Matthew McNaughton

According to our database1, Matthew McNaughton authored at least 17 papers between 2002 and 2014.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2014
Parallel Algorithms for Real-time Motion Planning.
PhD thesis, 2014

2011
Motion planning for autonomous driving with a conformal spatiotemporal lattice.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

2009
FAHR: Focused A* Heuristic Recomputation.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009

2008
Autonomous driving in urban environments: Boss and the Urban Challenge.
J. Field Robotics, 2008

Software Infrastructure for an Autonomous Ground Vehicle.
J. Aerosp. Comput. Inf. Commun., 2008

2007
ScriptEase: A generative/adaptive programming paradigm for game scripting.
Sci. Comput. Program., 2007

CASTRO: robust nonlinear trajectory optimization using multiple models.
Proceedings of the 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 29, 2007

2006
Generating Ambient Behaviors in Computer Role-Playing Games.
IEEE Intell. Syst., 2006

Evaluating pattern catalogs: the computer games experience.
Proceedings of the 28th International Conference on Software Engineering (ICSE 2006), 2006

2005
Broker: an interprocess communication solution for multi-robot systems.
Proceedings of the 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2005

A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Interactive Story Writing in the Classroom: Using Computer Games.
Proceedings of the Digital Games Research Conference 2005, 2005

Interactive Story Writing Using ScriptEase.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

2004
ScriptEase: Generating Scripting Code for Computer Role-Playing Games.
Proceedings of the 19th IEEE International Conference on Automated Software Engineering (ASE 2004), 2004

ScriptEase: Generative Design Patterns for Computer Role-Playing Games.
Proceedings of the 19th IEEE International Conference on Automated Software Engineering (ASE 2004), 2004

2003
Pattern-Based AI Scripting Using ScriptEase.
Proceedings of the Advances in Artificial Intelligence, 2003

2002
Memory-Efficient A* Heuristics for Multiple Sequence Alignment.
Proceedings of the Eighteenth National Conference on Artificial Intelligence and Fourteenth Conference on Innovative Applications of Artificial Intelligence, July 28, 2002


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