Tânya Amara de Felipe
Orcid: 0000-0002-4772-2364
  According to our database1,
  Tânya Amara de Felipe
  authored at least 10 papers
  between 2015 and 2024.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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On csauthors.net:
Bibliography
  2024
Mapeamento Conceitual Colaborativo na Educação Bilíngue de Surdos: Framework e Requisitos para Tecnologia.
    
  
    Revista Brasileira de Informática na Educ., 2024
    
  
  2023
    Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
    
  
  2021
Lex-Libras: Morphosyntactic Model of the Brazilian Sign Language to Support a Context-based Machine Translation Process.
    
  
    Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021
    
  
Deaf Inclusion Through Brazilian Sign Language: A Computational Architecture Supporting Artifacts and Interactive Applications and Tools.
    
  
    Proceedings of the Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments, 2021
    
  
An Assessment of Moodle Environment Tools for the Literacy Environment of Deaf Children in the Context of the 3rd Year of Elementary Education.
    
  
    Proceedings of the Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments, 2021
    
  
  2020
A Web Authoring Tool for the Generation of Adventure Educational Games for Deaf Children.
    
  
    Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020
    
  
  2019
Requirements for a Framework of a Virtual Learning Environment for Deaf People Mediated by Avatar.
    
  
    Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
    
  
Conceptual Framework to Support a Web Authoring Tool of Educational Games for Deaf Children.
    
  
    Proceedings of the 11th International Conference on Computer Supported Education, 2019
    
  
  2015
    Proceedings of the ICEIS 2015, 2015
    
  
An Evaluation Method of Educational Computer Games for Deaf Children Based on Design Guidelines.
    
  
    Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015