruct: Design and Evaluation of an Intermediary Programming Environment for Novices to Transition from Scratch to Python.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

MoodCubes: Immersive Spaces for Collecting, Discovering and Envisioning Inspiration Materials.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Screen2Words: Automatic Mobile UI Summarization with Multimodal Learning.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Route Tapestries: Navigating 360° Virtual Tour Videos Using Slit-Scan Visualizations.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

False Positives vs. False Negatives: The Effects of Recovery Time and Cognitive Costs on Input Error Preference.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Umitation: Retargeting UI Behavior Examples for Website Design.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Constellation: a Multi-User Interface for Remote Drone Tours.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

Soloist: Generating Mixed-Initiative Tutorials from Existing Guitar Instructional Videos Through Audio Processing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

"Grip-that-there": An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

PatchProv: Supporting Improvisational Design Practices for Modern Quilting.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Designing Co-Creative AI for Virtual Environments.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

2020
Disambiguation Techniques for Freehand Object Manipulations in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

"I Would Just Ask Someone": Learning Feature-Rich Design Software in the Modern Workplace.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2020

Skyline: Interactive In-Editor Computational Performance Profiling for Deep Neural Network Training.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

AuthAR: Concurrent Authoring of Tutorials for AR Assembly Guidance.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

StarHopper: A Touch Interface for Remote Object-Centric Drone Navigation.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

Workflow Graphs: A Computational Model of Collective Task Strategies for 3D Design Software.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

BISHARE: Exploring Bidirectional Interactions Between Smartphones and Head-Mounted Augmented Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

BlyncSync: Enabling Multimodal Smartwatch Gestures with Synchronous Touch and Blink.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

CHI 2030: The Future is Wide Open.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Object-Centric Camera Drone Control for Unconstrained Telepresence.
Proceedings of the Interdisciplinary Workshop on Human-Drone Interaction co-located with the 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), 2020

MicroMentor: Peer-to-Peer Software Help Sessions in Three Minutes or Less.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Head-Coupled Kinematic Template Matching for Target Selection in Hangry Piggos.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Exploring and Understanding the Role of Workshop Environments in Personal Fabrication Processes.
ACM Trans. Comput. Hum. Interact., 2019

Loki: Facilitating Remote Instruction of Physical Tasks Using Bi-Directional Mixed-Reality Telepresence.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

DreamRooms: Prototyping Rooms in Collaboration with a Generative Process.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

Instrumenting and Analyzing Fabrication Activities, Users, and Expertise.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Geppetto: Enabling Semantic Design of Expressive Robot Behaviors.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
A Mixed-Initiative Interface for Animating Static Pictures.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

ElectroTutor: Test-Driven Physical Computing Tutorials.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Blocks-to-CAD: A Cross-Application Bridge from Minecraft to 3D Modeling.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

HydroRing: Supporting Mixed Reality Haptics Using Liquid Flow.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Maestro: Designing a System for Real-Time Orchestration of 3D Modeling Workshops.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Leveraging Community-Generated Videos and Command Logs to Classify and Recommend Software Workflows.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Investigating How Online Help and Learning Resources Support Children's Use of 3D Design Software.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Forte: User-Driven Generative Design.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in Situ.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Making the field of computing more inclusive.
Commun. ACM, 2017

DreamSketch: Early Stage 3D Design Explorations with Sketching and Generative Design.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Trigger-Action-Circuits: Leveraging Generative Design to Enable Novices to Design and Build Circuitry.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

No Need to Stop What You're Doing: Exploring No-Handed Smartwatch Interaction.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

Ivy: Exploring Spatially Situated Visual Programming for Authoring and Understanding Intelligent Environments.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Pineal: Bringing Passive Objects to Life with Embedded Mobile Devices.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

WeBuild: Automatically Distributing Assembly Tasks Among Collocated Workers to Improve Coordination.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Experimental Evaluation of Sketching on Surfaces in VR.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Bringing research articles to life with animated figures.
Interactions, 2016

Energy-Brushes: Interactive Tools for Illustrating Stylized Elemental Dynamics.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016


Reprise: A Design Tool for Specifying, Generating, and Customizing 3D Printable Adaptations on Everyday Objects.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

The hive: a human and robot collaborative building process.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

SKUID: sketching dynamic drawings using the principles of 2D animation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Object-Oriented Drawing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

RetroFab: A Design Tool for Retrofitting Physical Interfaces using Actuators, Sensors and 3D Printing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Effect of Visual Appearance on the Performance of Continuous Sliders and Visual Analogue Scales.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Faster Command Selection on Touchscreen Watches.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

SKUID: Sketching Stylized Animated Drawings with Motion Amplifiers.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Skuid: Sketching Dynamic Illustrations Using the Principles of 2D Animation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

ChronoFab: Fabricating Motion.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

ExoSkin: On-Body Fabrication.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interaction.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
An Investigation of Metrics for the In Situ Detection of Software Expertise.
Hum. Comput. Interact., 2015

Deploying CommunityCommands: A Software Command Recommender System Case Study.
AI Mag., 2015

NanoStylus: Enhancing Input on Ultra-Small Displays with a Finger-Mounted Stylus.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Candid Interaction: Revealing Hidden Mobile and Wearable Computing Activities.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

MoveableMaker: Facilitating the Design, Generation, and Assembly of Moveable Papercraft.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Smart Makerspace: An Immersive Instructional Space for Physical Tasks.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Typing on Glasses: Adapting Text Entry to Smart Eyewear.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Your Paper is Dead!: Bringing Life to Research Articles with Animated Figures.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Tactum: A Skin-Centric Approach to Digital Design and Fabrication.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Technology Transfer of HCI Research Innovations: Challenges and Opportunities.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Supporting Subtlety with Deceptive Devices and Illusory Interactions.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
A series of tubes: adding interactivity to 3D prints using internal pipes.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Video lens: rapid playback and exploration of large video collections and associated metadata.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Kitty: sketching dynamic and interactive illustrations.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Swipeboard: a text entry technique for ultra-small interfaces that supports novice to expert transitions.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

DRACO: sketching animated drawings with kinetic textures.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Investigating the feasibility of extracting tool demonstrations from in-situ video content.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Draco: bringing life to illustrations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Draco: living illustrations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Draco: bringing life to illustrations with kinetic textures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

History assisted view authoring for 3D models.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Duet: exploring joint interactions on a smart phone and a smart watch.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

CADament: a gamified multiplayer software tutorial system.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

HybridSpace: Integrating 3D freehand input and stereo viewing into traditional desktop applications.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Skillometers: reflective widgets that motivate and help users to improve performance.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

YouMove: enhancing movement training with an augmented reality mirror.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Comparison of User Performance in Mixed 2D-3D Multi-Display Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

A model of navigation for very large data views.
Proceedings of the Graphics Interface 2013, 2013

Patina: dynamic heatmaps for visualizing application usage.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Swifter: improved online video scrubbing.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Community enhanced tutorials: improving tutorials with multiple demonstrations.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A multi-site field study of crowdsourced contextual help: usage and perspectives of end users and software teams.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The effect of time-based cost of error in target-directed pointing tasks.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Magic finger: always-available input through finger instrumentation.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

GamiCAD: a gamified tutorial system for first time autocad users.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Waken: reverse engineering usage information and interface structure from software videos.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Citeology: visualizing paper genealogy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Swift: reducing the effects of latency in online video scrubbing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Delta: a tool for representing and comparing workflows.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Implanted user interfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Triggering triggers and burying barriers to customizing software.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Design and evaluation of a command recommendation system for software applications.
ACM Trans. Comput. Hum. Interact., 2011

IP-QAT: in-product questions, answers, & tips.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

TwitApp: in-product micro-blogging for design sharing.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Sketch-sketch revolution: an engaging tutorial system for guided sketching and application learning.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Searching for software learning resources using application context.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Medusa: a proximity-aware multi-touch tabletop.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

AppMap: exploring user interface visualizations.
Proceedings of the Graphics Interface 2011 Conference, 2011

TouchCuts and TouchZoom: enhanced target selection for touch displays using finger proximity sensing.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Ambient help.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Comet and target ghost: techniques for selecting moving targets.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Post-deployment usability: a survey of current practices.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Modern software product support processes and the usage of multimedia formats.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Magic desk: bringing multi-touch surfaces into desktop work.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
On, Above, and Beyond: Taking Tabletops to the Third Dimension.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

Chronicle: capture, exploration, and playback of document workflow histories.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

MouseLight: bimanual interactions on digital paper using a pen and a spatially-aware mobile projector.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

The design and evaluation of multitouch marking menus.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

ToolClips: an investigation of contextual video assistance for functionality understanding.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Exploring the design space of multiscale 3D orientation.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

2009
Interaction with Volumetric Displays.
PhD thesis, 2009

Multimodal selection techniques for dense and occluded 3D virtual environments.
Int. J. Hum. Comput. Stud., 2009

CommunityCommands: command recommendations for software applications.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Handle Flags: efficient and flexible selections for inking applications.
Proceedings of the Graphics Interface 2009 Conference, 2009

PenLight: combining a mobile projector and a digital pen for dynamic visual overlay.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

The design and evaluation of multi-finger mouse emulation techniques.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

A survey of software learnability: metrics, methodologies and guidelines.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Collaborative interaction with volumetric displays.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Going Deeper: a Taxonomy of 3D on the Tabletop.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

Modeling steering within above-the-surface interaction layers.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Exploring and reducing the effects of orientation on text readability in volumetric displays.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Modeling pointing at targets of arbitrary shapes.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Strategies for accelerating on-line learning of hotkeys.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

An exploratory study of input configuration and group process in a negotiation task using a large display.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Exploring the Effects of Environment Density and Target Visibility on Object Selection in 3D Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
The design and evaluation of selection techniques for 3D volumetric displays.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

Hover widgets: using the tracking state to extend the capabilities of pen-operated devices.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

An evaluation of depth perception on volumetric displays.
Proceedings of the working conference on Advanced visual interfaces, 2006

2005
Multi-finger gestural interaction with 3D volumetric displays.
ACM Trans. Graph., 2005

A probabilistic approach to modeling two-dimensional pointing.
ACM Trans. Comput. Hum. Interact., 2005

The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Pointing at trivariate targets in 3D environments.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
An interface for creating and manipulating curves using a high degree-of-freedom curve input device.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Creating principal 3D curves with digital tape drawing.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

2001
Interaction techniques for 3D modeling on large displays.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001


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