Curtis Onuczko

According to our database1, Curtis Onuczko authored at least 16 papers between 2005 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Preventing duplicate bug reports by continuously querying bug reports.
Empir. Softw. Eng., 2019

2010
Quest Patterns for Story-Based Computer Games.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

2008
Interactive story authoring: A viable form of creative expression for the classroom.
Comput. Educ., 2008

2007
ScriptEase: A generative/adaptive programming paradigm for game scripting.
Sci. Comput. Program., 2007

A Demonstration of SQUEGE: A CRPG Sub-Quest Generator.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007

A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007

A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs.
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007

2006
Generating Ambient Behaviors in Computer Role-Playing Games.
IEEE Intell. Syst., 2006

Evaluating pattern catalogs: the computer games experience.
Proceedings of the 28th International Conference on Software Engineering (ICSE 2006), 2006

Automatic Story Generation for Computer Role-Playing Games.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games.
Proceedings of the Proceedings, 2006

2005
Lookahead in Smodels Compared to Local Consistencies in CSP.
Proceedings of the Logic Programming and Nonmonotonic Reasoning, 2005

A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Interactive Story Writing in the Classroom: Using Computer Games.
Proceedings of the Digital Games Research Conference 2005, 2005

Interactive Story Writing Using ScriptEase.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005


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