Kevin Waugh

Orcid: 0009-0009-0267-3878

According to our database1, Kevin Waugh authored at least 32 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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On csauthors.net:

Bibliography

2024
Bob or Bot: Exploring ChatGPT's Answers to University Computer Science Assessment.
ACM Trans. Comput. Educ., March, 2024

2023
Diversifying AI: Towards Creative Chess with AlphaZero.
CoRR, 2023

2021
Player of Games.
CoRR, 2021

2020
Faster algorithms for extensive-form game solving via improved smoothing functions.
Math. Program., 2020

2019
Solving Large Extensive-Form Games with Strategy Constraints.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2017
DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker.
CoRR, 2017

Theoretical and Practical Advances on Smoothing for Extensive-Form Games.
Proceedings of the 2017 ACM Conference on Economics and Computation, 2017

2015
Faster First-Order Methods for Extensive-Form Game Solving.
Proceedings of the Sixteenth ACM Conference on Economics and Computation, 2015

Solving Games with Functional Regret Estimation.
Proceedings of the Computer Poker and Imperfect Information, 2015

A Unified View of Large-Scale Zero-Sum Equilibrium Computation.
Proceedings of the Computer Poker and Imperfect Information, 2015

2012
Space-time localization and registration on the beating heart.
Proceedings of the 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2012

Towards localizing on the surface of the beating heart.
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2012

Strategy purification and thresholding: effective non-equilibrium approaches for playing large games.
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012

2011
Accelerating Best Response Calculation in Large Extensive Games.
Proceedings of the IJCAI 2011, 2011

Computational Rationalization: The Inverse Equilibrium Problem.
Proceedings of the 28th International Conference on Machine Learning, 2011

Strategy Purification.
Proceedings of the Applied Adversarial Reasoning and Risk Modeling, 2011

2010
Exploring the Use of Mixed Abstractions in SQL: 1999 - A Framework-Based Approach.
Proceedings of the Second International Conference on Advances in Databases, 2010

2009
A Practical Use of Imperfect Recall.
Proceedings of the Eighth Symposium on Abstraction, Reformulation, and Approximation, 2009

Strategy Grafting in Extensive Games.
Proceedings of the Advances in Neural Information Processing Systems 22: 23rd Annual Conference on Neural Information Processing Systems 2009. Proceedings of a meeting held 7-10 December 2009, 2009

Monte Carlo Sampling for Regret Minimization in Extensive Games.
Proceedings of the Advances in Neural Information Processing Systems 22: 23rd Annual Conference on Neural Information Processing Systems 2009. Proceedings of a meeting held 7-10 December 2009, 2009

A Classification of Object-Relational Impedance Mismatch.
Proceedings of the First International Conference on Advances in Databases, 2009

Abstraction pathologies in extensive games.
Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

A demonstration of the Polaris poker system.
Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

2008
Interactive story authoring: A viable form of creative expression for the classroom.
Comput. Educ., 2008

2007
ScriptEase: A generative/adaptive programming paradigm for game scripting.
Sci. Comput. Program., 2007

A Demonstration of SQUEGE: A CRPG Sub-Quest Generator.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007

A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007

Motivational Ambient and Latent Behaviors in Computer RPGs.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007

A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs.
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007

2006
Automatic Story Generation for Computer Role-Playing Games.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games.
Proceedings of the Proceedings, 2006


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