Thomas Roy

Orcid: 0000-0002-4286-4507

According to our database1, Thomas Roy authored at least 11 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Train Small, Model Big: Scalable Physics Simulators via Reduced Order Modeling and Domain Decomposition.
CoRR, 2024

2023
A scalable DG solver for the electroneutral Nernst-Planck equations.
J. Comput. Phys., February, 2023

2020
A Constrained Pressure-Temperature Residual (CPTR) Method for Non-Isothermal Multiphase Flow in Porous Media.
SIAM J. Sci. Comput., 2020

Analysis of time-stepping methods for the monodomain model.
Comput. Appl. Math., 2020

2019
A block preconditioner for non-isothermal flow in porous media.
J. Comput. Phys., 2019

2007
ScriptEase: A generative/adaptive programming paradigm for game scripting.
Sci. Comput. Program., 2007

2006
Generating Ambient Behaviors in Computer Role-Playing Games.
IEEE Intell. Syst., 2006

Evaluating pattern catalogs: the computer games experience.
Proceedings of the 28th International Conference on Software Engineering (ICSE 2006), 2006

2005
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Interactive Story Writing in the Classroom: Using Computer Games.
Proceedings of the Digital Games Research Conference 2005, 2005

Interactive Story Writing Using ScriptEase.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005


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