Tânya Amara de Felipe

Orcid: 0000-0002-4772-2364

According to our database1, Tânya Amara de Felipe authored at least 9 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
A systematic mapping study on participatory game design with children.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

2021
Lex-Libras: Morphosyntactic Model of the Brazilian Sign Language to Support a Context-based Machine Translation Process.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021

Deaf Inclusion Through Brazilian Sign Language: A Computational Architecture Supporting Artifacts and Interactive Applications and Tools.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments, 2021

An Assessment of Moodle Environment Tools for the Literacy Environment of Deaf Children in the Context of the 3rd Year of Elementary Education.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments, 2021

2020
A Web Authoring Tool for the Generation of Adventure Educational Games for Deaf Children.
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020

2019
Requirements for a Framework of a Virtual Learning Environment for Deaf People Mediated by Avatar.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

Conceptual Framework to Support a Web Authoring Tool of Educational Games for Deaf Children.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2015
Video Games in Education of Deaf Children - A Set of Pratical Design Guidelines.
Proceedings of the ICEIS 2015, 2015

An Evaluation Method of Educational Computer Games for Deaf Children Based on Design Guidelines.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015


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